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The dreaded NPC
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<blockquote data-quote="mlund" data-source="post: 6040473" data-attributes="member: 50304"><p>Well, the DM in the game I currently play knows better than that. </p><p></p><p>The Blades of Bar-Aleem make it very clear when someone is not invited to the party and if she tried to intrude again she'd wind up in a shallow grave with no questions asked. One of the perks of being hardened mercenaries a heart of brass is that when someone makes themselves to be an obvious nuisance the natural reaction is to give them a helping of abuse and a swift kick.</p><p></p><p>If someone is stupid enough to ignore being told off and then follow you around to the middle of nowhere while being less-than-subtle about being a potential existential threat - well that's what a shallow grave is for.</p><p></p><p>I mean, jeez. We were rescuing someone's kid from slavers the other day and he insisted on taking his lady-love out of the pits too and then he started running into combat to defend her and we just cut that off at the legs. Knocked him out so he couldn't get in any trouble. (Actually, I think we had to do that like 3 separate occasions. Thankfully the effects of cumulative concussions probably won't crop up for another 20 years or so ...)</p><p></p><p>When he came around we made it clear that he was our mission objective and the girl's salvation rested entirely on his behavior not being a detriment to our mission. I think we also may have implied that the Wizard had concocted some sort of enchantment that would cause her to die by spontaneous human combustion if they tried to run off together ...</p><p></p><p>What? We're extremely dangerous individuals capable of superhuman feats of might and magic - no one to be trifled with. He was a functional minion - every time he got hit he went down to dying and needed to be rescued. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>But that's in-game handling of troublesome NPC barnacles.</p><p></p><p>It kind of sounds like your DM's got a railroad all lined up here. If you don't like it I suggest a direct-yet-diplomatic, "Dude, not interested," from you guys as players.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6040473, member: 50304"] Well, the DM in the game I currently play knows better than that. The Blades of Bar-Aleem make it very clear when someone is not invited to the party and if she tried to intrude again she'd wind up in a shallow grave with no questions asked. One of the perks of being hardened mercenaries a heart of brass is that when someone makes themselves to be an obvious nuisance the natural reaction is to give them a helping of abuse and a swift kick. If someone is stupid enough to ignore being told off and then follow you around to the middle of nowhere while being less-than-subtle about being a potential existential threat - well that's what a shallow grave is for. I mean, jeez. We were rescuing someone's kid from slavers the other day and he insisted on taking his lady-love out of the pits too and then he started running into combat to defend her and we just cut that off at the legs. Knocked him out so he couldn't get in any trouble. (Actually, I think we had to do that like 3 separate occasions. Thankfully the effects of cumulative concussions probably won't crop up for another 20 years or so ...) When he came around we made it clear that he was our mission objective and the girl's salvation rested entirely on his behavior not being a detriment to our mission. I think we also may have implied that the Wizard had concocted some sort of enchantment that would cause her to die by spontaneous human combustion if they tried to run off together ... What? We're extremely dangerous individuals capable of superhuman feats of might and magic - no one to be trifled with. He was a functional minion - every time he got hit he went down to dying and needed to be rescued. :P But that's in-game handling of troublesome NPC barnacles. It kind of sounds like your DM's got a railroad all lined up here. If you don't like it I suggest a direct-yet-diplomatic, "Dude, not interested," from you guys as players. - Marty Lund [/QUOTE]
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