Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Doomed Bastards Character Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lazybones" data-source="post: 3291551" data-attributes="member: 143"><p>Return to Rappan Athuk: Chapter 86</p><p></p><p>Corath Dar, Human Male Fighter 8 (just returned from the dead)</p><p>Str 21*, Dex 14, Con 14, Int 10, Wis 12, Cha 10</p><p>Fort +8, Ref +4, Will +3</p><p>AC 19 (breastplate, dex), hp 63</p><p>Atk +15/+10 melee (1d10+9, +2 greatclub), or +15/+10 (1d8+10, <em>Valor</em>, two-handed), or +11/+6 ranged (1d8+5, longbow)</p><p>Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Improved Critical (longsword), Improved Initiative, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +7, Handle Animal +3, Intimidate +7, Jump +7, Ride +7, Swim +7</p><p>Equipment: +2 breastplate, <em>Valor</em> (+1 axiomatic legendary cold iron longsword), dagger, pack, +2 greatclub, +4 belt of giant strength, +1 keen punching dagger, masterwork mighty (+5) composite longbow, quiver of holding with 200 arrows</p><p></p><p>Talen Karedes, Human Male Fighter 9</p><p>Str 17*, Dex 12, Con 14, Int 12, Wis 10, Cha 12</p><p>Fort +8, Ref +4, Will +3</p><p>AC 20 (chainmail, shield, dex), hp 71</p><p>Atk +15/+10 melee (1d8+6, +1 longsword), or +11/+6 ranged (1d6+2, shortbow)</p><p>Feats/Skills: Athletic, Blind-Fight, Combat Reflexes, Endurance, Greater Weapon Focus (longsword), Improved Initiative, Mounted Combat, Negotiator, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +14, Jump +8, Intimidate +3, Listen +3, Ride +5, Spot +2, Swim +12 </p><p>Equipment: gauntlets of ogre power, +1 blacksteel chainmail, +2 mithral light shield, +1 longsword (light emitter), dagger, masterwork mighty shortbow (+2), mundane arrows </p><p></p><p>Shaylara Pallen, Human Female Scout 9</p><p>Str 12, Dex 18*, Con 14, Int 12, Wis 10, Cha 10</p><p>Fort +5, Ref +10, Will +3</p><p>AC 19 (chain shirt, dex), hp 58</p><p>Atk +8/+3 melee (1d8+1, longsword, or 1d8+1, longspear), or +11/+6 ranged (1d6+1, shortbow) </p><p>Feats/Skills: Dodge, Mobility, Spring Attack, Stealthy, Track, Climb +13, Hide +23, Jump +18, Knowledge (dungeoneering) +8, Listen +11, Move Silently +17, Search +12, Speak Language (giant, goblin), Spot +10, Survival +11, Swim +12, Tumble +7 </p><p>SA: skirmish +3d6, +2 AC (requires 10' move); trapfinding; uncanny dodge; trackless step; +10 move; evasion; flawless stride, camouflage</p><p>Equipment: +2 gloves of dexterity, +1 blacksteel chain shirt, +1 keen longsword, masterwork longspear, masterwork throwing axe, masterwork mighty (+1) shortbow, 40 arrows, boots of striding and springing </p><p></p><p>Here's how I am handling the elf: you'll notice that his stats have changed, to reflect his experience in captivity and his restoration of sanity. I reduced his strength and dexterity and increased his intelligence and wisdom. He was initially an archmage, and with each level up, I intend to trade one level of rogue for another level of abjurer until he is again eligible for that prestige class (in essence, slowly returning to what he was before he became insane). What happened to him, and how he ended up with the Doomed Bastards at Rappan Athuk, will be revealed in the course of the story. </p><p></p><p>Malerase, Elf Male Rogue 5/Abjurer 4</p><p>Str 12, Dex 16, Con 10, Int 17, Wis 14, Cha 9</p><p>Fort +2, Ref +8, Will +7</p><p>AC 16 (bracers, dex), hp 30</p><p>Atk +7 melee (1d6+1, rapier), or +9 ranged (1d8+1, longbow)</p><p>Feats/Skills: Agile, Eschew Materials, Stealthy, Scribe Scroll, Spell Penetration, Balance +13, Climb +6, Concentration +4, Decipher Script +7, Disable Device +7, Escape Artist +13, Hide +13, Jump +6, Knowledge (arcana) +7, Knowledge (history) +7, Listen +2, Move Silently +13, Open Lock +10, Search +5, Sleight of Hand +8, Spellcraft +7, Spot +2, Tumble +11</p><p>SA +2 on saves against enchantments, immune to sleep, sneak attack +3d6, evasion, trap sense +1, uncanny dodge</p><p>Opposition Schools: Enchantment, Illusion</p><p>Spells (5/5/4): 0/detect magic, 0/light, 0/read magic, 0/mage hand, 0/resistance, 1/feather fall, 1/grease, 1/magic missile x2, 1/shield, 2/cat's grace, 2/darkvision, 2/protection from arrows, 2/spider climb</p><p>Equipment: robe, +3 bracers of armor, masterwork rapier, masterwork composite mighty (+1) longbow, 20 arrows, silvered dagger, wand of baleful polymorph, Banth's spellbooks (various spells, levels 1-6) </p><p></p><p>* * * * * </p><p></p><p>The representatives of the Guild of Sorcery and the Church of the Shining Father: </p><p></p><p></p><p>Theodorus Vitus Zosimos, Human Male Evoker 9</p><p>Str 10, Dex 10, Con 14*, Int 20*, Wis 13, Cha 10</p><p>Fort +5, Ref +3, Will +7</p><p>AC 10 (14 with <em>mage armor</em>), hp 42</p><p>Atk +4 melee (dagger)</p><p>Feats/Skills: Craft Wand, Craft Wondrous Item, Scribe Scroll, Spell Focus (evocation), Spell Mastery (fireball, dimension door, invisibility, magic missile), Spell Penetration, Concentration +17, Craft (jewelry) +17, Decipher Script +17, Knowledge (arcana) +17, Knowlefge (engineering) +17, Knowledge (nobility and royalty) +17, Spellcraft +17 </p><p>Opposition Schools: Enchantment, Necromancy</p><p>Spells (5/7/6/5/4/3): 0/detect magic, 0/light, 0/mage hand, 0/prestidigitation, 0/read magic, 1/alarm, 1/burning hands, 1/expeditious retreat, 1/feather fall, 1/shield x3, 2/invisibility, 2/mirror image, 2/scorching ray x3, 2/web, 3/dispel magic, 3/displacement, 3/fly, 3/lightning bolt, 3/protection from energy, 4/dimension door, 4/ice storm, 4/greater invisibility, 4/stoneskin, 5/cone of cold, 5/sending, 5/wall of force</p><p>Equipment: +2 headband of intellect, +2 amulet of health, +2 robe of resistance, wand of fireballs (CL6), wand of magic missiles (CL9), wand of mage armor (CL3), spell component pouch, assorted scrolls and potions (low-level), spellbook</p><p></p><p></p><p>Marcus Valus, Human Male Cleric (Shining Father) 9 (51 years old)</p><p>Str 14*, Dex 12, Con 13, Int 10, Wis 18*, Cha 12</p><p>Fort +7, Ref +4, Will +10 </p><p>AC 25 (armor, shield, dex), hp 54</p><p>Atk +9/+3 melee (1d8+3, mace)</p><p>Feats/Skills: Diehard, Endurance, Extra Turning, Improved Turning, Spell Focus (Concentration), Concentration +16, Diplomacy +5, Heal +8, Knowledge (religion) +12, Spellcraft +4 </p><p>Domains: Law, Sun</p><p>Spells (6/6/6/5/4/2): 0/create water, 0/detect magic, 0/guidance, 0/light, 0/purify food and drink, 0/resistance, 1/bless, 1/command, 1/divine favor, 1/protection from chaos*, 1/remove fear, 1/shield of faith, 2/align weapon, 2/heat metal*, 2/hold person, 2/lesser restoration, 2/silence, 2/spiritual weapon, 3/magic circle against chaos, 3/prayer, 3/searing light* x2, 3/water walk, 4/divine power, 4/order's wrath*, 4/restoration, 4/sending, 5/dispel chaos*, 5/righteous might</p><p>Equipment: +2 periapt of wisdom, +2 gauntlets of ogre power, +2 full plate, +2 heavy steel shield, +1 heavy mace, wand of cure moderate wounds, 2 wands of cure light wounds, scroll of word of recall</p></blockquote><p></p>
[QUOTE="Lazybones, post: 3291551, member: 143"] Return to Rappan Athuk: Chapter 86 Corath Dar, Human Male Fighter 8 (just returned from the dead) Str 21*, Dex 14, Con 14, Int 10, Wis 12, Cha 10 Fort +8, Ref +4, Will +3 AC 19 (breastplate, dex), hp 63 Atk +15/+10 melee (1d10+9, +2 greatclub), or +15/+10 (1d8+10, [i]Valor[/i], two-handed), or +11/+6 ranged (1d8+5, longbow) Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Improved Critical (longsword), Improved Initiative, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +7, Handle Animal +3, Intimidate +7, Jump +7, Ride +7, Swim +7 Equipment: +2 breastplate, [i]Valor[/i] (+1 axiomatic legendary cold iron longsword), dagger, pack, +2 greatclub, +4 belt of giant strength, +1 keen punching dagger, masterwork mighty (+5) composite longbow, quiver of holding with 200 arrows Talen Karedes, Human Male Fighter 9 Str 17*, Dex 12, Con 14, Int 12, Wis 10, Cha 12 Fort +8, Ref +4, Will +3 AC 20 (chainmail, shield, dex), hp 71 Atk +15/+10 melee (1d8+6, +1 longsword), or +11/+6 ranged (1d6+2, shortbow) Feats/Skills: Athletic, Blind-Fight, Combat Reflexes, Endurance, Greater Weapon Focus (longsword), Improved Initiative, Mounted Combat, Negotiator, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +14, Jump +8, Intimidate +3, Listen +3, Ride +5, Spot +2, Swim +12 Equipment: gauntlets of ogre power, +1 blacksteel chainmail, +2 mithral light shield, +1 longsword (light emitter), dagger, masterwork mighty shortbow (+2), mundane arrows Shaylara Pallen, Human Female Scout 9 Str 12, Dex 18*, Con 14, Int 12, Wis 10, Cha 10 Fort +5, Ref +10, Will +3 AC 19 (chain shirt, dex), hp 58 Atk +8/+3 melee (1d8+1, longsword, or 1d8+1, longspear), or +11/+6 ranged (1d6+1, shortbow) Feats/Skills: Dodge, Mobility, Spring Attack, Stealthy, Track, Climb +13, Hide +23, Jump +18, Knowledge (dungeoneering) +8, Listen +11, Move Silently +17, Search +12, Speak Language (giant, goblin), Spot +10, Survival +11, Swim +12, Tumble +7 SA: skirmish +3d6, +2 AC (requires 10' move); trapfinding; uncanny dodge; trackless step; +10 move; evasion; flawless stride, camouflage Equipment: +2 gloves of dexterity, +1 blacksteel chain shirt, +1 keen longsword, masterwork longspear, masterwork throwing axe, masterwork mighty (+1) shortbow, 40 arrows, boots of striding and springing Here's how I am handling the elf: you'll notice that his stats have changed, to reflect his experience in captivity and his restoration of sanity. I reduced his strength and dexterity and increased his intelligence and wisdom. He was initially an archmage, and with each level up, I intend to trade one level of rogue for another level of abjurer until he is again eligible for that prestige class (in essence, slowly returning to what he was before he became insane). What happened to him, and how he ended up with the Doomed Bastards at Rappan Athuk, will be revealed in the course of the story. Malerase, Elf Male Rogue 5/Abjurer 4 Str 12, Dex 16, Con 10, Int 17, Wis 14, Cha 9 Fort +2, Ref +8, Will +7 AC 16 (bracers, dex), hp 30 Atk +7 melee (1d6+1, rapier), or +9 ranged (1d8+1, longbow) Feats/Skills: Agile, Eschew Materials, Stealthy, Scribe Scroll, Spell Penetration, Balance +13, Climb +6, Concentration +4, Decipher Script +7, Disable Device +7, Escape Artist +13, Hide +13, Jump +6, Knowledge (arcana) +7, Knowledge (history) +7, Listen +2, Move Silently +13, Open Lock +10, Search +5, Sleight of Hand +8, Spellcraft +7, Spot +2, Tumble +11 SA +2 on saves against enchantments, immune to sleep, sneak attack +3d6, evasion, trap sense +1, uncanny dodge Opposition Schools: Enchantment, Illusion Spells (5/5/4): 0/detect magic, 0/light, 0/read magic, 0/mage hand, 0/resistance, 1/feather fall, 1/grease, 1/magic missile x2, 1/shield, 2/cat's grace, 2/darkvision, 2/protection from arrows, 2/spider climb Equipment: robe, +3 bracers of armor, masterwork rapier, masterwork composite mighty (+1) longbow, 20 arrows, silvered dagger, wand of baleful polymorph, Banth's spellbooks (various spells, levels 1-6) * * * * * The representatives of the Guild of Sorcery and the Church of the Shining Father: Theodorus Vitus Zosimos, Human Male Evoker 9 Str 10, Dex 10, Con 14*, Int 20*, Wis 13, Cha 10 Fort +5, Ref +3, Will +7 AC 10 (14 with [i]mage armor[/i]), hp 42 Atk +4 melee (dagger) Feats/Skills: Craft Wand, Craft Wondrous Item, Scribe Scroll, Spell Focus (evocation), Spell Mastery (fireball, dimension door, invisibility, magic missile), Spell Penetration, Concentration +17, Craft (jewelry) +17, Decipher Script +17, Knowledge (arcana) +17, Knowlefge (engineering) +17, Knowledge (nobility and royalty) +17, Spellcraft +17 Opposition Schools: Enchantment, Necromancy Spells (5/7/6/5/4/3): 0/detect magic, 0/light, 0/mage hand, 0/prestidigitation, 0/read magic, 1/alarm, 1/burning hands, 1/expeditious retreat, 1/feather fall, 1/shield x3, 2/invisibility, 2/mirror image, 2/scorching ray x3, 2/web, 3/dispel magic, 3/displacement, 3/fly, 3/lightning bolt, 3/protection from energy, 4/dimension door, 4/ice storm, 4/greater invisibility, 4/stoneskin, 5/cone of cold, 5/sending, 5/wall of force Equipment: +2 headband of intellect, +2 amulet of health, +2 robe of resistance, wand of fireballs (CL6), wand of magic missiles (CL9), wand of mage armor (CL3), spell component pouch, assorted scrolls and potions (low-level), spellbook Marcus Valus, Human Male Cleric (Shining Father) 9 (51 years old) Str 14*, Dex 12, Con 13, Int 10, Wis 18*, Cha 12 Fort +7, Ref +4, Will +10 AC 25 (armor, shield, dex), hp 54 Atk +9/+3 melee (1d8+3, mace) Feats/Skills: Diehard, Endurance, Extra Turning, Improved Turning, Spell Focus (Concentration), Concentration +16, Diplomacy +5, Heal +8, Knowledge (religion) +12, Spellcraft +4 Domains: Law, Sun Spells (6/6/6/5/4/2): 0/create water, 0/detect magic, 0/guidance, 0/light, 0/purify food and drink, 0/resistance, 1/bless, 1/command, 1/divine favor, 1/protection from chaos*, 1/remove fear, 1/shield of faith, 2/align weapon, 2/heat metal*, 2/hold person, 2/lesser restoration, 2/silence, 2/spiritual weapon, 3/magic circle against chaos, 3/prayer, 3/searing light* x2, 3/water walk, 4/divine power, 4/order's wrath*, 4/restoration, 4/sending, 5/dispel chaos*, 5/righteous might Equipment: +2 periapt of wisdom, +2 gauntlets of ogre power, +2 full plate, +2 heavy steel shield, +1 heavy mace, wand of cure moderate wounds, 2 wands of cure light wounds, scroll of word of recall [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Doomed Bastards Character Thread
Top