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The Doomed Bastards Character Thread
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<blockquote data-quote="Lazybones" data-source="post: 3582647" data-attributes="member: 143"><p>Licinius Varo, Human Male Cleric (Dagos) 12</p><p>Str 12, Dex 12, Con 14, Int 10, Wis 24*, Cha 12</p><p>Fort +12, Ref +6, Will +17</p><p>AC 18 (breastplate, dex), hp 81</p><p>Atk +11/+6 melee (1d8+1, heavy mace)</p><p>Feats/Spells: Craft Wondrous Item, Deceitful, Extra Turning, Improved Turning, Scribe Scroll, Spell Penetration, Bluff +9, Concentration +16, Disguise +8, Forgery +3, Heal +6, Knowledge (religion) +8, Knowledge (history) +2</p><p>SA: rebuke undead, spontaneous inflict</p><p>Domains: Chaos, Trickery</p><p>Spells (6/8/7/7/5/5/4): 0/cure minor woundsx3, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/cure light woundsx2, 1/disguise self*, 1/hide from undead, 1/remove fear, 2/cure moderate wounds x2, 2/hold person, 2/invisibility*, 2/lesser restoration x2, 2/silence, 3/cure serious woundsX3, 3/dispel magic, 3/nondetection*, 3/summon monster III, 4/confusion*, 4/cure critical wounds, 4/death ward (or greater magic weapon, depending on circumstance), 4/restoration, 4/summon monster IV, 5/break enchantment, 5/dispel evil, 5/false vision*, 5/flame strike, 5/summon monster V, 6/antilife shell (or planar ally, depending on context), 6/heal, 6/mislead*, 6/undeath to death</p><p>Equipment: +2 breastplate, staff fragment (with continual flame cast on end), +1 heavy mace, periapt of wisdom +6, dagger, pack, immovable rod, magical Orcus vestments, wand of cure moderate wounds, wand of cure light wounds, scroll of word of recall (Valus), scroll of word of recall (Gudmund), unusual key, diamond dust (for restoration spell), handy haversack, +3 mithral ghost touch dagger, custom ring (soul protection), +2 cloak of resistance</p><p></p><p>Corath Dar, Human Male Fighter 8/Battle Scion 3</p><p>Str 21*, Dex 14, Con 16*, Int 10, Wis 12, Cha 10</p><p>Fort +10, Ref +5, Will +4</p><p>AC 21 (plate, dex), hp 98</p><p>Atk +18/+13/+8 melee (1d10+9, +2 greatclub), or +20/+15/+10 melee (1d8+11+2d6 vs chaos, <em>Valor</em>, two-handed), or +14/+9/+4 ranged (1d8+5, longbow)</p><p>Full PA with <em>Valor</em>: +9/+4/-1 (1d8+33+2d6 vs. chaos)</p><p>Legendary Weapon Abilities: +2 weapon, penetrates demon DR as if good-aligned, smite fiend 1/day, grants immunity to demonfear </p><p>Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Greater Weapon Focus (longsword), Improved Critical (longsword), Improved Initiative, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), +1 feat, Climb +10, Handle Animal +3, Intimidate +9, Jump +8, Ride +7, Swim +10*</p><p>Equipment: +2 full plate, <em>Valor</em>, dagger, pack, +2 greatclub, +4 belt of giant strength, +1 keen punching dagger, masterwork mighty (+5) composite longbow, quiver of holding with 200 arrows, custom ring (soul protection), +2 amulet of health</p><p>*does not include armor check penalty</p><p></p><p><em>Valor</em>: in Dar's hands, the legendary sword is a <em>+2 axiomatic cold iron longsword</em>. In other hands, its enhancement bonus drops to +1. </p><p></p><p>Talen Karedes, Human Male Fighter 10/Dragon Knight 2</p><p>Str 18*, Dex 12, Con 14, Int 12, Wis 10, Cha 12</p><p>Fort +12, Ref +4, Will +3</p><p>AC 29 (plate mail, shield, amulet, dex), hp 94</p><p>Atk +18/+13/+8 melee (1d8+7+1d6 fire, <em>Beatus Incendia</em>, +2d6 vs. evil), or +13/+8/+3 ranged (1d6+2, shortbow)</p><p>Feats/Skills: Athletic, Blind-Fight, Combat Reflexes, Endurance, Greater Weapon Focus (longsword), Improved Initiative, Mounted Combat, Negotiator, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), +1 feat, Climb +16, Diplomacy +3, Jump +10, Intimidate +4, Listen +3, Ride +5, Spot +3, Swim +15 </p><p>SA: rally cry 3/day (+1 morale, +5 movement to allies within 60'), inspire courage (+2 morale bonus on charm/fear saves, +1 atk/damage, 5 rounds) </p><p>Equipment: gauntlets of ogre power, +3 full plate, +3 heavy shield of electricity resistance, +2 amulet of natural armor, <em>Beatus Incendia</em> (+1 flaming holy longsword), +1 longsword (light emitter), dagger, masterwork mighty shortbow (+2), 40 arrows, custom ring (soul protection) </p><p></p><p>Shaylara Pallen, Human Female Scout 12</p><p>Str 12, Dex 19*, Con 16*, Int 12, Wis 10, Cha 10</p><p>Fort +7, Ref +12, Will +4</p><p>AC 20 (chain shirt, dex), hp 93</p><p>Atk +11/+6 melee (1d8+2/17-20, longsword), or +14/+9 ranged (1d6+1, shortbow) </p><p>Feats/Skills: Acrobatic, Athletic, Dodge, Improved Initiative, Mobility, Quick Reconnoiter, Spring Attack, Stealthy, Track, Climb +17, Hide +26, Jump +23, Knowledge (dungeoneering) +8, Listen +13, Move Silently +20, Search +14, Speak Language (giant, goblin), Spot +13, Survival +14, Swim +16, Tumble +13 </p><p>SA: battle fortitude +2 (bonus to fort saves and initiative), skirmish +3d6, +3 AC (requires 10' move); trapfinding; uncanny dodge; trackless step; +20 move; evasion; flawless stride, camouflage, blindsense 30'</p><p>Equipment: +2 gloves of dexterity, +2 amulet of health, +2 blacksteel chain shirt, +1 keen longsword, masterwork throwing axe, masterwork mighty (+1) shortbow, 40 arrows, boots of striding and springing, custom ring (soul protection) </p><p></p><p>Allera Hialar, Human Female Healer 10</p><p>Str 10, Dex 11, Con 14*, Int 10, Wis 18*, Cha 17*</p><p>Fort +9, Ref +3, Will +11</p><p>AC 14 (leather), hp 68</p><p>Atk +6 melee (1d6+1, light mace)</p><p>Feats/Skills: Augment Healing, Brew Potion, Negotiator, Self-Sufficient, Skill Focus (Concentration), Skill Focus (Heal), Concentration +15, Diplomacy +17, Heal +23 (with kit), Knowledge (Nature) +5, Sense Motive +12, Spellcraft +7, Survival +10 </p><p>SA: healing hands (CHA bonus added to healing spells), cleanse paralysis, disease, fear, poison, blindness, spirit (greater restoration)(each 1/day), effortless healing (no AoOs), companion (Snaggletooth, faerie dragon) </p><p>Spells (6/7/6/6/5/4): 0/cure minor wounds x5, 0/purify food and water, 1/cure light wounds x5, 1/remove fear, 1/sanctuary, 2/calm emotions, 2/cure moderate wounds x3, 2/lesser restoration, 2/remove disease, 3/close wounds, 3/cure serious wounds x3, 3/restoration x2, 4/cure critical wounds x3, 4/death ward, 4/mass cure light wounds, 5/break enchantment, 5/mass cure moderate wounds x2, 5/revivify</p><p>Equipment: +2 leather armor, +1 light mace, +2 cloak of charisma, +2 periapt of wisdom, pouch of diamond dust (component for restoration spell), masterwork healer's kit, healing wands and scrolls, custom ring (soul protection), +2 amulet of health</p></blockquote><p></p>
[QUOTE="Lazybones, post: 3582647, member: 143"] Licinius Varo, Human Male Cleric (Dagos) 12 Str 12, Dex 12, Con 14, Int 10, Wis 24*, Cha 12 Fort +12, Ref +6, Will +17 AC 18 (breastplate, dex), hp 81 Atk +11/+6 melee (1d8+1, heavy mace) Feats/Spells: Craft Wondrous Item, Deceitful, Extra Turning, Improved Turning, Scribe Scroll, Spell Penetration, Bluff +9, Concentration +16, Disguise +8, Forgery +3, Heal +6, Knowledge (religion) +8, Knowledge (history) +2 SA: rebuke undead, spontaneous inflict Domains: Chaos, Trickery Spells (6/8/7/7/5/5/4): 0/cure minor woundsx3, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/cure light woundsx2, 1/disguise self*, 1/hide from undead, 1/remove fear, 2/cure moderate wounds x2, 2/hold person, 2/invisibility*, 2/lesser restoration x2, 2/silence, 3/cure serious woundsX3, 3/dispel magic, 3/nondetection*, 3/summon monster III, 4/confusion*, 4/cure critical wounds, 4/death ward (or greater magic weapon, depending on circumstance), 4/restoration, 4/summon monster IV, 5/break enchantment, 5/dispel evil, 5/false vision*, 5/flame strike, 5/summon monster V, 6/antilife shell (or planar ally, depending on context), 6/heal, 6/mislead*, 6/undeath to death Equipment: +2 breastplate, staff fragment (with continual flame cast on end), +1 heavy mace, periapt of wisdom +6, dagger, pack, immovable rod, magical Orcus vestments, wand of cure moderate wounds, wand of cure light wounds, scroll of word of recall (Valus), scroll of word of recall (Gudmund), unusual key, diamond dust (for restoration spell), handy haversack, +3 mithral ghost touch dagger, custom ring (soul protection), +2 cloak of resistance Corath Dar, Human Male Fighter 8/Battle Scion 3 Str 21*, Dex 14, Con 16*, Int 10, Wis 12, Cha 10 Fort +10, Ref +5, Will +4 AC 21 (plate, dex), hp 98 Atk +18/+13/+8 melee (1d10+9, +2 greatclub), or +20/+15/+10 melee (1d8+11+2d6 vs chaos, [i]Valor[/i], two-handed), or +14/+9/+4 ranged (1d8+5, longbow) Full PA with [i]Valor[/i]: +9/+4/-1 (1d8+33+2d6 vs. chaos) Legendary Weapon Abilities: +2 weapon, penetrates demon DR as if good-aligned, smite fiend 1/day, grants immunity to demonfear Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Greater Weapon Focus (longsword), Improved Critical (longsword), Improved Initiative, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), +1 feat, Climb +10, Handle Animal +3, Intimidate +9, Jump +8, Ride +7, Swim +10* Equipment: +2 full plate, [i]Valor[/i], dagger, pack, +2 greatclub, +4 belt of giant strength, +1 keen punching dagger, masterwork mighty (+5) composite longbow, quiver of holding with 200 arrows, custom ring (soul protection), +2 amulet of health *does not include armor check penalty [i]Valor[/i]: in Dar's hands, the legendary sword is a [i]+2 axiomatic cold iron longsword[/i]. In other hands, its enhancement bonus drops to +1. Talen Karedes, Human Male Fighter 10/Dragon Knight 2 Str 18*, Dex 12, Con 14, Int 12, Wis 10, Cha 12 Fort +12, Ref +4, Will +3 AC 29 (plate mail, shield, amulet, dex), hp 94 Atk +18/+13/+8 melee (1d8+7+1d6 fire, [i]Beatus Incendia[/i], +2d6 vs. evil), or +13/+8/+3 ranged (1d6+2, shortbow) Feats/Skills: Athletic, Blind-Fight, Combat Reflexes, Endurance, Greater Weapon Focus (longsword), Improved Initiative, Mounted Combat, Negotiator, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), +1 feat, Climb +16, Diplomacy +3, Jump +10, Intimidate +4, Listen +3, Ride +5, Spot +3, Swim +15 SA: rally cry 3/day (+1 morale, +5 movement to allies within 60'), inspire courage (+2 morale bonus on charm/fear saves, +1 atk/damage, 5 rounds) Equipment: gauntlets of ogre power, +3 full plate, +3 heavy shield of electricity resistance, +2 amulet of natural armor, [i]Beatus Incendia[/i] (+1 flaming holy longsword), +1 longsword (light emitter), dagger, masterwork mighty shortbow (+2), 40 arrows, custom ring (soul protection) Shaylara Pallen, Human Female Scout 12 Str 12, Dex 19*, Con 16*, Int 12, Wis 10, Cha 10 Fort +7, Ref +12, Will +4 AC 20 (chain shirt, dex), hp 93 Atk +11/+6 melee (1d8+2/17-20, longsword), or +14/+9 ranged (1d6+1, shortbow) Feats/Skills: Acrobatic, Athletic, Dodge, Improved Initiative, Mobility, Quick Reconnoiter, Spring Attack, Stealthy, Track, Climb +17, Hide +26, Jump +23, Knowledge (dungeoneering) +8, Listen +13, Move Silently +20, Search +14, Speak Language (giant, goblin), Spot +13, Survival +14, Swim +16, Tumble +13 SA: battle fortitude +2 (bonus to fort saves and initiative), skirmish +3d6, +3 AC (requires 10' move); trapfinding; uncanny dodge; trackless step; +20 move; evasion; flawless stride, camouflage, blindsense 30' Equipment: +2 gloves of dexterity, +2 amulet of health, +2 blacksteel chain shirt, +1 keen longsword, masterwork throwing axe, masterwork mighty (+1) shortbow, 40 arrows, boots of striding and springing, custom ring (soul protection) Allera Hialar, Human Female Healer 10 Str 10, Dex 11, Con 14*, Int 10, Wis 18*, Cha 17* Fort +9, Ref +3, Will +11 AC 14 (leather), hp 68 Atk +6 melee (1d6+1, light mace) Feats/Skills: Augment Healing, Brew Potion, Negotiator, Self-Sufficient, Skill Focus (Concentration), Skill Focus (Heal), Concentration +15, Diplomacy +17, Heal +23 (with kit), Knowledge (Nature) +5, Sense Motive +12, Spellcraft +7, Survival +10 SA: healing hands (CHA bonus added to healing spells), cleanse paralysis, disease, fear, poison, blindness, spirit (greater restoration)(each 1/day), effortless healing (no AoOs), companion (Snaggletooth, faerie dragon) Spells (6/7/6/6/5/4): 0/cure minor wounds x5, 0/purify food and water, 1/cure light wounds x5, 1/remove fear, 1/sanctuary, 2/calm emotions, 2/cure moderate wounds x3, 2/lesser restoration, 2/remove disease, 3/close wounds, 3/cure serious wounds x3, 3/restoration x2, 4/cure critical wounds x3, 4/death ward, 4/mass cure light wounds, 5/break enchantment, 5/mass cure moderate wounds x2, 5/revivify Equipment: +2 leather armor, +1 light mace, +2 cloak of charisma, +2 periapt of wisdom, pouch of diamond dust (component for restoration spell), masterwork healer's kit, healing wands and scrolls, custom ring (soul protection), +2 amulet of health [/QUOTE]
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