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*Pathfinder & Starfinder
The double standard for magical and mundane abilities
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<blockquote data-quote="Minigiant" data-source="post: 6353592" data-attributes="member: 63508"><p>But many parts of D&D magic is unexplained. The usually comes with magic but D&D's magic is <strong>very vague</strong> even for magic systems.</p><p></p><p>D&D explains what is done to prepare a spell and the basic of how it they are cast but many spells don't even go more than the very basics of effect.</p><p></p><p>When you cast fly, you fly. There is no explanation how you control the flight. Nor how the nine you even go airborne. You don't spout wings because enemies can't attack the wings. Don't that you can even attack body parts.</p><p></p><p>You just fly.</p><p></p><p>When a fighter jumps up to a ledge, he rolls a check. In 3e you at least got a take 10 (no pressure) or take 20 (try until you succeed, assume at least 1 fail.). But this is explained by the fighter moving his legs and arms to reach high and leap with enough force to beat gravity and meet a height.</p><p></p><p>When a mage casts levitate to float up to a ledge, he floats up. But what else happens?</p><p></p><p></p><p>For example, there was a big argument on the WOTC forums a few months ago about what happens if you shoot a fireball at a target who is underwater? </p><p></p><p>Does the fireball explode on hitting the surface of the water due to the change in pressure? Does the bead go throught the water and ignore the surface pressure? Does the bead suffer from friction change from being underwater and have the range halved? Does the explosion have normal area or fireor a reduced one due to the water? Does it explode at all? Does it explode as steam or fire? Do affected targets get bonuses to their saves or penalties? Do they get resistance?</p><p></p><p>No one knows and there were a million opinions. Because no one knows how fireball the spell actually works or what it actually does.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6353592, member: 63508"] But many parts of D&D magic is unexplained. The usually comes with magic but D&D's magic is [B]very vague[/B] even for magic systems. D&D explains what is done to prepare a spell and the basic of how it they are cast but many spells don't even go more than the very basics of effect. When you cast fly, you fly. There is no explanation how you control the flight. Nor how the nine you even go airborne. You don't spout wings because enemies can't attack the wings. Don't that you can even attack body parts. You just fly. When a fighter jumps up to a ledge, he rolls a check. In 3e you at least got a take 10 (no pressure) or take 20 (try until you succeed, assume at least 1 fail.). But this is explained by the fighter moving his legs and arms to reach high and leap with enough force to beat gravity and meet a height. When a mage casts levitate to float up to a ledge, he floats up. But what else happens? For example, there was a big argument on the WOTC forums a few months ago about what happens if you shoot a fireball at a target who is underwater? Does the fireball explode on hitting the surface of the water due to the change in pressure? Does the bead go throught the water and ignore the surface pressure? Does the bead suffer from friction change from being underwater and have the range halved? Does the explosion have normal area or fireor a reduced one due to the water? Does it explode at all? Does it explode as steam or fire? Do affected targets get bonuses to their saves or penalties? Do they get resistance? No one knows and there were a million opinions. Because no one knows how fireball the spell actually works or what it actually does. [/QUOTE]
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The double standard for magical and mundane abilities
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