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The Difficulties Of Running Low Magic Campaigns
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<blockquote data-quote="Von Ether" data-source="post: 7738476" data-attributes="member: 15582"><p>Once you separate out game mechanics, it seems to be a lot more confusion on what a "low-magic" setting is based on a person's sense of disbelief. Most modern games are "low magic," but cell phones and Google can blow most D&D spells about communication and divination out of the water. </p><p></p><p>You could give a D&D party a couple of magic items as walkie-talkies and some would say it's high magic. But if you gave them literal walkie-talkies, they'd be cool with it as technology. </p><p></p><p>For me, beyond what players can do. Magic=tech and a "low magic" discussion is more relevant to what PCs can do in that setting. It could be a science fantasy setting and PC could access the same "magic items" as everyone else, but if they can't fling fireballs or teleport without a teleport circle, it's "low magic" to me.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 7738476, member: 15582"] Once you separate out game mechanics, it seems to be a lot more confusion on what a "low-magic" setting is based on a person's sense of disbelief. Most modern games are "low magic," but cell phones and Google can blow most D&D spells about communication and divination out of the water. You could give a D&D party a couple of magic items as walkie-talkies and some would say it's high magic. But if you gave them literal walkie-talkies, they'd be cool with it as technology. For me, beyond what players can do. Magic=tech and a "low magic" discussion is more relevant to what PCs can do in that setting. It could be a science fantasy setting and PC could access the same "magic items" as everyone else, but if they can't fling fireballs or teleport without a teleport circle, it's "low magic" to me. [/QUOTE]
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