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The Doomed Bastards Character Thread
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<blockquote data-quote="Lazybones" data-source="post: 3156507" data-attributes="member: 143"><p><strong>Second Cohort: the Relief Squad</strong></p><p>This group: 25 point builds, PC-class gear (per DMG)</p><p></p><p>6th level: 13,000gp</p><p>3rd level: 2,700gp</p><p></p><p>Note: several members of the group have lower than the maximum alloted equipment gp values due to having expended consumables (potions, scrolls)</p><p></p><p>Blacksteel armor: blacksteel armor is the equivalent of <em>+1 shadow mithral armor</em>. A blacksteel chain shirt costs 5,850gp. A blacksteel suit of full chainmail costs 8,900gp. </p><p></p><p>Includes 100gp/each in high-quality mundane garb (clothes, packs with supplies, etc.)</p><p></p><p><strong>Talen Karedes</strong>, Human Male Fighter 6</p><p>Str 14, Dex 12, Con 14, Int 12, Wis 10, Cha 12</p><p>Fort +7, Ref +3, Will +2</p><p>AC 18 (chainmail, buckler, dex), hp 49</p><p>Atk +10/+5 melee (1d8+5, longsword), or +8/+3 ranged (1d6+2, shortbow)</p><p>Feats/Skills: Athletic, Blind-Fight, Combat Reflexes, Diehard, Endurance, Improved Initiative, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +10, Jump +4, Ride +5, Swim +7 </p><p>Equipment: +1 blacksteel chainmail, darkwood buckler, +1 longsword (light emitter), dagger, masterwork mighty shortbow (+2), arrows (12150)</p><p></p><p><strong>Aelos Sinaris</strong>, Half-Elf Male Cleric 6</p><p>Str 8, Dex 10, Con 10, Int 12, Wis 20*, Cha 14 (87 years old)</p><p>Fort +5, Ref +2, Will +10 </p><p>AC 15 (chain shirt), hp 30</p><p>Atk +3 melee (1d6-1 quarterstaff)</p><p>Feats/Skills: Improved Turning, Persuasive, Scribe Scroll, Bluff +5, Concentration +5, Diplomacy +6, Gather Information +4, Intimidate +4, Knowledge (religion) +5, Knowledge (the planes) +5, Heal +8, Listen +6, Search +2, Spellcraft +6, Spot +6 </p><p>SA: immune to sleep, +2 on saves vs. enchantment </p><p>Domains: Law, Protection</p><p>Spells (5/6/5/4): 0/create water, 0/detect magic x2, 0/light, 0/purify food and water, 1/command, 1/cure light wounds, 1/detect undead, 1/protection from chaos*, 1/remove fear, 1/shield of faith, 2/calm emotions*, 2/cure moderate wounds, 2/hold person, 2/lesser restoration, 2/spiritual weapon, 3/locate object, 3/protection from energy*, 3/searing light, 3/water walk</p><p>Equipment: +1 blacksteel chain shirt, quarterstaff (with continual flame cast on end), wand of cure light wounds (nearly depleted), periapt of wisdom +2, assorted scrolls, potions (1k gp of each, mostly gone at start) (12700)</p><p></p><p><strong>Shaylara Pallen</strong>, Human Female Scout 6</p><p>Str 12, Dex 16, Con 13, Int 12, Wis 10, Cha 10</p><p>Fort +4, Ref +8, Will +2</p><p>AC 18 (chain shirt, dex), hp 36</p><p>Atk +6 melee (1d6+1, shortsword, or 1d8+1, longspear), or +8 ranged (1d6+1, shortbow) </p><p>Feats/Skills: Dodge, Mobility, Stealthy, Track, Climb +10, Hide +19, Jump +15, Knowledge (dungeoneering) +5, Listen +9, Move Silently +14, Search +10, Speak Language (giant, goblin), Spot +9, Survival +9, Swim +10, Tumble +6 </p><p>SA: skirmish +2d6, +1 AC (requires 10' move); trapfinding; uncanny dodge; trackless step; +10 move; evasion; flawless stride</p><p>Equipment: +1 blacksteel chain shirt, masterwork longspear, masterwork shortsword, masterwork throwing axe, masterwork mighty (+1) shortbow, arrows, boots of striding and springing (12812)</p><p></p><p><strong>Allera Hialar</strong>, Human Female Healer 6</p><p>Str 10, Dex 11, Con 12, Int 10, Wis 16, Cha 16*</p><p>Fort +6, Ref +2, Will +8</p><p>AC 14 (leather), hp 36</p><p>Atk +4 melee (1d6, shortspear)</p><p>Feats/Skills: Augment Healing, Brew Potion, Negotiator, Skill Focus (Concentration), Skill Focus (Heal), Concentration +13, Diplomacy +14, Heal +15, Knowledge (Nature) +5, Sense Motive +10, Spellcraft +6, Survival +7 </p><p>SA: healing hands (CHA bonus added to healing spells), cleanse paralysis, disease, fear, poison (each 1/day)</p><p>Spells (5/6/5/5): 0/cure minor wounds x4, 0/purify food and water, 1/cure light wounds x5, 1/sanctuary, 2/calm emotions, 2/cure moderate wounds x3, 2/lesser restoration, 3/close wounds, 3/cure serious wounds x3, 3/restoration</p><p>Equipment: +2 leather armor, masterwork shortspear, wand of cure moderate wounds (almost fully depleted), +2 cloak of charisma, pouch of diamond dust (component for restoration spell, 5 doses) (13562) </p><p></p><p><strong>Krogan Deepshaft</strong>, Dwarf Male Fighter 3/Rogue 3</p><p>Str 14, Dex 15, Con 17, Int 10, Wis 10, Cha 8</p><p>Fort +7, Ref +6, Will +2 </p><p>AC 16 (chain shirt, dex), hp47</p><p>Atk +7 melee (1d8+2, urgosh), and +7 melee (1d6+1, urgosh), or +9 melee (1d8+3, urgosh), or +8 ranged (1d8 crossbow)</p><p>Feats/Skills: Dodge, Two-Weapon Fighting, Weapon Focus (urgosh), Appraise +3, Climb +5, Disable Device +6, Escape Artist +5, Hide +5, Jump +5, Knowledge (dungeons) +6, Listen +6, Move Silently +5, Open Lock +8, Search + 6, Spot +6, Use Rope +5 </p><p>SA: +2d6 sneak attack, evasion, trap sense +1</p><p>Equipment: +1 blacksteel chain shirt, adamantine masterwork dwarven urgosh, dagger, +1 cloak of resistance, masterwork light crossbow, bag of holding (Type I) (12785)</p><p></p><p>Elite Soldiers: 20 point build</p><p></p><p><strong>Argus, Gresham, K’varon, Davros</strong> (only Argus still alive when two parties meet)</p><p>Human Male Fighter 3</p><p>Str 14, Dex 12, Con 12, Int 10, Wis 10, Cha 10</p><p>Fort +4, Ref +2, Will +1</p><p>AC 16 (chain shirt, buckler, dex), hp 27</p><p>Atk +7 melee (1d8+2, longsword), +5 ranged (1d6+2, shortbow)</p><p>Feats/Skills: Athletic, Cleave, Power Attack, Toughness, Weapon Focus (longsword), Climb +7, Jump +2, Ride +4, Swim +4 </p><p>Equipment: masterwork chain shirt, masterwork longsword, darkwood buckler, masterwork mighty (+2) shortbow, arrows (magical arrows depleted)</p></blockquote><p></p>
[QUOTE="Lazybones, post: 3156507, member: 143"] [b]Second Cohort: the Relief Squad[/b] This group: 25 point builds, PC-class gear (per DMG) 6th level: 13,000gp 3rd level: 2,700gp Note: several members of the group have lower than the maximum alloted equipment gp values due to having expended consumables (potions, scrolls) Blacksteel armor: blacksteel armor is the equivalent of [i]+1 shadow mithral armor[/i]. A blacksteel chain shirt costs 5,850gp. A blacksteel suit of full chainmail costs 8,900gp. Includes 100gp/each in high-quality mundane garb (clothes, packs with supplies, etc.) [b]Talen Karedes[/b], Human Male Fighter 6 Str 14, Dex 12, Con 14, Int 12, Wis 10, Cha 12 Fort +7, Ref +3, Will +2 AC 18 (chainmail, buckler, dex), hp 49 Atk +10/+5 melee (1d8+5, longsword), or +8/+3 ranged (1d6+2, shortbow) Feats/Skills: Athletic, Blind-Fight, Combat Reflexes, Diehard, Endurance, Improved Initiative, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +10, Jump +4, Ride +5, Swim +7 Equipment: +1 blacksteel chainmail, darkwood buckler, +1 longsword (light emitter), dagger, masterwork mighty shortbow (+2), arrows (12150) [b]Aelos Sinaris[/b], Half-Elf Male Cleric 6 Str 8, Dex 10, Con 10, Int 12, Wis 20*, Cha 14 (87 years old) Fort +5, Ref +2, Will +10 AC 15 (chain shirt), hp 30 Atk +3 melee (1d6-1 quarterstaff) Feats/Skills: Improved Turning, Persuasive, Scribe Scroll, Bluff +5, Concentration +5, Diplomacy +6, Gather Information +4, Intimidate +4, Knowledge (religion) +5, Knowledge (the planes) +5, Heal +8, Listen +6, Search +2, Spellcraft +6, Spot +6 SA: immune to sleep, +2 on saves vs. enchantment Domains: Law, Protection Spells (5/6/5/4): 0/create water, 0/detect magic x2, 0/light, 0/purify food and water, 1/command, 1/cure light wounds, 1/detect undead, 1/protection from chaos*, 1/remove fear, 1/shield of faith, 2/calm emotions*, 2/cure moderate wounds, 2/hold person, 2/lesser restoration, 2/spiritual weapon, 3/locate object, 3/protection from energy*, 3/searing light, 3/water walk Equipment: +1 blacksteel chain shirt, quarterstaff (with continual flame cast on end), wand of cure light wounds (nearly depleted), periapt of wisdom +2, assorted scrolls, potions (1k gp of each, mostly gone at start) (12700) [b]Shaylara Pallen[/b], Human Female Scout 6 Str 12, Dex 16, Con 13, Int 12, Wis 10, Cha 10 Fort +4, Ref +8, Will +2 AC 18 (chain shirt, dex), hp 36 Atk +6 melee (1d6+1, shortsword, or 1d8+1, longspear), or +8 ranged (1d6+1, shortbow) Feats/Skills: Dodge, Mobility, Stealthy, Track, Climb +10, Hide +19, Jump +15, Knowledge (dungeoneering) +5, Listen +9, Move Silently +14, Search +10, Speak Language (giant, goblin), Spot +9, Survival +9, Swim +10, Tumble +6 SA: skirmish +2d6, +1 AC (requires 10' move); trapfinding; uncanny dodge; trackless step; +10 move; evasion; flawless stride Equipment: +1 blacksteel chain shirt, masterwork longspear, masterwork shortsword, masterwork throwing axe, masterwork mighty (+1) shortbow, arrows, boots of striding and springing (12812) [b]Allera Hialar[/b], Human Female Healer 6 Str 10, Dex 11, Con 12, Int 10, Wis 16, Cha 16* Fort +6, Ref +2, Will +8 AC 14 (leather), hp 36 Atk +4 melee (1d6, shortspear) Feats/Skills: Augment Healing, Brew Potion, Negotiator, Skill Focus (Concentration), Skill Focus (Heal), Concentration +13, Diplomacy +14, Heal +15, Knowledge (Nature) +5, Sense Motive +10, Spellcraft +6, Survival +7 SA: healing hands (CHA bonus added to healing spells), cleanse paralysis, disease, fear, poison (each 1/day) Spells (5/6/5/5): 0/cure minor wounds x4, 0/purify food and water, 1/cure light wounds x5, 1/sanctuary, 2/calm emotions, 2/cure moderate wounds x3, 2/lesser restoration, 3/close wounds, 3/cure serious wounds x3, 3/restoration Equipment: +2 leather armor, masterwork shortspear, wand of cure moderate wounds (almost fully depleted), +2 cloak of charisma, pouch of diamond dust (component for restoration spell, 5 doses) (13562) [b]Krogan Deepshaft[/b], Dwarf Male Fighter 3/Rogue 3 Str 14, Dex 15, Con 17, Int 10, Wis 10, Cha 8 Fort +7, Ref +6, Will +2 AC 16 (chain shirt, dex), hp47 Atk +7 melee (1d8+2, urgosh), and +7 melee (1d6+1, urgosh), or +9 melee (1d8+3, urgosh), or +8 ranged (1d8 crossbow) Feats/Skills: Dodge, Two-Weapon Fighting, Weapon Focus (urgosh), Appraise +3, Climb +5, Disable Device +6, Escape Artist +5, Hide +5, Jump +5, Knowledge (dungeons) +6, Listen +6, Move Silently +5, Open Lock +8, Search + 6, Spot +6, Use Rope +5 SA: +2d6 sneak attack, evasion, trap sense +1 Equipment: +1 blacksteel chain shirt, adamantine masterwork dwarven urgosh, dagger, +1 cloak of resistance, masterwork light crossbow, bag of holding (Type I) (12785) Elite Soldiers: 20 point build [b]Argus, Gresham, K’varon, Davros[/b] (only Argus still alive when two parties meet) Human Male Fighter 3 Str 14, Dex 12, Con 12, Int 10, Wis 10, Cha 10 Fort +4, Ref +2, Will +1 AC 16 (chain shirt, buckler, dex), hp 27 Atk +7 melee (1d8+2, longsword), +5 ranged (1d6+2, shortbow) Feats/Skills: Athletic, Cleave, Power Attack, Toughness, Weapon Focus (longsword), Climb +7, Jump +2, Ride +4, Swim +4 Equipment: masterwork chain shirt, masterwork longsword, darkwood buckler, masterwork mighty (+2) shortbow, arrows (magical arrows depleted) [/QUOTE]
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