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The Doomed Bastards Character Thread
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<blockquote data-quote="Lazybones" data-source="post: 3038315" data-attributes="member: 143"><p><strong>Crystal Death</strong> (also known as: White Pain, The Shakes, Slow Doom, Plot Device)</p><p></p><p>A white tasteless powder, Crystal Death is rare and expensive (2,000gp for a full course of doses). It must be applied over a series of consecutive days until a lethal dose has built up in the victim's body (the number of days required is equal to 1d4+victim's CON bonus). If the full dose is applied at once, the victim must make a Fort save vs. DC17 or become sickened for 1d3 days, but otherwise the body purges the toxin without further effect. </p><p></p><p>As soon as a lethal dose has been accumulated, the victim must start making Fortitude saves on each subsequent day. The DC begins at 13 and increases by one on each consecutive day. Each failed save results in one point of temporary CON damage. This damage can be healed by spells, but not by normal rest as long as the poison is in the victim's system. </p><p></p><p>Once the DC reaches 20, the damage becomes two points of CON for each failed save. As the CON damage accumulates, the victim begins to show symptoms such as fatigue, weakness, and uncontrollable shaking. Anyone who is reduced to 50% or less of their original CON score suffers a -2 penalty to all attacks and skill checks due to this shaking. </p><p></p><p>The poison can be purged from the body by a neutralize poison or heal spell. There is an antidote (500gp per dose), which neutralizes the poison but which does not negate existing CON damage. Once the poison is neutralized, however, the ability damage can be healed naturally.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 3038315, member: 143"] [b]Crystal Death[/b] (also known as: White Pain, The Shakes, Slow Doom, Plot Device) A white tasteless powder, Crystal Death is rare and expensive (2,000gp for a full course of doses). It must be applied over a series of consecutive days until a lethal dose has built up in the victim's body (the number of days required is equal to 1d4+victim's CON bonus). If the full dose is applied at once, the victim must make a Fort save vs. DC17 or become sickened for 1d3 days, but otherwise the body purges the toxin without further effect. As soon as a lethal dose has been accumulated, the victim must start making Fortitude saves on each subsequent day. The DC begins at 13 and increases by one on each consecutive day. Each failed save results in one point of temporary CON damage. This damage can be healed by spells, but not by normal rest as long as the poison is in the victim's system. Once the DC reaches 20, the damage becomes two points of CON for each failed save. As the CON damage accumulates, the victim begins to show symptoms such as fatigue, weakness, and uncontrollable shaking. Anyone who is reduced to 50% or less of their original CON score suffers a -2 penalty to all attacks and skill checks due to this shaking. The poison can be purged from the body by a neutralize poison or heal spell. There is an antidote (500gp per dose), which neutralizes the poison but which does not negate existing CON damage. Once the poison is neutralized, however, the ability damage can be healed naturally. [/QUOTE]
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