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<blockquote data-quote="Mercurius" data-source="post: 8097936" data-attributes="member: 59082"><p>Yeah, I agree on the potential--and common--problem, although think it often arises when the NPC is used as a deus ex machina. I think what you are suggesting in your 1st point is something a bit different than that term.</p><p></p><p>As far as the 2nd point goes, I'm doing something very similar in my upcoming campaign, but with a twist. I moved back to my old area and am reviving a group that hasn't played together in about five years. I'm designing a new campaign setting, that is essentially the same world advanced centuries and after an apocalyptic event. One of the PCs from the previous campaign--the only continuous one from level 1 to 15 (or whenever we stopped--has actually ascended and become a demigod, and may show up at various times. I might try to be coy and not reveal the connection, and let them figure it out on their own, but it probably will be hard to not make it two obvious.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8097936, member: 59082"] Yeah, I agree on the potential--and common--problem, although think it often arises when the NPC is used as a deus ex machina. I think what you are suggesting in your 1st point is something a bit different than that term. As far as the 2nd point goes, I'm doing something very similar in my upcoming campaign, but with a twist. I moved back to my old area and am reviving a group that hasn't played together in about five years. I'm designing a new campaign setting, that is essentially the same world advanced centuries and after an apocalyptic event. One of the PCs from the previous campaign--the only continuous one from level 1 to 15 (or whenever we stopped--has actually ascended and become a demigod, and may show up at various times. I might try to be coy and not reveal the connection, and let them figure it out on their own, but it probably will be hard to not make it two obvious. [/QUOTE]
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