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The Doomed Bastards Character Thread
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<blockquote data-quote="Lazybones" data-source="post: 3138602" data-attributes="member: 143"><p>First level-up: 2nd level, room 2-6 (after the battle with Marthek)</p><p></p><p></p><p>Velan Tiros, Human Male Aristocrat 3/Marshal 4 </p><p>Str 10, Dex 10, Con 10, Int 14, Wis 14, Cha 16 (54 years old)</p><p>Fort +5, Ref +2, Will +11</p><p>AC 15 (breastplate), hp 35</p><p>Atk +6 melee (1d8+1, <em>Valor</em>, +2d6 vs. chaotic opponents)</p><p>Feats/Spells: Iron Will, Leadership, Mounted Combat, Negotiator, Skill Focus (diplomacy), Bluff +9, Diplomacy +18, Knowledge (history) +6, Knowledge (warfare) +11, Listen +8, Perform (lute) +6, Ride +5, Sense Motive +14, Speak Language (old Imperial, orcish, goblin), Spot +11, Survival +7</p><p>SA: grant move action 1/day</p><p>Marshal Auras (2/1): Force of Will (+3 on will saves), Over the Top (+3 damage on charge), Hardy Soldiers (DR1/-)</p><p></p><p>Equipment: breastplate, <em>Valor</em> (+1 axiomatic legendary cold iron longsword), glove of storing, pack</p><p></p><p></p><p>Licinius Varo, Human Male Cleric (Dagos) 6</p><p>Str 12, Dex 12, Con 14, Int 10, Wis 16, Cha 12</p><p>Fort +7, Ref +3, Will +8</p><p>AC 16 (breastplate, dex), hp 42</p><p>Atk +5 melee (1d8+1, heavy mace)</p><p>Feats/Spells: Deceitful, Extra Turning, Improved Turning, Scribe Scroll, Bluff +5, Concentration +11, Disguise +7, Forgery +3, Heal +6, Knowledge (religion) +5</p><p>SA: rebuke undead, spontaneous inflict</p><p>Domains: Chaos, Trickery</p><p>Spells (5/5/5/4): 0/cure minor woundsx2, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/disguise self*, 1/hide from undead, 1/remove fear, 2/cure moderate wounds, 2/hold person, 2/invisibility*, 2/lesser restoration, 2/silence, 3/cure serious woundsX2, 3/nondetection*, 3/summon monster III</p><p>Equipment: breastplate, heavy mace, dagger, pack, wand of cure light wounds</p><p></p><p>* Domain spell</p><p></p><p>Corath Dar, Human Male Fighter 6</p><p>Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 10</p><p>Fort +7, Ref +4, Will +3</p><p>AC 17 (chain shirt, large shield, dex), hp 49</p><p>Atk +10/+5 melee (1d8+5, longsword), or +11/+6 melee (1d10+6, +2 greatclub)</p><p>Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Improved Initiative, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +6, Handle Animal +3, Intimidate +6, Jump +6, Ride +7, Swim -2</p><p>Equipment: chain shirt (damaged, -1 AC), large steel shield, longsword, dagger, pack, +2 greatclub</p></blockquote><p></p>
[QUOTE="Lazybones, post: 3138602, member: 143"] First level-up: 2nd level, room 2-6 (after the battle with Marthek) Velan Tiros, Human Male Aristocrat 3/Marshal 4 Str 10, Dex 10, Con 10, Int 14, Wis 14, Cha 16 (54 years old) Fort +5, Ref +2, Will +11 AC 15 (breastplate), hp 35 Atk +6 melee (1d8+1, [i]Valor[/i], +2d6 vs. chaotic opponents) Feats/Spells: Iron Will, Leadership, Mounted Combat, Negotiator, Skill Focus (diplomacy), Bluff +9, Diplomacy +18, Knowledge (history) +6, Knowledge (warfare) +11, Listen +8, Perform (lute) +6, Ride +5, Sense Motive +14, Speak Language (old Imperial, orcish, goblin), Spot +11, Survival +7 SA: grant move action 1/day Marshal Auras (2/1): Force of Will (+3 on will saves), Over the Top (+3 damage on charge), Hardy Soldiers (DR1/-) Equipment: breastplate, [i]Valor[/i] (+1 axiomatic legendary cold iron longsword), glove of storing, pack Licinius Varo, Human Male Cleric (Dagos) 6 Str 12, Dex 12, Con 14, Int 10, Wis 16, Cha 12 Fort +7, Ref +3, Will +8 AC 16 (breastplate, dex), hp 42 Atk +5 melee (1d8+1, heavy mace) Feats/Spells: Deceitful, Extra Turning, Improved Turning, Scribe Scroll, Bluff +5, Concentration +11, Disguise +7, Forgery +3, Heal +6, Knowledge (religion) +5 SA: rebuke undead, spontaneous inflict Domains: Chaos, Trickery Spells (5/5/5/4): 0/cure minor woundsx2, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/disguise self*, 1/hide from undead, 1/remove fear, 2/cure moderate wounds, 2/hold person, 2/invisibility*, 2/lesser restoration, 2/silence, 3/cure serious woundsX2, 3/nondetection*, 3/summon monster III Equipment: breastplate, heavy mace, dagger, pack, wand of cure light wounds * Domain spell Corath Dar, Human Male Fighter 6 Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 10 Fort +7, Ref +4, Will +3 AC 17 (chain shirt, large shield, dex), hp 49 Atk +10/+5 melee (1d8+5, longsword), or +11/+6 melee (1d10+6, +2 greatclub) Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Improved Initiative, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +6, Handle Animal +3, Intimidate +6, Jump +6, Ride +7, Swim -2 Equipment: chain shirt (damaged, -1 AC), large steel shield, longsword, dagger, pack, +2 greatclub [/QUOTE]
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