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General Tabletop Discussion
*Pathfinder & Starfinder
The double standard for magical and mundane abilities
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<blockquote data-quote="Tony Vargas" data-source="post: 6351878" data-attributes="member: 996"><p>This is one of those issues that is so endemic, entrenched, and unquestionable that it's darn near futile to even talk about it. Yes, D&D has a long, long history of casters being superior to non-casters, and, yes, the fans it hasn't driven away in those decades are not only mostly fine with that, but there's a sub-set of them who are violently opposed to doing anything about it.</p><p></p><p>...</p><p></p><p> </p><p></p><p> No. The /power/ of magic is nominally balanced by limited use, when there is more need for that power than there is magic. </p><p></p><p>For instance, if a party faces 4 encounters for a total of 12 rounds of combat, and the wizard has 20 combat spells, the limited use is meaningless. If he has only 2 spells, it's very meaningful.</p><p></p><p>In practice, the limitation only holds up in a narrow range of play. You have to top out at fewer 'daily' resources than you have encounters/day for it to remain really meaningful. For a game expecting 4-5 encounters/day, that'd mean no more than 3-4 slots - at /any/ level. But,for a game with 8 and more encounters, that'd be /too/ limited. </p><p></p><p> Except in the thread that prompted the OP. The halfling rogue is /supposed/ to be able to hide any time circumstances allow, but when that actually becomes every round (when 'unlimited use' becomes a practical reality), it's somehow unrealistic.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6351878, member: 996"] This is one of those issues that is so endemic, entrenched, and unquestionable that it's darn near futile to even talk about it. Yes, D&D has a long, long history of casters being superior to non-casters, and, yes, the fans it hasn't driven away in those decades are not only mostly fine with that, but there's a sub-set of them who are violently opposed to doing anything about it. ... No. The /power/ of magic is nominally balanced by limited use, when there is more need for that power than there is magic. For instance, if a party faces 4 encounters for a total of 12 rounds of combat, and the wizard has 20 combat spells, the limited use is meaningless. If he has only 2 spells, it's very meaningful. In practice, the limitation only holds up in a narrow range of play. You have to top out at fewer 'daily' resources than you have encounters/day for it to remain really meaningful. For a game expecting 4-5 encounters/day, that'd mean no more than 3-4 slots - at /any/ level. But,for a game with 8 and more encounters, that'd be /too/ limited. Except in the thread that prompted the OP. The halfling rogue is /supposed/ to be able to hide any time circumstances allow, but when that actually becomes every round (when 'unlimited use' becomes a practical reality), it's somehow unrealistic. [/QUOTE]
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The double standard for magical and mundane abilities
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