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General Tabletop Discussion
*Pathfinder & Starfinder
The double standard for magical and mundane abilities
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<blockquote data-quote="Branduil" data-source="post: 6351680" data-attributes="member: 11617"><p>This is something that's been bothering me in the discussion about the halfling sniper, and I think it deserves its own discussion. </p><p></p><p>I personally feel like the rules for hiding in 5th edition are fairly clear; if the enemy can't see you, you can use the Hide action. Some special abilities, like the halfling's Naturally Stealthy, allow for exceptions to this general rule. So far, so clear, right?</p><p></p><p>However, because Hide is not a supernatural ability, it becomes subject to the dreaded <em>unwritten verisimilitude rules</em>. Rules which seem clear per the RAW are now subject to whatever the group decides is believable for heroic characters in a world full of dragons and wizards to accomplish.</p><p></p><p>Certainly, it's an understandable tendency. However, it often has the unintentional side effect of neutering martial characters in comparison to spellcasters. No one ever forces the wizard to come up with a new situation where he's allowed to cast his Magic Missile spell he has prepared. No one ever forces the cleric to come up with a believable explanation for why he can cast cure wounds a second time during an encounter.</p><p></p><p>What can be done to counter the tendency for mundane skills to be overshadowed by always-works magic? Is the only solution to say "all skills are magical so characters trained in them can do them whenever the skill says they can"?</p></blockquote><p></p>
[QUOTE="Branduil, post: 6351680, member: 11617"] This is something that's been bothering me in the discussion about the halfling sniper, and I think it deserves its own discussion. I personally feel like the rules for hiding in 5th edition are fairly clear; if the enemy can't see you, you can use the Hide action. Some special abilities, like the halfling's Naturally Stealthy, allow for exceptions to this general rule. So far, so clear, right? However, because Hide is not a supernatural ability, it becomes subject to the dreaded [I]unwritten verisimilitude rules[/I]. Rules which seem clear per the RAW are now subject to whatever the group decides is believable for heroic characters in a world full of dragons and wizards to accomplish. Certainly, it's an understandable tendency. However, it often has the unintentional side effect of neutering martial characters in comparison to spellcasters. No one ever forces the wizard to come up with a new situation where he's allowed to cast his Magic Missile spell he has prepared. No one ever forces the cleric to come up with a believable explanation for why he can cast cure wounds a second time during an encounter. What can be done to counter the tendency for mundane skills to be overshadowed by always-works magic? Is the only solution to say "all skills are magical so characters trained in them can do them whenever the skill says they can"? [/QUOTE]
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The double standard for magical and mundane abilities
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