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<blockquote data-quote="nevin" data-source="post: 9064698" data-attributes="member: 7024481"><p>I have done something like this once. Before Virtual games. First to make it work thier has to be a document of things that are sacred and the DM's can't mess with, and a list of things that can but how it's limited. The main thing is set a good solid framework for what can't be changed, what is hard to change etc so that all DM's are working from the same restrictions. The way our group did it was each DM had a zone in the campaign area that was thier own. they made it up, races npc's etc and within the overall framework it was thier's to modify. when the game crossed zones DM's changed. Person who had been DM'ing then brought in thier character at an appropriate level and became a player. New DM's player became NPC and had to do other things while game continued. It can be fun but the DM's have to respect each other differences and no retaliatory dm'ing. Also when events cause one zone to affect another zone the two DM's in charge of the Zones (or however many are involved) must get together out of game and work out how it works. It's a lot more backend out of game work to keep it flowing because if you try to do the world stuff at the table with everyone then there are no surprises.</p></blockquote><p></p>
[QUOTE="nevin, post: 9064698, member: 7024481"] I have done something like this once. Before Virtual games. First to make it work thier has to be a document of things that are sacred and the DM's can't mess with, and a list of things that can but how it's limited. The main thing is set a good solid framework for what can't be changed, what is hard to change etc so that all DM's are working from the same restrictions. The way our group did it was each DM had a zone in the campaign area that was thier own. they made it up, races npc's etc and within the overall framework it was thier's to modify. when the game crossed zones DM's changed. Person who had been DM'ing then brought in thier character at an appropriate level and became a player. New DM's player became NPC and had to do other things while game continued. It can be fun but the DM's have to respect each other differences and no retaliatory dm'ing. Also when events cause one zone to affect another zone the two DM's in charge of the Zones (or however many are involved) must get together out of game and work out how it works. It's a lot more backend out of game work to keep it flowing because if you try to do the world stuff at the table with everyone then there are no surprises. [/QUOTE]
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