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The Doomed Bastards Character Thread
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<blockquote data-quote="Lazybones" data-source="post: 4193660" data-attributes="member: 143"><p>Reckoning: Book 5</p><p></p><p>I don't have full stat blocks for all of the new characters in this section, but I'll post the info I have in my notes.</p><p></p><p>Returning Heroes (age mods: -1 Str/Dex/Con, +1 Int/Wis/Cha):</p><p></p><p></p><p>Corath Dar, Human Male Fighter 8/Battle Scion 9 </p><p>Str 22*, Dex 13, Con 17*, Int 11, Wis 13, Cha 11</p><p>Fort +20, Ref +11, Will +13</p><p>AC 26 (plate armor, ring, dex), hp 148</p><p>Atk +29/+24/+19/+14 (1d8+17+2d6 vs. chaos, <em>Justice</em>, two-handed), or +18/+13/+8/+3 ranged (1d8+5, longbow)</p><p>Vs. Undead: Extra +2 to attack, +2d6+2 damage</p><p>Full PA with <em>Justice</em>: +12/+7/+2/-3 (1d8+51+2d6 vs. chaos)</p><p>Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword)*, Improved Critical (longsword), Improved Initiative, Iron Will, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +15, Handle Animal +5, Intimidate +14, Jump +11, Ride +6, Swim +15**</p><p>Equipment (340k): +5 full plate armor of brilliance (36), <em>Justice</em> (+4 axiomatic undead bane longsword) (98), masterwork dagger, pack, +4 belt of giant strength (16), masterwork mighty (+5) composite longbow (1), quiver of holding with 200 arrows (2), +2 ring of protection (8), +4 amulet of health (16), +5 cloak of resistance (25) -202</p><p>*I allowed Dar to stack his Fighter and Battle Scion levels to be eligible for this feat.</p><p>**does not include armor check penalty</p><p></p><p>Allera Hialar, Human Female Healer 17</p><p>Str 9, Dex 10, Con 17*, Int 11, Wis 26*, Cha 20*</p><p>Fort +10, Ref +5, Will +18</p><p>AC 17 (leather, ring), hp 132</p><p>Atk +9/+4 melee (1d6+1, light mace)</p><p>Feats/Skills: Augment Healing, Brew Potion, Improved Initiative, Negotiator, Self-Sufficient, Skill Focus (Concentration), Skill Focus (Heal), Concentration +20, Diplomacy +22, Heal +28 (with kit), Knowledge (Nature) +7, Sense Motive +18, Spellcraft +12, Survival +17 </p><p>SA: healing hands (CHA bonus added to healing spells), cleanse paralysis, disease, fear, poison, blindness, spirit (greater restoration), petrification (each 1/day), effortless healing (no AoOs), new limb </p><p>Spells (6/8/8/8/8/7/6/6/5/3): 0/cure minor wounds x5, 0/purify food and water, 1/cure light wounds x6, 1/remove fear, 1/sanctuary, 2/calm emotions, 2/cure moderate wounds x5, 2/lesser restoration, 2/remove disease, 3/close woundsx2, 3/cure serious wounds x3, 3/restoration x2, 4/cure critical wounds x2, 4/death wardx3, 4/mass cure light woundsx2, 5/break enchantment, 5/mass cure moderate wounds x4, 5/revivify, 6/mass cure serious woundsx3, 6/healx2, 6/heroes' feast, 7/mass cure critical woundsx3, 7/repulsionx2, 8/holy aurax2, 8/mass healx2, 9/foresight, 9/gate, 9/true resurrection</p><p>Equipment (340k): +3 leather armor (9), +1 light mace (2), +6 belt of health (36), +4 cloak of charisma (16), +6 periapt of wisdom (36), pouch of diamond dust (component for restoration spell), pouch of diamonds (enough for 5 <em>raise dead</em> spells), masterwork healer's kit, healing wands and scrolls (40), custom ring (soul protection), +2 ring of protection (8), ring of spell turning (98) -245</p><p></p><p>Letellia, Human Female Sorcerer 17</p><p>Str 9, Dex 11*, Con 13*, Int 14, Wis 13, Cha 26*</p><p>Fort +11, Ref +9, Will +16</p><p>AC 22, hp 61</p><p>Atk +8/+3 melee (1d3, masterwork knife)</p><p>Feats/Skills</p><p>Spells (6/8/8/8/8/7/7/7/5): 9 cantrips, 1/detect secret doors, 1/disguise self, 1/mage armor, 1/magic missile, 1/shield, 2/bear's endurance, 2/detect thoughts, 2/mirror image, 2/resist energy, 2/scorching ray, 3/arcane sight, 3/haste, 3/lightning bolt, 3/slow, 4/dimension door, 4/dimensional anchor, 4/stoneskin, 4/wall of ice, 5/hold monster, 5/overland flight, 5/teleport, 5/wall of force, 6/chain lightning, 6/disintegrate, 6/true seeing, 7/greater scrying, 7/greater teleport, 7/plane shift, 8/clenched fist, 8/mind blank </p><p>Equipment (340k): Insulating staff (alchemical silver, functions as a metamagic rod of empowering for electrical spells only, provides DR15/electrical), +8 bracers of armor (64), +4 amulet of health (16), +6 cloak of charisma (36), +5 robe of resistance (25), ioun stones: red (+2 dex), dusty rose (+1 AC), pale lavender (absorb spells up to 4th level)(33), ring of spell storing (50), ring of +3 protection (18), portable hole (20), assorted scrolls (10), masterwork silver knife -297</p><p></p><p></p><p></p><p>New Heroes:</p><p>Gifted Duo: 32 point builds, full PC wealth allotment (49k)</p><p></p><p>Maricela Uliedes, Human Female Cleric 6/Radiant Servant 4</p><p>Str 10, Dex 12, Con 14, Int 12, Wis 20*, Cha 14</p><p>Fort +13, Ref +6, Will +14</p><p>AC 18, hp 68</p><p>Atk +10/+5 melee (1d8+3+1d6 fire, heavy mace)</p><p>SA: radiance, greater turning 5/day, divine health, empower healing, aura of warding (+2 on Will saves within 10')</p><p>Domains: healing, sun</p><p>Spells (6/7/6/5/5/4): 0/create water, 0/detect magic, 0/detect poison, 0/light, 0/mending, 0/purify food and drink, 1/bless, 1/divine favor, 1/endure elements*, 1/protection from evil x2, 1/remove fear, 1/shield of faith, 2/align weapon, 2/bear's endurance, 2/heat metal*, 2/remove paralysis, 2/silence, 2/spiritual weapon, 3/daylight, 3/dispel magic, 3/magic circle against evil, 3/searing light*, 3/water walk, 4/death ward, 4/divine power, 4/fire shield*, 4/restoration, 4/sending, 5/dispel evil, 5/flame strike*, 5/righteous might, 5/spell resistance</p><p>Equipment (49): +2 mithral breastplate (4), +3 flaming heavy mace (32/special: Varo's old weapon), +2 cloak of resistance (4), +2 periapt of wisdom (4), wands/scrolls (5) -49</p><p></p><p></p><p>Kiron Tonneth, Human Male Fighter 2/Paladin 3/Dragon Knight 5</p><p>Str 18*, Dex 12, Con 16*, Int 10, Wis 12, Cha 16</p><p>Fort +16, Ref +6, Will +8</p><p>AC 22, hp 89</p><p>Atk +16/+11 melee (2d6+7+2d6 vs. evil, greatsword), or +12/+7 ranged (1d8+4, longbow)</p><p>Feats/Skills: Cleave, Iron Will, Mounted Combat, Negotiator, Power Attack, Weapon Focus (greatsword), Climb +4, Diplomacy +11, Jump +5, Knowledge (local) +5, Listen +3, Ride +8, Spot +3 </p><p>SA: aura of good, detect evil, smite evil, divine grace, lay on hands (9pts/day), aura of courage, divine health, rally cry 3/day (+1 morale, +5 movement to allies within 60'), inspire courage 2/day (+2 morale bonus on charm/fear saves, +1 atk/damage, 5 rounds), fear 1/day (DC14), oath of wrath (+2 vs. single opponent) </p><p>Equipment (49): +3 full plate (10), <em>Deliverance</em>, +1 holy greatsword (18), masterwork mighty (+4) longbow (1), quiver with 20 arrows, gauntlets of ogre power (4), +2 amulet of health (4), +3 cloak of resistance (9), 2 wands of cure light wounds (2) -48</p><p></p><p>28 point build:</p><p></p><p>Selaht, Human Male Monk 12</p><p>Str 14, Dex 14, Con 16, Int 10, Wis 15, Cha 10</p><p>Fort +11, Ref +10, Will +10</p><p>AC 20, hp 93</p><p>Atk +12/+12/+12/+7 (2d6+2+1d6 fire)</p><p>Feats/Skills: Deflect Arrows, Dodge, Improved Critical (unarmed), Improved Grapple, Improved Trip, Mobility, Spring Attack, Weapon Focus (unarmed)</p><p>SA: improved evasion, Ki strike (lawful/magic), slow fall 60', purity of body, wholeness of body (heal 24hp/day), diamond body, abundant step (dimension door 1/day, CL6)</p><p>Equipment (88k): burning fist tatoos (adds flaming burst property to unarmed attacks) (16), springing tiger/stalking tiger tatoos (cat's grace and bull's strength, each 3/day, CL3) (30), +4 amulet of natural armor (32)</p><p></p><p>Qatarn, Human Male Fighter 8</p><p>Str 16, Dex 10, Con 16, Int 10, Wis 12, Cha 12</p><p>Fort +9, Ref +2, Will +3</p><p>AC 22 (chain, shield), hp 75</p><p>Atk +8/+3 melee (1d8+5, longsword)</p><p>Feats/Skills: Athletic, Cleave, Diehard, Endurance, Improved Critical (longsword), Power Attack, Toughness, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +9, Intimidate +6, Jump +6, Ride +5, Swim +1</p><p>Equipment (7.2k): +2 half-plate armor (4), +1 longsword (2), +1 large steel shield (1), masterwork mighty (+3) longbow (1), quiver with 20 arrows</p><p></p><p>25 point build</p><p></p><p>Aldos, Petronia, Human Fighter 5/Dragon Knight 1</p><p>Str 14, Dex 12, Con 14, Int 10, Wis 12, Cha 12</p><p>Fort +9, Ref +3, Will +5 </p><p>AC 17, hp 49</p><p>Atk +10/+5 melee (1d10/1d8+4, weapon) </p><p>Feats/Skills: Alertness, Iron Will, Mounted Combat, Negotiator, Power Attack, Weapon Focus, Weapon Specialization, Climb +5, Intimidate +3, Jump +5, Listen +7, Ride +3, Spot +7, Swim +4 </p><p>Equipment (5.6k): +1 blacksteel breastplate (x), +1 weapon (Aldos: glaive, Petronia: adamantine battleaxe) (4), masterwork mighty (+2) shortbow w/20 +1 arrows (1), +1 cloak of resistance (1), small pack</p><p></p><p>Zethas, Human Male Scout 6</p><p>Str 12, Dex 16, Con 14, Int 10, Wis 10, Cha 10</p><p>Fort +5, Ref +9, Will +2 </p><p>AC 18, hp 46</p><p>Atk +6 melee (1d6+2 shortsword) or +8 ranged (1d6+1 shortbow)</p><p>Feats/Skills: Alertness, Danger Sense, Dodge, Mobility, Point Blank Shot, Climb +9, Hide +11, Knowledge (nature) +9, Listen +11, Move Silently +11, Ride +11, Search +9, Spot +11, Survival +9 </p><p>SA skirmish +2d6, +1 AC, uncanny dodge, trackless step, evasion, flawless stride</p><p>Equipment (5.6k): +1 chain shirt (1.5), +1 shortsword (2), masterwork mighty (+1) shortbow (1), 40 arrows, small pack </p><p></p><p>20 point build</p><p></p><p>Primus, Secundus, Tertius, Human Male Fighter 6</p><p>Str 14, Dex 12, Con 13, Int 10, Wis 10, Cha 10</p><p>Fort +6, Ref +3, Will +2</p><p>AC 20 (chainmail, shield, dex), hp 33</p><p>Atk +8 melee (1d8+2, longsword), +5 ranged (1d10, crossbow)</p><p>Feats/Skills: Athletic, Cleave, Diehard, Endurance, Power Attack, Toughness, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +9, Intimidate +3, Jump +3, Ride +5, Swim +1</p><p>Equipment (5.6k): +1 chainmail (1), +1 large shield (1), +1 longsword (2), masterwork heavy mace, heavy crossbow, 20 bolts (10 of which are empowered with a Greater Magic Weapon spell at caster level 13), small pack</p><p></p><p>Next post: bad guys</p></blockquote><p></p>
[QUOTE="Lazybones, post: 4193660, member: 143"] Reckoning: Book 5 I don't have full stat blocks for all of the new characters in this section, but I'll post the info I have in my notes. Returning Heroes (age mods: -1 Str/Dex/Con, +1 Int/Wis/Cha): Corath Dar, Human Male Fighter 8/Battle Scion 9 Str 22*, Dex 13, Con 17*, Int 11, Wis 13, Cha 11 Fort +20, Ref +11, Will +13 AC 26 (plate armor, ring, dex), hp 148 Atk +29/+24/+19/+14 (1d8+17+2d6 vs. chaos, [i]Justice[/i], two-handed), or +18/+13/+8/+3 ranged (1d8+5, longbow) Vs. Undead: Extra +2 to attack, +2d6+2 damage Full PA with [i]Justice[/i]: +12/+7/+2/-3 (1d8+51+2d6 vs. chaos) Feats/Skills: Athletic, Blind-Fight, Cleave, Endurance, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword)*, Improved Critical (longsword), Improved Initiative, Iron Will, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +15, Handle Animal +5, Intimidate +14, Jump +11, Ride +6, Swim +15** Equipment (340k): +5 full plate armor of brilliance (36), [i]Justice[/i] (+4 axiomatic undead bane longsword) (98), masterwork dagger, pack, +4 belt of giant strength (16), masterwork mighty (+5) composite longbow (1), quiver of holding with 200 arrows (2), +2 ring of protection (8), +4 amulet of health (16), +5 cloak of resistance (25) -202 *I allowed Dar to stack his Fighter and Battle Scion levels to be eligible for this feat. **does not include armor check penalty Allera Hialar, Human Female Healer 17 Str 9, Dex 10, Con 17*, Int 11, Wis 26*, Cha 20* Fort +10, Ref +5, Will +18 AC 17 (leather, ring), hp 132 Atk +9/+4 melee (1d6+1, light mace) Feats/Skills: Augment Healing, Brew Potion, Improved Initiative, Negotiator, Self-Sufficient, Skill Focus (Concentration), Skill Focus (Heal), Concentration +20, Diplomacy +22, Heal +28 (with kit), Knowledge (Nature) +7, Sense Motive +18, Spellcraft +12, Survival +17 SA: healing hands (CHA bonus added to healing spells), cleanse paralysis, disease, fear, poison, blindness, spirit (greater restoration), petrification (each 1/day), effortless healing (no AoOs), new limb Spells (6/8/8/8/8/7/6/6/5/3): 0/cure minor wounds x5, 0/purify food and water, 1/cure light wounds x6, 1/remove fear, 1/sanctuary, 2/calm emotions, 2/cure moderate wounds x5, 2/lesser restoration, 2/remove disease, 3/close woundsx2, 3/cure serious wounds x3, 3/restoration x2, 4/cure critical wounds x2, 4/death wardx3, 4/mass cure light woundsx2, 5/break enchantment, 5/mass cure moderate wounds x4, 5/revivify, 6/mass cure serious woundsx3, 6/healx2, 6/heroes' feast, 7/mass cure critical woundsx3, 7/repulsionx2, 8/holy aurax2, 8/mass healx2, 9/foresight, 9/gate, 9/true resurrection Equipment (340k): +3 leather armor (9), +1 light mace (2), +6 belt of health (36), +4 cloak of charisma (16), +6 periapt of wisdom (36), pouch of diamond dust (component for restoration spell), pouch of diamonds (enough for 5 [i]raise dead[/i] spells), masterwork healer's kit, healing wands and scrolls (40), custom ring (soul protection), +2 ring of protection (8), ring of spell turning (98) -245 Letellia, Human Female Sorcerer 17 Str 9, Dex 11*, Con 13*, Int 14, Wis 13, Cha 26* Fort +11, Ref +9, Will +16 AC 22, hp 61 Atk +8/+3 melee (1d3, masterwork knife) Feats/Skills Spells (6/8/8/8/8/7/7/7/5): 9 cantrips, 1/detect secret doors, 1/disguise self, 1/mage armor, 1/magic missile, 1/shield, 2/bear's endurance, 2/detect thoughts, 2/mirror image, 2/resist energy, 2/scorching ray, 3/arcane sight, 3/haste, 3/lightning bolt, 3/slow, 4/dimension door, 4/dimensional anchor, 4/stoneskin, 4/wall of ice, 5/hold monster, 5/overland flight, 5/teleport, 5/wall of force, 6/chain lightning, 6/disintegrate, 6/true seeing, 7/greater scrying, 7/greater teleport, 7/plane shift, 8/clenched fist, 8/mind blank Equipment (340k): Insulating staff (alchemical silver, functions as a metamagic rod of empowering for electrical spells only, provides DR15/electrical), +8 bracers of armor (64), +4 amulet of health (16), +6 cloak of charisma (36), +5 robe of resistance (25), ioun stones: red (+2 dex), dusty rose (+1 AC), pale lavender (absorb spells up to 4th level)(33), ring of spell storing (50), ring of +3 protection (18), portable hole (20), assorted scrolls (10), masterwork silver knife -297 New Heroes: Gifted Duo: 32 point builds, full PC wealth allotment (49k) Maricela Uliedes, Human Female Cleric 6/Radiant Servant 4 Str 10, Dex 12, Con 14, Int 12, Wis 20*, Cha 14 Fort +13, Ref +6, Will +14 AC 18, hp 68 Atk +10/+5 melee (1d8+3+1d6 fire, heavy mace) SA: radiance, greater turning 5/day, divine health, empower healing, aura of warding (+2 on Will saves within 10') Domains: healing, sun Spells (6/7/6/5/5/4): 0/create water, 0/detect magic, 0/detect poison, 0/light, 0/mending, 0/purify food and drink, 1/bless, 1/divine favor, 1/endure elements*, 1/protection from evil x2, 1/remove fear, 1/shield of faith, 2/align weapon, 2/bear's endurance, 2/heat metal*, 2/remove paralysis, 2/silence, 2/spiritual weapon, 3/daylight, 3/dispel magic, 3/magic circle against evil, 3/searing light*, 3/water walk, 4/death ward, 4/divine power, 4/fire shield*, 4/restoration, 4/sending, 5/dispel evil, 5/flame strike*, 5/righteous might, 5/spell resistance Equipment (49): +2 mithral breastplate (4), +3 flaming heavy mace (32/special: Varo's old weapon), +2 cloak of resistance (4), +2 periapt of wisdom (4), wands/scrolls (5) -49 Kiron Tonneth, Human Male Fighter 2/Paladin 3/Dragon Knight 5 Str 18*, Dex 12, Con 16*, Int 10, Wis 12, Cha 16 Fort +16, Ref +6, Will +8 AC 22, hp 89 Atk +16/+11 melee (2d6+7+2d6 vs. evil, greatsword), or +12/+7 ranged (1d8+4, longbow) Feats/Skills: Cleave, Iron Will, Mounted Combat, Negotiator, Power Attack, Weapon Focus (greatsword), Climb +4, Diplomacy +11, Jump +5, Knowledge (local) +5, Listen +3, Ride +8, Spot +3 SA: aura of good, detect evil, smite evil, divine grace, lay on hands (9pts/day), aura of courage, divine health, rally cry 3/day (+1 morale, +5 movement to allies within 60'), inspire courage 2/day (+2 morale bonus on charm/fear saves, +1 atk/damage, 5 rounds), fear 1/day (DC14), oath of wrath (+2 vs. single opponent) Equipment (49): +3 full plate (10), [i]Deliverance[/i], +1 holy greatsword (18), masterwork mighty (+4) longbow (1), quiver with 20 arrows, gauntlets of ogre power (4), +2 amulet of health (4), +3 cloak of resistance (9), 2 wands of cure light wounds (2) -48 28 point build: Selaht, Human Male Monk 12 Str 14, Dex 14, Con 16, Int 10, Wis 15, Cha 10 Fort +11, Ref +10, Will +10 AC 20, hp 93 Atk +12/+12/+12/+7 (2d6+2+1d6 fire) Feats/Skills: Deflect Arrows, Dodge, Improved Critical (unarmed), Improved Grapple, Improved Trip, Mobility, Spring Attack, Weapon Focus (unarmed) SA: improved evasion, Ki strike (lawful/magic), slow fall 60', purity of body, wholeness of body (heal 24hp/day), diamond body, abundant step (dimension door 1/day, CL6) Equipment (88k): burning fist tatoos (adds flaming burst property to unarmed attacks) (16), springing tiger/stalking tiger tatoos (cat's grace and bull's strength, each 3/day, CL3) (30), +4 amulet of natural armor (32) Qatarn, Human Male Fighter 8 Str 16, Dex 10, Con 16, Int 10, Wis 12, Cha 12 Fort +9, Ref +2, Will +3 AC 22 (chain, shield), hp 75 Atk +8/+3 melee (1d8+5, longsword) Feats/Skills: Athletic, Cleave, Diehard, Endurance, Improved Critical (longsword), Power Attack, Toughness, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +9, Intimidate +6, Jump +6, Ride +5, Swim +1 Equipment (7.2k): +2 half-plate armor (4), +1 longsword (2), +1 large steel shield (1), masterwork mighty (+3) longbow (1), quiver with 20 arrows 25 point build Aldos, Petronia, Human Fighter 5/Dragon Knight 1 Str 14, Dex 12, Con 14, Int 10, Wis 12, Cha 12 Fort +9, Ref +3, Will +5 AC 17, hp 49 Atk +10/+5 melee (1d10/1d8+4, weapon) Feats/Skills: Alertness, Iron Will, Mounted Combat, Negotiator, Power Attack, Weapon Focus, Weapon Specialization, Climb +5, Intimidate +3, Jump +5, Listen +7, Ride +3, Spot +7, Swim +4 Equipment (5.6k): +1 blacksteel breastplate (x), +1 weapon (Aldos: glaive, Petronia: adamantine battleaxe) (4), masterwork mighty (+2) shortbow w/20 +1 arrows (1), +1 cloak of resistance (1), small pack Zethas, Human Male Scout 6 Str 12, Dex 16, Con 14, Int 10, Wis 10, Cha 10 Fort +5, Ref +9, Will +2 AC 18, hp 46 Atk +6 melee (1d6+2 shortsword) or +8 ranged (1d6+1 shortbow) Feats/Skills: Alertness, Danger Sense, Dodge, Mobility, Point Blank Shot, Climb +9, Hide +11, Knowledge (nature) +9, Listen +11, Move Silently +11, Ride +11, Search +9, Spot +11, Survival +9 SA skirmish +2d6, +1 AC, uncanny dodge, trackless step, evasion, flawless stride Equipment (5.6k): +1 chain shirt (1.5), +1 shortsword (2), masterwork mighty (+1) shortbow (1), 40 arrows, small pack 20 point build Primus, Secundus, Tertius, Human Male Fighter 6 Str 14, Dex 12, Con 13, Int 10, Wis 10, Cha 10 Fort +6, Ref +3, Will +2 AC 20 (chainmail, shield, dex), hp 33 Atk +8 melee (1d8+2, longsword), +5 ranged (1d10, crossbow) Feats/Skills: Athletic, Cleave, Diehard, Endurance, Power Attack, Toughness, Weapon Focus (longsword), Weapon Specialization (longsword), Climb +9, Intimidate +3, Jump +3, Ride +5, Swim +1 Equipment (5.6k): +1 chainmail (1), +1 large shield (1), +1 longsword (2), masterwork heavy mace, heavy crossbow, 20 bolts (10 of which are empowered with a Greater Magic Weapon spell at caster level 13), small pack Next post: bad guys [/QUOTE]
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