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The Doomed Bastards Character Thread
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<blockquote data-quote="Lazybones" data-source="post: 3156512" data-attributes="member: 143"><p>Second level up (also room 2-6, after clearing most of level 2)</p><p></p><p>Note: I'd also leveled up Tiros, but haven't posted his leveled stats here, for obvious reasons. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p><strong>Licinius Varo</strong>, Human Male Cleric (Dagos) 7</p><p>Str 12, Dex 12, Con 14, Int 10, Wis 16, Cha 12</p><p>Fort +7, Ref +3, Will +8</p><p>AC 16 (breastplate, dex), hp 49</p><p>Atk +7 melee (1d8+1, heavy mace)</p><p>Feats/Spells: Deceitful, Extra Turning, Improved Turning, Scribe Scroll, Bluff +6, Concentration +12, Disguise +7, Forgery +3, Heal +6, Knowledge (religion) +5, Knowledge (history) +1</p><p>SA: rebuke undead, spontaneous inflict</p><p>Domains: Chaos, Trickery</p><p>Spells (5/5/5/4/2): 0/cure minor woundsx2, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/disguise self*, 1/hide from undead, 1/remove fear, 2/cure moderate wounds, 2/hold person, 2/invisibility*, 2/lesser restoration, 2/silence, 3/cure serious woundsX2, 3/nondetection*, 3/summon monster III, 4/confusion*, 4/summon monster IV </p><p>Equipment: breastplate, masterwork heavy mace, dagger, pack, wand of cure light wounds, potions of CLW(x2) and remove disease, hidden scrolls</p><p></p><p>* Domain spell</p><p></p><p></p><p><strong>Corath Dar</strong>, Human Male Fighter 7</p><p>Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 10</p><p>Fort +7, Ref +4, Will +3</p><p>AC 19 (breastplate, large shield, dex), hp 57</p><p>Atk +11/+6 melee (1d8+5, longsword), or +12/+7 melee (1d10+6, +2 greatclub), or +10/+5 ranged (1d6+2, shortbow with +1 arrow)</p><p>Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Improved Initiative, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +7, Handle Animal +3, Intimidate +6, Jump +7, Ride +7, Swim +5*</p><p>Equipment: breastplate, masterwork large steel shield, old longsword, dagger, pack, +2 greatclub, +2 warhammer, silver edged two-handed sword, +1 keen punching dagger, masterwork shortsword, composite shortbow (+1 str), 18 +1 arrows, gold and silver coins</p><p>*does not include armor check penalty</p></blockquote><p></p>
[QUOTE="Lazybones, post: 3156512, member: 143"] Second level up (also room 2-6, after clearing most of level 2) Note: I'd also leveled up Tiros, but haven't posted his leveled stats here, for obvious reasons. ;) [b]Licinius Varo[/b], Human Male Cleric (Dagos) 7 Str 12, Dex 12, Con 14, Int 10, Wis 16, Cha 12 Fort +7, Ref +3, Will +8 AC 16 (breastplate, dex), hp 49 Atk +7 melee (1d8+1, heavy mace) Feats/Spells: Deceitful, Extra Turning, Improved Turning, Scribe Scroll, Bluff +6, Concentration +12, Disguise +7, Forgery +3, Heal +6, Knowledge (religion) +5, Knowledge (history) +1 SA: rebuke undead, spontaneous inflict Domains: Chaos, Trickery Spells (5/5/5/4/2): 0/cure minor woundsx2, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/disguise self*, 1/hide from undead, 1/remove fear, 2/cure moderate wounds, 2/hold person, 2/invisibility*, 2/lesser restoration, 2/silence, 3/cure serious woundsX2, 3/nondetection*, 3/summon monster III, 4/confusion*, 4/summon monster IV Equipment: breastplate, masterwork heavy mace, dagger, pack, wand of cure light wounds, potions of CLW(x2) and remove disease, hidden scrolls * Domain spell [b]Corath Dar[/b], Human Male Fighter 7 Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 10 Fort +7, Ref +4, Will +3 AC 19 (breastplate, large shield, dex), hp 57 Atk +11/+6 melee (1d8+5, longsword), or +12/+7 melee (1d10+6, +2 greatclub), or +10/+5 ranged (1d6+2, shortbow with +1 arrow) Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Improved Initiative, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +7, Handle Animal +3, Intimidate +6, Jump +7, Ride +7, Swim +5* Equipment: breastplate, masterwork large steel shield, old longsword, dagger, pack, +2 greatclub, +2 warhammer, silver edged two-handed sword, +1 keen punching dagger, masterwork shortsword, composite shortbow (+1 str), 18 +1 arrows, gold and silver coins *does not include armor check penalty [/QUOTE]
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