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The Dilemma of the Simple RPG
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<blockquote data-quote="lewpuls" data-source="post: 7714976" data-attributes="member: 30518"><p>Well, while not trying to pick out all of the really long comments, I've seen 603, 605, 713, and 1,320 word comments, all longer than my original post.</p><p></p><p></p><p>I think the fundamental roles in RPGs are wizard, divine (cleric), and fighter. With fighters having various combinations of strength and stealth (Fafrhd and Gray Mouser). I don't see a reason to classify rogues separately.</p><p></p><p></p><p>(Actually, to get really simple, I eliminate classes entirely. What skills you choose (and some are mutually exclusive) determines what you are and can do.)</p><p></p><p></p><p>Hussar, I started playing D&D at age 25 (when you were three years old), and had been playing other kinds of games long before that. I'll rely on my experience (which includes a lot of experience teaching younger adults full time), my knowledge of the game industry as a whole, and my experience (starting 37 or so years ago) as a published board game designer, and disagree completely with you about who and what is "complete crap."</p><p></p><p></p><p></p><p></p><p>Zurg, I do not say whether simpler or more complex are easier to GM; only that prospective GMs, faced with the more complex, will often decide not to GM, or faced with simpler or more complex, will usually choose simpler.</p><p></p><p></p><p></p><p>Funny thing about the reaction, J. L. D. I thought it had died at 31 comments, and didn't look for most of the week, then found 91. Heavens.</p></blockquote><p></p>
[QUOTE="lewpuls, post: 7714976, member: 30518"] Well, while not trying to pick out all of the really long comments, I've seen 603, 605, 713, and 1,320 word comments, all longer than my original post. I think the fundamental roles in RPGs are wizard, divine (cleric), and fighter. With fighters having various combinations of strength and stealth (Fafrhd and Gray Mouser). I don't see a reason to classify rogues separately. (Actually, to get really simple, I eliminate classes entirely. What skills you choose (and some are mutually exclusive) determines what you are and can do.) Hussar, I started playing D&D at age 25 (when you were three years old), and had been playing other kinds of games long before that. I'll rely on my experience (which includes a lot of experience teaching younger adults full time), my knowledge of the game industry as a whole, and my experience (starting 37 or so years ago) as a published board game designer, and disagree completely with you about who and what is "complete crap." Zurg, I do not say whether simpler or more complex are easier to GM; only that prospective GMs, faced with the more complex, will often decide not to GM, or faced with simpler or more complex, will usually choose simpler. Funny thing about the reaction, J. L. D. I thought it had died at 31 comments, and didn't look for most of the week, then found 91. Heavens. [/QUOTE]
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The Dilemma of the Simple RPG
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