Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Dire Porcupine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grazzt" data-source="post: 14246" data-attributes="member: 7"><p>Dire Porcupine</p><p>Medium-Size Animal</p><p>Hit Dice: 3d8+9 (22 hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 17 (+1 Dex, +6 natural)</p><p>Attacks: 1d6 quills +4 melee; or bite +4 melee, 1d4 quills -1 melee</p><p>Damage: Quill 1d4+3; bite 1d4+2, quill 1d4+1</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Attacks: Quills</p><p>Special Qualities: Scent</p><p>Saves: Fort +6, Ref +4, Will +2</p><p>Abilities: Str 14, Dex 12, Con 16, Int 2, Wis 12, Cha 11</p><p>Skills: Hide +7, Listen +11</p><p></p><p>Climate/Terrain: Temperate, warm, and cold forest, plains, and hills</p><p>Organization: Solitary or pack (2-5)</p><p>Challenge Rating: 3</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 4-7 HD (Medium-size); 8-9 HD (Large)</p><p></p><p>The dire porcupine ranges in size from 4 to 6 feet and can weigh up to 450 pounds. When the porcupine is relaxed, the hair and quills lie flat and point toward the rear of its body. When threatened, it draws up the skin of the back to expose quills facing all directions.</p><p></p><p>Combat</p><p>Dire porcupines are passive until threatened. When faced with possible combat, the dire porcupine raises the quills on its body, spins around smashing an opponent with its quill-covered tail as it does. Dire porcupines can bite an opponent, but rarely do. If it does bite an opponent, 1d4 quills break off from its body and lodge in the opponent’s body (see text below).</p><p></p><p> Quills (Ex): When the dire porcupine strikes with its tail, it dislodges 1d6 quills that automatically break off and lodge in the opponent’s flesh. A lodged quill imposes a –1 circumstance penalty to attacks, saves, and checks. Each 1 minute thereafter the quill moves deeper into the opponent’s flesh dealing 1d2 additional points of damage. Removing the quill takes 1 full round and deals 1d6 additional points of damage. If the quill has been embedded for more than 10 rounds, a Strength check at DC 10 is needed to remove the quill. For every minute after that, the DC to remove a lodged quill increases by +1.</p><p> An unarmed or touch attack against a dire porcupine causes 1d4 quills to break off and lodge in the attacker.</p><p></p><p> Skills: Dire porcupines receive a +4 racial bonus to Listen checks.</p></blockquote><p></p>
[QUOTE="Grazzt, post: 14246, member: 7"] Dire Porcupine Medium-Size Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 (Dex) Speed: 30 ft. AC: 17 (+1 Dex, +6 natural) Attacks: 1d6 quills +4 melee; or bite +4 melee, 1d4 quills -1 melee Damage: Quill 1d4+3; bite 1d4+2, quill 1d4+1 Face/Reach: 5 ft. by 5 ft./5 ft. Special Attacks: Quills Special Qualities: Scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 14, Dex 12, Con 16, Int 2, Wis 12, Cha 11 Skills: Hide +7, Listen +11 Climate/Terrain: Temperate, warm, and cold forest, plains, and hills Organization: Solitary or pack (2-5) Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: 4-7 HD (Medium-size); 8-9 HD (Large) The dire porcupine ranges in size from 4 to 6 feet and can weigh up to 450 pounds. When the porcupine is relaxed, the hair and quills lie flat and point toward the rear of its body. When threatened, it draws up the skin of the back to expose quills facing all directions. Combat Dire porcupines are passive until threatened. When faced with possible combat, the dire porcupine raises the quills on its body, spins around smashing an opponent with its quill-covered tail as it does. Dire porcupines can bite an opponent, but rarely do. If it does bite an opponent, 1d4 quills break off from its body and lodge in the opponent’s body (see text below). Quills (Ex): When the dire porcupine strikes with its tail, it dislodges 1d6 quills that automatically break off and lodge in the opponent’s flesh. A lodged quill imposes a –1 circumstance penalty to attacks, saves, and checks. Each 1 minute thereafter the quill moves deeper into the opponent’s flesh dealing 1d2 additional points of damage. Removing the quill takes 1 full round and deals 1d6 additional points of damage. If the quill has been embedded for more than 10 rounds, a Strength check at DC 10 is needed to remove the quill. For every minute after that, the DC to remove a lodged quill increases by +1. An unarmed or touch attack against a dire porcupine causes 1d4 quills to break off and lodge in the attacker. Skills: Dire porcupines receive a +4 racial bonus to Listen checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Dire Porcupine
Top