Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Doomed Bastards Character Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lazybones" data-source="post: 3038310" data-attributes="member: 143"><p>This thread is for stats and discussion of the major characters of my story hour, "The Doomed Bastards in the Dungeon of Graves." A band of very unlucky souls is sentenced for their crimes to loot Rappan Athuk. How many--if any--will survive?</p><p></p><p>I started the characters out at 5th level with 28 point builds (with the exception of Velan Tiros, who I started at 6th, with considerable age effects on his base scores). Item selection was very limited. The gear issued by the Duke's men was quite subpar; on a confirmed fumble, weapons will most likely break. Armor and shields suffer a -2 penalty to item saving throws.</p><p></p><p></p><p><strong>Zafir Navev</strong>, Human Male Warlock 5</p><p>Str 10, Dex 16, Con 14, Int 10, Wis 8, Cha 16</p><p>Fort +3, Ref +4, Will +3</p><p>AC 17 (chain shirt), hp 34</p><p>Atk: +3 melee (1d8 morningstar), +7 ranged touch (3d6+fear, eldritch blast)</p><p>Feats/Skills: Ability Focus (eldritch blast), Point Blank Shot, Weapon focus (ray), Bluff +11, Intimidate +11, Use Magic Device +11</p><p>SA: detect magic, DR 1/cold iron</p><p>Invocations (3): Frightful Blast, Entropic Warding, See the Unseen</p><p>Equipment: chain shirt, morningstar, pack</p><p></p><p></p><p><strong>Ukas</strong>, Half-Orc Male Bear Totem Barbarian 5</p><p>Str 20, Dex 14, Con 14, Int 7, Wis 10, Ch 6</p><p>Fort +8, Ref +3, Will +1</p><p>AC 16 (chain shirt, dex), hp 51</p><p>Atk +8 melee (2d4+7, improvised spiked chain)</p><p>Raging Power Attack (favored attack mode): +5 melee (2d4+20)</p><p>SA: Rage 2/day</p><p>Feats/Skills: Exotic Weapon Proficiency (spiked chain), Great Fortitude (bonus), Improved Grapple (bonus), Power Attack, Toughness (bonus) </p><p>SA: +4 on grapple when raging</p><p>Equipment: chain shirt, improvised spiked chain (-2 on attack rolls), pack</p><p></p><p></p><p><strong>Velan Tiros</strong>, Human Male Aristocrat 3/Marshal 3 </p><p>Str 10, Dex 10, Con 10, Int 14, Wis 14, Cha 16 (54 years old)</p><p>Fort +4, Ref +2, Will +10</p><p>AC 15 (breastplate), hp 30</p><p>Atk +4 melee (1d8 longsword)</p><p>Feats/Spells: Iron Will, Leadership, Mounted Combat, Negotiator, Skill Focus (diplomacy), Bluff +8, Diplomacy +17, Knowledge (history) +5, Knowledge (warfare) +11, Listen +7, Perform (lute) +6, Ride +5, Sense Motive +13, Speak Language (old Imperial, orcish, goblin), Spot +10, Survival +6</p><p>Marshal Auras (2/1): Force of Will (+3 on will saves), Over the Top (+3 damage on charge), Hardy Soldiers (DR1/-)</p><p>Equipment: breastplate, longsword, pack</p><p></p><p>Note: at the start of the story, all of Velan Tiros's stats are at -4 due to the effects of torture and malnutrition (Atk +2 melee, AC 13, hp 18). However, the potion that he consumes in Chapter 3 is a potion of restoration (i.e. created by a Master Alchemist PrC NPC).</p><p></p><p></p><p><strong>Licinius Varo</strong>, Human Male Cleric (Dagos) 5</p><p>Str 12, Dex 12, Con 14, Int 10, Wis 16, Cha 12</p><p>Fort +6, Ref +2, Will +7</p><p>AC 18 (breastplate, large steel shield), hp 36</p><p>Atk +4 melee (1d8+1, heavy mace)</p><p>Feats/Spells: Deceitful, Improved Turning, Scribe Scroll, Bluff +5, Concentration +10, Disguise +7, Forgery +3, Heal +5, Knowledge (religion) +4</p><p>SA: rebuke undead, spontaneous inflict</p><p>Domains: Chaos, Trickery</p><p>Spells (5/5/4/3): 0/cure minor woundsx2, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/disguise self*, 1/hide from undead, 1/remove fear, 2/cure moderate wounds, 2/hold person, 2/invisibility*, 2/silence, 3/cure serious wounds, 3/nondetection*, 3/summon monster III</p><p>Equipment: breastplate, large steel shield, heavy mace, dagger, pack, 2 wands of cure light wounds</p><p></p><p>* Domain spell</p><p>Note: the above spell list reflects Varo's normal load. Without his divine focus, he will substitute additional cure spells and others that do not require a divine focus to cast. </p><p></p><p></p><p><strong>Corath Dar</strong>, Human Male Fighter 5</p><p>Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 10</p><p>Fort +6, Ref +3, Will +2</p><p>AC 19 (breastplate, large shield, dex), hp 42</p><p>Atk +9 melee (1d8+5, longsword)</p><p>Feats/Skills: Blind-Fight, Cleave, Endurance, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +1, Handle Animal +3, Intimidate +6, Jump +3, Ride +7</p><p>Equipment: breastplate, large steel shield, longsword, 2 daggers, pack</p><p></p><p></p><p><strong>The Mad Elf</strong>, Elf Male Rogue 5</p><p>Str 14, Dex 20, Con 10, Int 12, Wis 8, Cha 9</p><p>Fort +1, Ref +9, Will +0</p><p>AC 15 (dex), hp 20</p><p>Atk +5 melee (1d4+2, dagger)</p><p>Feats/Skills: Agile, Stealthy, Balance +15, Climb +6, Disable Device +9, Escape Artist +15, Hide +15, Jump +6, Listen +2, Move Silently +15, Open Lock +12, Search +5, Sleight of Hand +10, Spot +2, Tumble +13</p><p>SA +2 on saves against enchantments, immune to sleep, sneak attack +3d6, evasion, trap sense +1, uncanny dodge</p><p>Equipment: ragged clothes, dagger, bent wire lockpick</p></blockquote><p></p>
[QUOTE="Lazybones, post: 3038310, member: 143"] This thread is for stats and discussion of the major characters of my story hour, "The Doomed Bastards in the Dungeon of Graves." A band of very unlucky souls is sentenced for their crimes to loot Rappan Athuk. How many--if any--will survive? I started the characters out at 5th level with 28 point builds (with the exception of Velan Tiros, who I started at 6th, with considerable age effects on his base scores). Item selection was very limited. The gear issued by the Duke's men was quite subpar; on a confirmed fumble, weapons will most likely break. Armor and shields suffer a -2 penalty to item saving throws. [b]Zafir Navev[/b], Human Male Warlock 5 Str 10, Dex 16, Con 14, Int 10, Wis 8, Cha 16 Fort +3, Ref +4, Will +3 AC 17 (chain shirt), hp 34 Atk: +3 melee (1d8 morningstar), +7 ranged touch (3d6+fear, eldritch blast) Feats/Skills: Ability Focus (eldritch blast), Point Blank Shot, Weapon focus (ray), Bluff +11, Intimidate +11, Use Magic Device +11 SA: detect magic, DR 1/cold iron Invocations (3): Frightful Blast, Entropic Warding, See the Unseen Equipment: chain shirt, morningstar, pack [b]Ukas[/b], Half-Orc Male Bear Totem Barbarian 5 Str 20, Dex 14, Con 14, Int 7, Wis 10, Ch 6 Fort +8, Ref +3, Will +1 AC 16 (chain shirt, dex), hp 51 Atk +8 melee (2d4+7, improvised spiked chain) Raging Power Attack (favored attack mode): +5 melee (2d4+20) SA: Rage 2/day Feats/Skills: Exotic Weapon Proficiency (spiked chain), Great Fortitude (bonus), Improved Grapple (bonus), Power Attack, Toughness (bonus) SA: +4 on grapple when raging Equipment: chain shirt, improvised spiked chain (-2 on attack rolls), pack [b]Velan Tiros[/b], Human Male Aristocrat 3/Marshal 3 Str 10, Dex 10, Con 10, Int 14, Wis 14, Cha 16 (54 years old) Fort +4, Ref +2, Will +10 AC 15 (breastplate), hp 30 Atk +4 melee (1d8 longsword) Feats/Spells: Iron Will, Leadership, Mounted Combat, Negotiator, Skill Focus (diplomacy), Bluff +8, Diplomacy +17, Knowledge (history) +5, Knowledge (warfare) +11, Listen +7, Perform (lute) +6, Ride +5, Sense Motive +13, Speak Language (old Imperial, orcish, goblin), Spot +10, Survival +6 Marshal Auras (2/1): Force of Will (+3 on will saves), Over the Top (+3 damage on charge), Hardy Soldiers (DR1/-) Equipment: breastplate, longsword, pack Note: at the start of the story, all of Velan Tiros's stats are at -4 due to the effects of torture and malnutrition (Atk +2 melee, AC 13, hp 18). However, the potion that he consumes in Chapter 3 is a potion of restoration (i.e. created by a Master Alchemist PrC NPC). [b]Licinius Varo[/b], Human Male Cleric (Dagos) 5 Str 12, Dex 12, Con 14, Int 10, Wis 16, Cha 12 Fort +6, Ref +2, Will +7 AC 18 (breastplate, large steel shield), hp 36 Atk +4 melee (1d8+1, heavy mace) Feats/Spells: Deceitful, Improved Turning, Scribe Scroll, Bluff +5, Concentration +10, Disguise +7, Forgery +3, Heal +5, Knowledge (religion) +4 SA: rebuke undead, spontaneous inflict Domains: Chaos, Trickery Spells (5/5/4/3): 0/cure minor woundsx2, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/disguise self*, 1/hide from undead, 1/remove fear, 2/cure moderate wounds, 2/hold person, 2/invisibility*, 2/silence, 3/cure serious wounds, 3/nondetection*, 3/summon monster III Equipment: breastplate, large steel shield, heavy mace, dagger, pack, 2 wands of cure light wounds * Domain spell Note: the above spell list reflects Varo's normal load. Without his divine focus, he will substitute additional cure spells and others that do not require a divine focus to cast. [b]Corath Dar[/b], Human Male Fighter 5 Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 10 Fort +6, Ref +3, Will +2 AC 19 (breastplate, large shield, dex), hp 42 Atk +9 melee (1d8+5, longsword) Feats/Skills: Blind-Fight, Cleave, Endurance, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +1, Handle Animal +3, Intimidate +6, Jump +3, Ride +7 Equipment: breastplate, large steel shield, longsword, 2 daggers, pack [b]The Mad Elf[/b], Elf Male Rogue 5 Str 14, Dex 20, Con 10, Int 12, Wis 8, Cha 9 Fort +1, Ref +9, Will +0 AC 15 (dex), hp 20 Atk +5 melee (1d4+2, dagger) Feats/Skills: Agile, Stealthy, Balance +15, Climb +6, Disable Device +9, Escape Artist +15, Hide +15, Jump +6, Listen +2, Move Silently +15, Open Lock +12, Search +5, Sleight of Hand +10, Spot +2, Tumble +13 SA +2 on saves against enchantments, immune to sleep, sneak attack +3d6, evasion, trap sense +1, uncanny dodge Equipment: ragged clothes, dagger, bent wire lockpick [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Doomed Bastards Character Thread
Top