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Story Hour
The Doomed Bastards: Reckoning (story complete)
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<blockquote data-quote="Lazybones" data-source="post: 3030030" data-attributes="member: 143"><p>Well, here we go again. </p><p></p><p>It’s been over a whole month since my <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=54029" target="_blank">last expedition</a> through the Story Hour forum ended, a trek that took the better part of three years to complete. Since then I’ve been tinkering with a few novels (one new, one I’d started in 2001), but neither has really fully satisfied <em>the itch</em>. </p><p></p><p>Heh, mostly I guess I’m just addicted to the reader feedback I got on my earlier tales. Over nine hundred mostly-positive posts from readers in the <em>Shackled City</em> thread blew my head up to a severely swollen level that was beginning to recede of late. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>So I just got the <em>Rappan Athuk Reloaded</em> boxed set in the mail a few days ago, and naturally as I read I started getting story ideas. I’d heard a lot about the Dungeon of Graves, naturally, and even read most of the first installment in a bookstore shortly after it came out (back then I had almost no money, so actually <em>buying</em> RPG products was a difficult proposition). Seventy-five dollars is still a lot of scratch for me, but when I saw that Amazon had the boxed set on sale for $47 (with free shipping to boot!), I went ahead and decided to get my hands on this classic. </p><p></p><p>Like my previous stories, this one is entirely fiction, although rooted in the D&D 3.5e rule system. If you are looking for a more conventional campaign write up, you should look elsewhere at the many excellent summaries posted in this forum. </p><p></p><p>The “set up” for this story borrows from one used in a classic module from back in the ol’ 1e days. I’m sure veterans of that era will recognize the source of the plot device I used. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> This mod is pretty much a big dungeon crawl, so I’m going to write it in a somewhat different style than I used for <em>Travels</em> and <em>Shackled City</em>. I don’t have a goal in mind (in fact, I’m still only a few levels into the module itself), so in a way I’ll be discovering what the dungeon has to offer as my characters do. I may end up skipping over a lot of stuff and focus on what I find most interesting, but most of what’s here should be quite familiar to fans of <em>RA</em>. </p><p></p><p>I’m not going to commit to an update schedule at this point, as I’ve got a vacation coming up and I’m not sure how quickly this story will start moving. If you like what you see here, let me know; reader feedback has always tended to motivate me to write more. </p><p></p><p>A Rogues’ Gallery thread will follow next week. I’ll post more about the character creation scheme I used there. </p><p></p><p>Thanks to all past readers for their support. I hope you enjoy the tale. </p><p></p><p>LB</p></blockquote><p></p>
[QUOTE="Lazybones, post: 3030030, member: 143"] Well, here we go again. It’s been over a whole month since my [url=http://enworld.cyberstreet.com/showthread.php?s=&threadid=54029]last expedition[/url] through the Story Hour forum ended, a trek that took the better part of three years to complete. Since then I’ve been tinkering with a few novels (one new, one I’d started in 2001), but neither has really fully satisfied [i]the itch[/i]. Heh, mostly I guess I’m just addicted to the reader feedback I got on my earlier tales. Over nine hundred mostly-positive posts from readers in the [i]Shackled City[/i] thread blew my head up to a severely swollen level that was beginning to recede of late. ;) So I just got the [i]Rappan Athuk Reloaded[/i] boxed set in the mail a few days ago, and naturally as I read I started getting story ideas. I’d heard a lot about the Dungeon of Graves, naturally, and even read most of the first installment in a bookstore shortly after it came out (back then I had almost no money, so actually [i]buying[/i] RPG products was a difficult proposition). Seventy-five dollars is still a lot of scratch for me, but when I saw that Amazon had the boxed set on sale for $47 (with free shipping to boot!), I went ahead and decided to get my hands on this classic. Like my previous stories, this one is entirely fiction, although rooted in the D&D 3.5e rule system. If you are looking for a more conventional campaign write up, you should look elsewhere at the many excellent summaries posted in this forum. The “set up” for this story borrows from one used in a classic module from back in the ol’ 1e days. I’m sure veterans of that era will recognize the source of the plot device I used. :) This mod is pretty much a big dungeon crawl, so I’m going to write it in a somewhat different style than I used for [i]Travels[/i] and [i]Shackled City[/i]. I don’t have a goal in mind (in fact, I’m still only a few levels into the module itself), so in a way I’ll be discovering what the dungeon has to offer as my characters do. I may end up skipping over a lot of stuff and focus on what I find most interesting, but most of what’s here should be quite familiar to fans of [i]RA[/i]. I’m not going to commit to an update schedule at this point, as I’ve got a vacation coming up and I’m not sure how quickly this story will start moving. If you like what you see here, let me know; reader feedback has always tended to motivate me to write more. A Rogues’ Gallery thread will follow next week. I’ll post more about the character creation scheme I used there. Thanks to all past readers for their support. I hope you enjoy the tale. LB [/QUOTE]
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