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The Doomed Bastards Character Thread
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<blockquote data-quote="Lazybones" data-source="post: 3975848" data-attributes="member: 143"><p>Chapter 322: Reunion</p><p></p><p>Corath Dar, Human Male Fighter 8/Battle Scion 9</p><p>Str 23*, Dex 14, Con 18*, Int 10, Wis 12, Cha 14*</p><p>Fort +16, Ref +7, Will +8</p><p>AC 22 (breastplate, ring, dex), hp 165</p><p>Atk +29/+24/+19/+14 (1d8+17+2d6 vs. chaos, <em>Valor</em>, two-handed), or +20/+15/+10/+5 ranged (1d8+5, longbow)</p><p>Full PA with <em>Valor</em>: +12/+7/+2/-3 (1d8+51+2d6 vs. chaos)</p><p>Legendary Weapon Abilities: +4 weapon, penetrates fiend DR as if good-aligned, smite fiend 2/day, grants immunity to demonfear, intimidating presence (+6 on checks vs. fiends), speak/understand Abyssal, detect demons, 60'r</p><p>Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword)*, Improved Critical (longsword), Improved Initiative, Iron Will, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +15, Handle Animal +5, Intimidate +16, Jump +11, Ride +7, Swim +15**</p><p>Equipment: +3 dragonhide breastplate of improved fire resistance, <em>Valor</em>, dagger, pack, +2 greatclub, +4 belt of giant strength, +1 keen punching dagger, masterwork mighty (+5) composite longbow, quiver of holding with 200 arrows [including 15 +1 holy arrows], custom ring (soul protection), +2 ring of protection, +4 amulet of health, +4 cloak of charisma</p><p>*I allowed Dar to stack his Fighter and Battle Scion levels to be eligible for this feat.</p><p>**does not include armor check penalty</p><p></p><p><em>Valor</em>: in Dar's hands, the legendary sword is a <em>+4 axiomatic cold iron longsword</em>. In other hands, its enhancement bonus drops to +1.</p><p></p><p>Allera Hialar, Human Female Healer 16</p><p>Str 10, Dex 11, Con 12, Int 10, Wis 23*, Cha 19*</p><p>Fort +11, Ref +5, Will +16</p><p>AC 17 (leather, ring), hp 92</p><p>Atk +9/+4 melee (1d6+1, light mace)</p><p>Feats/Skills: Augment Healing, Brew Potion, Improved Initiative, Negotiator, Self-Sufficient, Skill Focus (Concentration), Skill Focus (Heal), Concentration +18, Diplomacy +21, Heal +25 (with kit), Knowledge (Nature) +6, Sense Motive +16, Spellcraft +11, Survival +14 </p><p>SA: healing hands (CHA bonus added to healing spells), cleanse paralysis, disease, fear, poison, blindness, spirit (greater restoration), petrification (each 1/day), effortless healing (no AoOs), new limb </p><p>Spells (6/8/8/7/7/6/6/4/4): 0/cure minor wounds x5, 0/purify food and water, 1/cure light wounds x6, 1/remove fear, 1/sanctuary, 2/calm emotions, 2/cure moderate wounds x5, 2/lesser restoration, 2/remove disease, 3/close woundsx2, 3/cure serious wounds x3, 3/restoration x2, 4/cure critical wounds x2, 4/death wardx3, 4/mass cure light woundsx2, 5/break enchantment, 5/mass cure moderate wounds x4, 5/revivify, 6/mass cure serious woundsx3, 6/healx2, 6/heroes' feast, 7/mass cure critical woundsx3, 7/repulsion, 8/holy aura x2, 8/mass heal x2</p><p>Equipment: +3 leather armor, +1 light mace, +4 cloak of charisma, +4 periapt of wisdom, pouch of diamond dust (component for restoration spell), masterwork healer's kit, healing wands and scrolls, custom ring (soul protection), +2 ring of protection, rod of restoration, rod of resurrection</p><p></p><p>Licinius Varo, Human Male Cleric (Dagos) 16</p><p>Str 12, Dex 12, Con 14, Int 10, Wis 25*, Cha 12</p><p>Fort +13, Ref +6, Will +18</p><p>AC 26 (plate, shield, dex), hp 107</p><p>Atk +16/+11/+6 melee (1d8+4+1d6 fire, heavy mace)</p><p>Feats/Spells: Deceitful, Extra Turning, Improved Turning, Scribe Scroll, Spell Penetration, Bluff +11, Concentration +18, Disguise +8, Forgery +3, Heal +6, Knowledge (religion) +10, Knowledge (history) +2</p><p>SA: rebuke undead, spontaneous inflict</p><p>Domains: Chaos, Trickery</p><p>Spells (6/8/8/8/6/6/5/5/3): 0/cure minor woundsx3, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/cure light woundsx2, 1/disguise self*, 1/hide from undead, 1/remove fear, 2/cure moderate wounds x2, 2/hold person, 2/invisibility*, 2/lesser restoration x2, 2/silence x2, 3/cure serious woundsX3, 3/dispel magic, 3/nondetection*, 3/summon monster III, 4/confusion*, 4/cure critical wounds, 4/death ward 4/greater magic weapon, 4/restoration, 4/summon monster IV, 5/break enchantment, 5/dispel evil, 5/false vision*, 5/flame strike, 5/spell resistance, 5/summon monster V, 6/banishment, 6/greater dispel magic, 6/harm, 6/heal, 6/mislead*, 7/mass cure serious wounds, 7/screen*, 7/repulsion, 7/summon monster VII, 8/polymorph any object*, 8/spell immunity, 8/summon monster VIII</p><p>Equipment: +3 blacksteel full plate, +3 light steel shield, staff fragment (with continual flame cast on end), +3 flaming heavy mace, periapt of wisdom +6, dagger, pack, immovable rod, magical Orcus vestments, wands of cure wounds (various), unusual key, diamond dust (for restoration spell), handy haversack, +3 mithral ghost touch dagger, custom ring (soul protection), ring of spell turning, +2 cloak of resistance, wand of flame strike (CL10, 15c)</p><p></p><p></p><p>Talen Karedes, Human Vampire Male Fighter 11/Fallen Knight 4</p><p>Str 24*, Dex 16, Con --, Int 14, Wis 12, Cha 16</p><p>Fort +11, Ref +7, Will +7</p><p>AC 27 (breastplate, natural, dex), hp 103</p><p>Atk +28/+23/+18 melee (1d8+16/17-20, longsword), or +28 melee (1d6+13, longsword) and +18 melee (1d6+7+energy drain, slam)</p><p>Feats/Skills: Alertness, Athletic, Blind-Fight, Combat Reflexes, Dodge, Endurance, Greater Weapon Focus (longsword), Improved Initiative, Iron Will, Lightning Reflexes, Mounted Combat, Negotiator, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Bluff +11, Climb +21, Diplomacy +7, Hide +11, Jump +14, Intimidate +7, Listen +14, Move Silently +11, Ride +7, Search +10, Sense Motive +9, Spot +14, Swim +20 </p><p>SA: +4 turn resistance, DR 10/silver and magic, fast heal 5, gaseous form, wolf form, resist cold/electricity 10, spider climb, domination gaze (DC18), vampiric vulnerabilities</p><p>Equipment: +3 blacksteel breastplate, +4 keen longsword, amulet of protection from evil, +2 gauntlets of ogre power, ring of freedom of movement</p><p></p><p>Shaylara Pallen, Human Vampire Female Scout 16 </p><p>Str 18, Dex 26*, Con --, Int 14, Wis 12, Cha 14</p><p>Fort +7, Ref +20, Will +10</p><p>AC 30 (chain shirt, ring, natural, dex), hp 109</p><p>Atk +21/+16/+11 melee (1d8+9 longspear, or 1d8+5 longsword), or +20/+15/+10 ranged (1d6+2, shortbow) </p><p>Feats/Skills: Acrobatic, Athletic, Danger Sense, Dodge, Improved Initiative, Iron Will, Mobility, Quick Reconnoiter, Spring Attack, Stealthy, Track, Climb +23, Hide +32, Jump +29, Knowledge (dungeoneering) +11, Listen +17, Move Silently +26, Search +18, Speak Language (giant, goblin), Spot +17, Survival +16, Swim +22, Tumble +18, Use Rope +8 </p><p>SA: battle fortitude +2 (bonus to fort saves and initiative), skirmish +4d6, +4 AC (requires 10' move); trapfinding; uncanny dodge; trackless step; +20 move; evasion; flawless stride, camouflage, blindsense 30', hide in plain sight, +4 turn resistance, DR 10/silver and magic, fast heal 5, gaseous form, wolf form, resist cold/electricity 10, spider climb, domination gaze (DC17), vampiric vulnerabilities</p><p>Equipment: +4 gloves of dexterity, +3 blacksteel chain shirt, +5 longspear, +1 longsword, masterwork throwing axe, masterwork mighty (+2) shortbow, 40 arrows, boots of striding and springing, amulet of protection from evil, bag of holding, +3 ring of protection, +2 cloak of resistance</p></blockquote><p></p>
[QUOTE="Lazybones, post: 3975848, member: 143"] Chapter 322: Reunion Corath Dar, Human Male Fighter 8/Battle Scion 9 Str 23*, Dex 14, Con 18*, Int 10, Wis 12, Cha 14* Fort +16, Ref +7, Will +8 AC 22 (breastplate, ring, dex), hp 165 Atk +29/+24/+19/+14 (1d8+17+2d6 vs. chaos, [i]Valor[/i], two-handed), or +20/+15/+10/+5 ranged (1d8+5, longbow) Full PA with [i]Valor[/i]: +12/+7/+2/-3 (1d8+51+2d6 vs. chaos) Legendary Weapon Abilities: +4 weapon, penetrates fiend DR as if good-aligned, smite fiend 2/day, grants immunity to demonfear, intimidating presence (+6 on checks vs. fiends), speak/understand Abyssal, detect demons, 60'r Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword)*, Improved Critical (longsword), Improved Initiative, Iron Will, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +15, Handle Animal +5, Intimidate +16, Jump +11, Ride +7, Swim +15** Equipment: +3 dragonhide breastplate of improved fire resistance, [i]Valor[/i], dagger, pack, +2 greatclub, +4 belt of giant strength, +1 keen punching dagger, masterwork mighty (+5) composite longbow, quiver of holding with 200 arrows [including 15 +1 holy arrows], custom ring (soul protection), +2 ring of protection, +4 amulet of health, +4 cloak of charisma *I allowed Dar to stack his Fighter and Battle Scion levels to be eligible for this feat. **does not include armor check penalty [i]Valor[/i]: in Dar's hands, the legendary sword is a [i]+4 axiomatic cold iron longsword[/i]. In other hands, its enhancement bonus drops to +1. Allera Hialar, Human Female Healer 16 Str 10, Dex 11, Con 12, Int 10, Wis 23*, Cha 19* Fort +11, Ref +5, Will +16 AC 17 (leather, ring), hp 92 Atk +9/+4 melee (1d6+1, light mace) Feats/Skills: Augment Healing, Brew Potion, Improved Initiative, Negotiator, Self-Sufficient, Skill Focus (Concentration), Skill Focus (Heal), Concentration +18, Diplomacy +21, Heal +25 (with kit), Knowledge (Nature) +6, Sense Motive +16, Spellcraft +11, Survival +14 SA: healing hands (CHA bonus added to healing spells), cleanse paralysis, disease, fear, poison, blindness, spirit (greater restoration), petrification (each 1/day), effortless healing (no AoOs), new limb Spells (6/8/8/7/7/6/6/4/4): 0/cure minor wounds x5, 0/purify food and water, 1/cure light wounds x6, 1/remove fear, 1/sanctuary, 2/calm emotions, 2/cure moderate wounds x5, 2/lesser restoration, 2/remove disease, 3/close woundsx2, 3/cure serious wounds x3, 3/restoration x2, 4/cure critical wounds x2, 4/death wardx3, 4/mass cure light woundsx2, 5/break enchantment, 5/mass cure moderate wounds x4, 5/revivify, 6/mass cure serious woundsx3, 6/healx2, 6/heroes' feast, 7/mass cure critical woundsx3, 7/repulsion, 8/holy aura x2, 8/mass heal x2 Equipment: +3 leather armor, +1 light mace, +4 cloak of charisma, +4 periapt of wisdom, pouch of diamond dust (component for restoration spell), masterwork healer's kit, healing wands and scrolls, custom ring (soul protection), +2 ring of protection, rod of restoration, rod of resurrection Licinius Varo, Human Male Cleric (Dagos) 16 Str 12, Dex 12, Con 14, Int 10, Wis 25*, Cha 12 Fort +13, Ref +6, Will +18 AC 26 (plate, shield, dex), hp 107 Atk +16/+11/+6 melee (1d8+4+1d6 fire, heavy mace) Feats/Spells: Deceitful, Extra Turning, Improved Turning, Scribe Scroll, Spell Penetration, Bluff +11, Concentration +18, Disguise +8, Forgery +3, Heal +6, Knowledge (religion) +10, Knowledge (history) +2 SA: rebuke undead, spontaneous inflict Domains: Chaos, Trickery Spells (6/8/8/8/6/6/5/5/3): 0/cure minor woundsx3, 0/light, 0/purify food and drink, 0/read magic, 1/command, 1/comprehend languages, 1/cure light woundsx2, 1/disguise self*, 1/hide from undead, 1/remove fear, 2/cure moderate wounds x2, 2/hold person, 2/invisibility*, 2/lesser restoration x2, 2/silence x2, 3/cure serious woundsX3, 3/dispel magic, 3/nondetection*, 3/summon monster III, 4/confusion*, 4/cure critical wounds, 4/death ward 4/greater magic weapon, 4/restoration, 4/summon monster IV, 5/break enchantment, 5/dispel evil, 5/false vision*, 5/flame strike, 5/spell resistance, 5/summon monster V, 6/banishment, 6/greater dispel magic, 6/harm, 6/heal, 6/mislead*, 7/mass cure serious wounds, 7/screen*, 7/repulsion, 7/summon monster VII, 8/polymorph any object*, 8/spell immunity, 8/summon monster VIII Equipment: +3 blacksteel full plate, +3 light steel shield, staff fragment (with continual flame cast on end), +3 flaming heavy mace, periapt of wisdom +6, dagger, pack, immovable rod, magical Orcus vestments, wands of cure wounds (various), unusual key, diamond dust (for restoration spell), handy haversack, +3 mithral ghost touch dagger, custom ring (soul protection), ring of spell turning, +2 cloak of resistance, wand of flame strike (CL10, 15c) Talen Karedes, Human Vampire Male Fighter 11/Fallen Knight 4 Str 24*, Dex 16, Con --, Int 14, Wis 12, Cha 16 Fort +11, Ref +7, Will +7 AC 27 (breastplate, natural, dex), hp 103 Atk +28/+23/+18 melee (1d8+16/17-20, longsword), or +28 melee (1d6+13, longsword) and +18 melee (1d6+7+energy drain, slam) Feats/Skills: Alertness, Athletic, Blind-Fight, Combat Reflexes, Dodge, Endurance, Greater Weapon Focus (longsword), Improved Initiative, Iron Will, Lightning Reflexes, Mounted Combat, Negotiator, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Bluff +11, Climb +21, Diplomacy +7, Hide +11, Jump +14, Intimidate +7, Listen +14, Move Silently +11, Ride +7, Search +10, Sense Motive +9, Spot +14, Swim +20 SA: +4 turn resistance, DR 10/silver and magic, fast heal 5, gaseous form, wolf form, resist cold/electricity 10, spider climb, domination gaze (DC18), vampiric vulnerabilities Equipment: +3 blacksteel breastplate, +4 keen longsword, amulet of protection from evil, +2 gauntlets of ogre power, ring of freedom of movement Shaylara Pallen, Human Vampire Female Scout 16 Str 18, Dex 26*, Con --, Int 14, Wis 12, Cha 14 Fort +7, Ref +20, Will +10 AC 30 (chain shirt, ring, natural, dex), hp 109 Atk +21/+16/+11 melee (1d8+9 longspear, or 1d8+5 longsword), or +20/+15/+10 ranged (1d6+2, shortbow) Feats/Skills: Acrobatic, Athletic, Danger Sense, Dodge, Improved Initiative, Iron Will, Mobility, Quick Reconnoiter, Spring Attack, Stealthy, Track, Climb +23, Hide +32, Jump +29, Knowledge (dungeoneering) +11, Listen +17, Move Silently +26, Search +18, Speak Language (giant, goblin), Spot +17, Survival +16, Swim +22, Tumble +18, Use Rope +8 SA: battle fortitude +2 (bonus to fort saves and initiative), skirmish +4d6, +4 AC (requires 10' move); trapfinding; uncanny dodge; trackless step; +20 move; evasion; flawless stride, camouflage, blindsense 30', hide in plain sight, +4 turn resistance, DR 10/silver and magic, fast heal 5, gaseous form, wolf form, resist cold/electricity 10, spider climb, domination gaze (DC17), vampiric vulnerabilities Equipment: +4 gloves of dexterity, +3 blacksteel chain shirt, +5 longspear, +1 longsword, masterwork throwing axe, masterwork mighty (+2) shortbow, 40 arrows, boots of striding and springing, amulet of protection from evil, bag of holding, +3 ring of protection, +2 cloak of resistance [/QUOTE]
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