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The Double-Edged Sword: Is The New D&D Edition a Cash Grab in Disguise?
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<blockquote data-quote="Quickleaf" data-source="post: 9301425" data-attributes="member: 20323"><p>Yep. That is the start of a good question. “Concrete rules” also isn’t a monolith - there are lots of ways you can go with exploration, and the OSR logistics/procedures is just one possibility amidst a sea of possibilities.</p><p></p><p>I do agree with Shawn Merwin that the test of a good robust game system is not how it handles in the hands of a phenomenal GM playing with great players, but rather how it handles with a mediocre or learning GM with average to irksome players. Generally, “hands-off”/rules-light are great for that first category of great GM/players, but don’t handle so well for mediocre GM/players.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9301425, member: 20323"] Yep. That is the start of a good question. “Concrete rules” also isn’t a monolith - there are lots of ways you can go with exploration, and the OSR logistics/procedures is just one possibility amidst a sea of possibilities. I do agree with Shawn Merwin that the test of a good robust game system is not how it handles in the hands of a phenomenal GM playing with great players, but rather how it handles with a mediocre or learning GM with average to irksome players. Generally, “hands-off”/rules-light are great for that first category of great GM/players, but don’t handle so well for mediocre GM/players. [/QUOTE]
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Community
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The Double-Edged Sword: Is The New D&D Edition a Cash Grab in Disguise?
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