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The dreaded NPC
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<blockquote data-quote="Lanefan" data-source="post: 6040714" data-attributes="member: 29398"><p>It's strange to me that this is such a big deal. In my games, if I want to lob in a specific NPC all I have to do is wait till the party goes recruiting for new characters to replace those who have died/retired/left for whatever reason. The players bring in their new PCs and I throw in an NPC if needed. Sometimes the NPCs are benign, other times not so much... >cackle<</p><p></p><p>Best story here comes from a game I played in: we didn't have a Cleric so we recruited an NPC from a town we were passing through. That night we got ambushed and the new recruit died. Next day we went back to the same town - "That one died. Can we have another one?" - and got run out on a rail!</p><p></p><p>Lan-"that was the first of many towns we got banned from on that trip, if memory serves"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6040714, member: 29398"] It's strange to me that this is such a big deal. In my games, if I want to lob in a specific NPC all I have to do is wait till the party goes recruiting for new characters to replace those who have died/retired/left for whatever reason. The players bring in their new PCs and I throw in an NPC if needed. Sometimes the NPCs are benign, other times not so much... >cackle< Best story here comes from a game I played in: we didn't have a Cleric so we recruited an NPC from a town we were passing through. That night we got ambushed and the new recruit died. Next day we went back to the same town - "That one died. Can we have another one?" - and got run out on a rail! Lan-"that was the first of many towns we got banned from on that trip, if memory serves"-efan [/QUOTE]
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