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Story Hour
The Doomed Bastards: Reckoning (story complete)
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<blockquote data-quote="Beregar" data-source="post: 3054594" data-attributes="member: 20776"><p>Poor Warlock guy, I was soon he was a goner. Reminds me of my first Warlock (and the only one) I have ever played. He died in our first session in a first battle because of the similar reason. I mean, c'mon, what are the chances that my character was the only one of five of us who was capable of attacking from range...</p><p></p><p>It's even more ironical that the battle where he died was supposed to be a pretext to the campaign - not a serious one. We were fighting a priest of Nerull that had cast a spell similar to spider climb and went up a pillar. Others couldn't reach him so my char was the only one who could hurt him. Of course that priest happened to possess a nifty spell called spiritual weapon and naturally spiritual weapon of Nerull's priest is scythe. For those who don't know, Scythe has crit modifier x4/20. Guess if the priest critted and if my char was the target?</p><p></p><p>By the way, I'm seriously starting to think that arcane casters don't pull their weight in fights when compared to melees. I mean, in above situations it was fighters and cleric doing all the job, also in shackled city arcane casters really didn't provide that much. Naturally this is fiction but I have noticed the same in DnD too. </p><p></p><p>Of course it is possible to build an effective wizard/sorcerer/warlock but it often takes multiple levels and really careful planning. Plus before you reach high levels, your resources are veeeery limited and once you are out of them (spells) you are pretty useless. </p><p></p><p>Now my next Warlock is gonna be carefully planned: spider walk, entropic warding and eldritch spear. Just walk on across the ceiling and blast everything within 250 ft range. Since it's not likely you will initially face a lot melee enemies that can fly, that's pretty safe. I also considered darkness, devil's sight and eldritch spear but I can't find a plausible rp reason to swap darkness and devil's sight later on out for invisibility and see the unseen. Later on the plan involves chilling tentacles and walk unseen (swapped out for retributive invisibility).</p><p></p><p>Oh ya and this seems like a beginning for a great story. I'll be following the warlock guy with interest to see how well he fares. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Beregar, post: 3054594, member: 20776"] Poor Warlock guy, I was soon he was a goner. Reminds me of my first Warlock (and the only one) I have ever played. He died in our first session in a first battle because of the similar reason. I mean, c'mon, what are the chances that my character was the only one of five of us who was capable of attacking from range... It's even more ironical that the battle where he died was supposed to be a pretext to the campaign - not a serious one. We were fighting a priest of Nerull that had cast a spell similar to spider climb and went up a pillar. Others couldn't reach him so my char was the only one who could hurt him. Of course that priest happened to possess a nifty spell called spiritual weapon and naturally spiritual weapon of Nerull's priest is scythe. For those who don't know, Scythe has crit modifier x4/20. Guess if the priest critted and if my char was the target? By the way, I'm seriously starting to think that arcane casters don't pull their weight in fights when compared to melees. I mean, in above situations it was fighters and cleric doing all the job, also in shackled city arcane casters really didn't provide that much. Naturally this is fiction but I have noticed the same in DnD too. Of course it is possible to build an effective wizard/sorcerer/warlock but it often takes multiple levels and really careful planning. Plus before you reach high levels, your resources are veeeery limited and once you are out of them (spells) you are pretty useless. Now my next Warlock is gonna be carefully planned: spider walk, entropic warding and eldritch spear. Just walk on across the ceiling and blast everything within 250 ft range. Since it's not likely you will initially face a lot melee enemies that can fly, that's pretty safe. I also considered darkness, devil's sight and eldritch spear but I can't find a plausible rp reason to swap darkness and devil's sight later on out for invisibility and see the unseen. Later on the plan involves chilling tentacles and walk unseen (swapped out for retributive invisibility). Oh ya and this seems like a beginning for a great story. I'll be following the warlock guy with interest to see how well he fares. :) [/QUOTE]
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