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General Tabletop Discussion
D&D Older Editions
The DMG: A CRITICAL HIT at 93.5%!
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<blockquote data-quote="mouselim" data-source="post: 7655393" data-attributes="member: 6687986"><p>This is very wrong. Shadowrun Beginner Box set gets 75%, 13 True Ways get 91%, The Strange Core rulebook gets 91%, Numenera core rulebook gets 92%, 13th Age Core rulebook gets 86.5%, and here, DMG for D&D 5e gets 93.4% trending towards 94%?!!?</p><p></p><p>Either most of those who reviewed this are too lenient, bias or else their repertoire of RPG readings are quite restrictive.</p><p></p><p>I mean DMG for D&D 5e is good but not that good. Nearly 50-60% of the content are fluff. Compare world building in the DMG against another book like the Guide to World Building from Kobold Press. The material found in the former is so high-level, actually most of the materials are very high-level, more like an overview.</p><p></p><p>Does those who like such material mean that if I am to write another such DM/GM guide with overarching materials on world building, campaign creation, adventure/dungeon/wilderness setup, I will get a 94% rating and it will sell like hot-cakes?</p><p></p><p>By the way, I also gave a 3/5 for this book. Guess that labels me as a dissenter...guess I know where the EN World staff stands...</p></blockquote><p></p>
[QUOTE="mouselim, post: 7655393, member: 6687986"] This is very wrong. Shadowrun Beginner Box set gets 75%, 13 True Ways get 91%, The Strange Core rulebook gets 91%, Numenera core rulebook gets 92%, 13th Age Core rulebook gets 86.5%, and here, DMG for D&D 5e gets 93.4% trending towards 94%?!!? Either most of those who reviewed this are too lenient, bias or else their repertoire of RPG readings are quite restrictive. I mean DMG for D&D 5e is good but not that good. Nearly 50-60% of the content are fluff. Compare world building in the DMG against another book like the Guide to World Building from Kobold Press. The material found in the former is so high-level, actually most of the materials are very high-level, more like an overview. Does those who like such material mean that if I am to write another such DM/GM guide with overarching materials on world building, campaign creation, adventure/dungeon/wilderness setup, I will get a 94% rating and it will sell like hot-cakes? By the way, I also gave a 3/5 for this book. Guess that labels me as a dissenter...guess I know where the EN World staff stands... [/QUOTE]
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The DMG: A CRITICAL HIT at 93.5%!
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