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<blockquote data-quote="Lanefan" data-source="post: 8101029" data-attributes="member: 29398"><p>They can, but that's what between-session time is for. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Agreed, with a few exceptions:</p><p></p><p>--- if the NPC is there specifically for that reason within the story (e.g. only Gront can open the chamber of terrors; your job as a party is to a) get him there and b) help him deal with whatever's inside) - not my favourite type of story but they work fine now and then; <em>cf.</em> Frodo in Lord of the Rings. And I'd far rather have Gront in this scenario be an NPC than a PC, so that the entire adventure doesn't revolve around one player's character.</p><p>--- if the NPC is for whatever reason the only member of the party able to achieve the goal (or is the only party member left standing!), for example if the party had to recruit an NPC Wizard as they otherwise didn't have one and the goal requires a Wizard to achieve.</p><p></p><p>But yes, it's on the GM to have the adventuring NPCs mostly do what they're told (depending on character, and within reason) and to occasionally offer bad ideas along with good ones.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8101029, member: 29398"] They can, but that's what between-session time is for. :) Agreed, with a few exceptions: --- if the NPC is there specifically for that reason within the story (e.g. only Gront can open the chamber of terrors; your job as a party is to a) get him there and b) help him deal with whatever's inside) - not my favourite type of story but they work fine now and then; [I]cf.[/I] Frodo in Lord of the Rings. And I'd far rather have Gront in this scenario be an NPC than a PC, so that the entire adventure doesn't revolve around one player's character. --- if the NPC is for whatever reason the only member of the party able to achieve the goal (or is the only party member left standing!), for example if the party had to recruit an NPC Wizard as they otherwise didn't have one and the goal requires a Wizard to achieve. But yes, it's on the GM to have the adventuring NPCs mostly do what they're told (depending on character, and within reason) and to occasionally offer bad ideas along with good ones. [/QUOTE]
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