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The Dragon's Hoard Arcane Game OOC / Ask questions
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<blockquote data-quote="Ivellious" data-source="post: 3265559" data-attributes="member: 47501"><p>Here is my character, I've not done background and equipment just yet, but will put that up at sometime soon. If there is something about my character you don't like (mostly likely the traits, flaws and extra feats, but you did say use the books so I did) I've no problems with fixing it</p><p></p><p>Character Stats:[sblock]</p><p>Thamior Amastacia</p><p>Male Elf Warmage 5</p><p>Chaotic Good</p><p>hp 29 </p><p></p><p>Strength 13 (+1) [+4 belt of giant strength] 17 (+3)</p><p>Dexterity 13 (+1) [+2 Gloves of Dexterity] 15 (+2)</p><p>Constitution 12 (+1) </p><p>Intelligence 16 (+3) [+2 Headband of Intellect] 18 (+4)</p><p>Wisdom 10 (+0) </p><p>Charisma 15 (+2) [+2 Cloak of Charisma] 17 (+3)</p><p> Size: Medium </p><p> </p><p> Speed: 30 feet </p><p></p><p>Armor Class: 18 = 10 +2 [dexterity] + 6 [ +1 Elven Chain] +2 [Ring of Protection] </p><p>Armor: +1 Elven Chain +6 [+5 Armor Bouns +1 Magical] +4 [Max Dex Bouns] -1 [Armor Check Pentalties] 30ft Speed 20lbs</p><p>Touch AC: 12</p><p>Flat-footed: 16</p><p>Initiative modifier: +2 = +2 [dexterity] </p><p>Saves:</p><p>Fortitude save: +2 = 1 [base] +1 [constitution] </p><p>Reflex save: +4 = 1 [base] +1 [dexterity] +2 [Gloves of Dextrity] </p><p>Will save: +4 = 4 [base]</p><p>Attacks </p><p>Attack (Wounding Longsword): +6 = 2 [base] +3 [strength] +1 [Weapon Foucs] </p><p>Attack (Touch): +5 = 2 [base] +3 [strength] </p><p>Grapple check: +3 = 2 [base] +1 [strength] </p><p>Damage:</p><p>Wounding Longsword 1d6+3 [strength] 19-20/x2 - Slashing</p><p></p><p>Light load: 50 lb. or less</p><p>Medium load: 51-100 lb.</p><p>Heavy load: 101-150 lb.</p><p>Lift over head: 150 lb.</p><p>Lift off ground: 300 lb.</p><p>Push or drag: 750 lb.</p><p> </p><p>Languages: Common Draconic Elven Gnome Sylvan </p><p></p><p>Feats:</p><p>Combat Casting </p><p>Weapon Focus (longsword) </p><p></p><p>Appraise Int 4 = +4 [mod] </p><p>Balance Dex* 8 = +2 [mod]+4 [rank]+2 [tumble] -1 [Armor Check] </p><p>Bluff Cha 3 = +3 [mod] </p><p>Climb Str* 2 = +3 [mod] -1 [Armor Check] </p><p>Concentration Con 9 = +1 [mod]+8 [rank] </p><p>Diplomacy Cha 11 = +3 +8 </p><p>Disguise Cha 3 = +3 [mod] </p><p>Escape Artist Dex* 1 = +2 [mod] -1 [Armor Check] </p><p>Forgery Int 4 = +4 [mod] </p><p>Gather Information Cha 3 = +3 [mod] </p><p>Heal Wis 0 = +0 [mod] </p><p>Hide Dex* 1 = +2 [mod] -1 [Armor Check] </p><p>Intimidate Cha 3 = +3 [mod] </p><p>Jump Str* 7 = +3 [mod] +2 [tumble] +3 [speed 30] -1 [Armor Check] </p><p>Knowledge (arcana) Int 9 = +4 [mod]+5 [rank] </p><p>Listen Wis 2 = +0 +2 [elf] </p><p>Move Silently Dex* 1 = +2 [mod] -1 [Armor Check] </p><p>Perform (sing) Cha 5 = +3 [mod]+2 [rank] </p><p>Perform (dance) Cha 5 = +3 [mod]+2 [rank] </p><p>Ride Dex 2 = +2 [mod] </p><p>Search Int 6 = +4 [mod] +2 [elf] </p><p>Sense Motive Wis 0 = +0 [mod] </p><p>Spot Wis 2 = +0 [mod] +2 [elf] </p><p>Survival Wis 0 = +0 [mod] </p><p>Swim Str** -5 = +3 [mod] -8 [Check Penalty]</p><p>Tumble Dex* 6 = +2 [mod] +5 [rank] -1 [Armor Check]</p><p>Use Rope Dex 2 = +2 [mod] </p><p></p><p>* = check penalty for wearing armor</p><p>**= check penalty for every 5 pounds</p><p></p><p>Zero-level Warmage spells: 6 per day</p><p></p><p>First-level Warmage spells: 7 (6+1) per day</p><p></p><p>Second-level Warmage spells: 5 (4+1) per day</p><p></p><p></p><p></p><p></p><p>Elf:</p><p>+2 dexterity / -2 constitution (already included)</p><p></p><p>Immune to magical sleep</p><p></p><p>+2 racial bonus to saves vs. enchantments</p><p></p><p>Low-light vision</p><p></p><p>Proficient with longsword, rapier, longbow && shortbow</p><p></p><p>+2 racial bonus on listen, search, and spot checks</p><p></p><p>Notice secret doors</p><p></p><p>Warmage:</p><p>Core class from "Complete Arcane"</p><p></p><p>Sorcerer-like, with limited spell choice focused on military applications</p><p></p><p>A warmage has access to all spells on the warmage lists</p><p></p><p>Add intelligence bonus to all spell hit point damage ("warmage edge")</p><p></p><p>At levels 3, 6, 11, and 16, add an evocation spell to the repertoire</p><p>3rd lvl Darkness</p><p>At level 7, gains Sudden Empower feat</p><p></p><p>At level 10, gains Sudden Enlarge feat</p><p></p><p>At level 15, gains Sudden Widen feat</p><p></p><p>At level 20, gains Sudden Maximize feat</p><p></p><p>May wear light armor; at level 8, medium armor</p><p></p><p>May bring a light shield</p><p>[/sblock]</p><p></p><p>Background:[sblock]</p><p>Thamior has been alone ever since he could remember. One day he awoke in a field, remembering nothing, not even his name. Thamior thought hard long and hard trying to remember who he was, and what he was doing, but he couldn't remember anything. He then named himself, Thamior Amastacia was what he named himself. That was a year ago, and over time he had began relearning things that he used to do outta of necessity. For reasons unknown to himself, Thamior had always hated goblins ever since he awoke. Any chance he had he would hunt them down and slay them. </p><p>[/sblock]</p><p></p><p>Aprerance:[sblock]</p><p>Height: 5' 7" </p><p>Weight: 85 lb </p><p>Skin: Pale </p><p>Eyes: Green </p><p>Hair: Dark Brown; Straight; Beardless</p><p>[/sblock]</p><p></p><p>Equipment:[sblock]</p><p>Wounding Longsword 4lbs</p><p>Ring of Protection +2</p><p>Cloak of Charisma +2</p><p>Headband of Intellect +2</p><p>Belt of Giant Strenght +4</p><p>+1 Elven Chain 20lbs</p><p>Gloves of Dexterity +2</p><p>Backpack 2lbs</p><p>Bedroll 5lbs</p><p>Flint and steel</p><p>Belt Pouch 1/2lbs</p><p>Sack 1/2lbs</p><p>Silk Rope (50ft) 5lbs</p><p>Waterskin 4lbs</p><p>Whetstone 1lbs</p><p>1 Cure Modrate Wounds Potion</p><p>4 Cure Light Wounds Potions</p><p>-----------------------------</p><p>Total Weight Carried 42lbs</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Ivellious, post: 3265559, member: 47501"] Here is my character, I've not done background and equipment just yet, but will put that up at sometime soon. If there is something about my character you don't like (mostly likely the traits, flaws and extra feats, but you did say use the books so I did) I've no problems with fixing it Character Stats:[sblock] Thamior Amastacia Male Elf Warmage 5 Chaotic Good hp 29 Strength 13 (+1) [+4 belt of giant strength] 17 (+3) Dexterity 13 (+1) [+2 Gloves of Dexterity] 15 (+2) Constitution 12 (+1) Intelligence 16 (+3) [+2 Headband of Intellect] 18 (+4) Wisdom 10 (+0) Charisma 15 (+2) [+2 Cloak of Charisma] 17 (+3) Size: Medium Speed: 30 feet Armor Class: 18 = 10 +2 [dexterity] + 6 [ +1 Elven Chain] +2 [Ring of Protection] Armor: +1 Elven Chain +6 [+5 Armor Bouns +1 Magical] +4 [Max Dex Bouns] -1 [Armor Check Pentalties] 30ft Speed 20lbs Touch AC: 12 Flat-footed: 16 Initiative modifier: +2 = +2 [dexterity] Saves: Fortitude save: +2 = 1 [base] +1 [constitution] Reflex save: +4 = 1 [base] +1 [dexterity] +2 [Gloves of Dextrity] Will save: +4 = 4 [base] Attacks Attack (Wounding Longsword): +6 = 2 [base] +3 [strength] +1 [Weapon Foucs] Attack (Touch): +5 = 2 [base] +3 [strength] Grapple check: +3 = 2 [base] +1 [strength] Damage: Wounding Longsword 1d6+3 [strength] 19-20/x2 - Slashing Light load: 50 lb. or less Medium load: 51-100 lb. Heavy load: 101-150 lb. Lift over head: 150 lb. Lift off ground: 300 lb. Push or drag: 750 lb. Languages: Common Draconic Elven Gnome Sylvan Feats: Combat Casting Weapon Focus (longsword) Appraise Int 4 = +4 [mod] Balance Dex* 8 = +2 [mod]+4 [rank]+2 [tumble] -1 [Armor Check] Bluff Cha 3 = +3 [mod] Climb Str* 2 = +3 [mod] -1 [Armor Check] Concentration Con 9 = +1 [mod]+8 [rank] Diplomacy Cha 11 = +3 +8 Disguise Cha 3 = +3 [mod] Escape Artist Dex* 1 = +2 [mod] -1 [Armor Check] Forgery Int 4 = +4 [mod] Gather Information Cha 3 = +3 [mod] Heal Wis 0 = +0 [mod] Hide Dex* 1 = +2 [mod] -1 [Armor Check] Intimidate Cha 3 = +3 [mod] Jump Str* 7 = +3 [mod] +2 [tumble] +3 [speed 30] -1 [Armor Check] Knowledge (arcana) Int 9 = +4 [mod]+5 [rank] Listen Wis 2 = +0 +2 [elf] Move Silently Dex* 1 = +2 [mod] -1 [Armor Check] Perform (sing) Cha 5 = +3 [mod]+2 [rank] Perform (dance) Cha 5 = +3 [mod]+2 [rank] Ride Dex 2 = +2 [mod] Search Int 6 = +4 [mod] +2 [elf] Sense Motive Wis 0 = +0 [mod] Spot Wis 2 = +0 [mod] +2 [elf] Survival Wis 0 = +0 [mod] Swim Str** -5 = +3 [mod] -8 [Check Penalty] Tumble Dex* 6 = +2 [mod] +5 [rank] -1 [Armor Check] Use Rope Dex 2 = +2 [mod] * = check penalty for wearing armor **= check penalty for every 5 pounds Zero-level Warmage spells: 6 per day First-level Warmage spells: 7 (6+1) per day Second-level Warmage spells: 5 (4+1) per day Elf: +2 dexterity / -2 constitution (already included) Immune to magical sleep +2 racial bonus to saves vs. enchantments Low-light vision Proficient with longsword, rapier, longbow && shortbow +2 racial bonus on listen, search, and spot checks Notice secret doors Warmage: Core class from "Complete Arcane" Sorcerer-like, with limited spell choice focused on military applications A warmage has access to all spells on the warmage lists Add intelligence bonus to all spell hit point damage ("warmage edge") At levels 3, 6, 11, and 16, add an evocation spell to the repertoire 3rd lvl Darkness At level 7, gains Sudden Empower feat At level 10, gains Sudden Enlarge feat At level 15, gains Sudden Widen feat At level 20, gains Sudden Maximize feat May wear light armor; at level 8, medium armor May bring a light shield [/sblock] Background:[sblock] Thamior has been alone ever since he could remember. One day he awoke in a field, remembering nothing, not even his name. Thamior thought hard long and hard trying to remember who he was, and what he was doing, but he couldn't remember anything. He then named himself, Thamior Amastacia was what he named himself. That was a year ago, and over time he had began relearning things that he used to do outta of necessity. For reasons unknown to himself, Thamior had always hated goblins ever since he awoke. Any chance he had he would hunt them down and slay them. [/sblock] Aprerance:[sblock] Height: 5' 7" Weight: 85 lb Skin: Pale Eyes: Green Hair: Dark Brown; Straight; Beardless [/sblock] Equipment:[sblock] Wounding Longsword 4lbs Ring of Protection +2 Cloak of Charisma +2 Headband of Intellect +2 Belt of Giant Strenght +4 +1 Elven Chain 20lbs Gloves of Dexterity +2 Backpack 2lbs Bedroll 5lbs Flint and steel Belt Pouch 1/2lbs Sack 1/2lbs Silk Rope (50ft) 5lbs Waterskin 4lbs Whetstone 1lbs 1 Cure Modrate Wounds Potion 4 Cure Light Wounds Potions ----------------------------- Total Weight Carried 42lbs [/sblock] [/QUOTE]
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