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General Tabletop Discussion
*TTRPGs General
The Difficulties Of Running Low Magic Campaigns
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<blockquote data-quote="Ath-kethin" data-source="post: 7737173" data-attributes="member: 6798775"><p>I ran what most would consider a very low-magic 5e Primeval Thule campaign. I banned all caster classes except the warlock, and not a single magic weapon appeared over the course of the campaign. I compromised a bit on magic items in general and allowed <em>keoghtom's ointment</em> as a non-magical healing salve that the PCs learned to make.</p><p></p><p>The campaign ended up being extremely character-focused (which was my goal and intent from the start). We spent a good deal of time developing relationships with various NPCs, both newly-met and from the characters' history, and threats were actually, you know, threatening. There was a real sense of dread when a wicked priest opened a portal and a bunch of gibbering mouthers swarmed out.</p><p></p><p>Be upfront with the expectations and make sure everybody is on board, that's all. All three of the players in that campaign remarked that it was their favorite they'd ever played in. Sadly, the campaign came to an end after about 14 months (we tried to play weekly but it ended up being about 3 times a month, and the characters were 5th level at the end) when one of the players got a job in another state and had to move away.</p><p></p><p>Possibly important footnote: I am in my late 30s, and the three PCs in that group were 42, 23, and 20 years old.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 7737173, member: 6798775"] I ran what most would consider a very low-magic 5e Primeval Thule campaign. I banned all caster classes except the warlock, and not a single magic weapon appeared over the course of the campaign. I compromised a bit on magic items in general and allowed [I]keoghtom's ointment[/I] as a non-magical healing salve that the PCs learned to make. The campaign ended up being extremely character-focused (which was my goal and intent from the start). We spent a good deal of time developing relationships with various NPCs, both newly-met and from the characters' history, and threats were actually, you know, threatening. There was a real sense of dread when a wicked priest opened a portal and a bunch of gibbering mouthers swarmed out. Be upfront with the expectations and make sure everybody is on board, that's all. All three of the players in that campaign remarked that it was their favorite they'd ever played in. Sadly, the campaign came to an end after about 14 months (we tried to play weekly but it ended up being about 3 times a month, and the characters were 5th level at the end) when one of the players got a job in another state and had to move away. Possibly important footnote: I am in my late 30s, and the three PCs in that group were 42, 23, and 20 years old. [/QUOTE]
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