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General Tabletop Discussion
*Pathfinder & Starfinder
The Drunken Master Prestige class
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<blockquote data-quote="Xanaqui" data-source="post: 4393686" data-attributes="member: 56394"><p>Personally, I'd rule that the indestructibility of an artifact supersedes the Drunken Master breakage rule, but I agree that there's a conflict, and by RAW, you could destroy <em><em>adamantine</em> </em>or diamond items in this matter.</p><p></p><p>The 3.0 version is pretty powerful- you just have to take it from Rogue instead of Monk, and stay drunk. Heck, if you just dip into it for 1 level, it rocks.</p><p></p><p>The main problems with the 3.5 version are that you pretty much have to have at least 1 level of Monk, and that consuming alcohol takes real time (since the duration is short).</p><p></p><p>While Kmart Kommando is correct that there is no explicit revocation of the improvised non-prof. penalty, I'd think that it's implied, and that removing that penalty is hardly unbalancing - it's still a pretty weak class; in many games it would still be weaker than straight Monk. Improvised weapons simply is not as powerful as a good magic weapon at high levels, and while your Ref and Fort saves are helped, your AC and Will saves sink, particuarly when you do get drunk. You end up relying on being able to drink up just before combat for your power, which isn't reliable in most campaigns.</p></blockquote><p></p>
[QUOTE="Xanaqui, post: 4393686, member: 56394"] Personally, I'd rule that the indestructibility of an artifact supersedes the Drunken Master breakage rule, but I agree that there's a conflict, and by RAW, you could destroy [I][I]adamantine[/I] [/I]or diamond items in this matter. The 3.0 version is pretty powerful- you just have to take it from Rogue instead of Monk, and stay drunk. Heck, if you just dip into it for 1 level, it rocks. The main problems with the 3.5 version are that you pretty much have to have at least 1 level of Monk, and that consuming alcohol takes real time (since the duration is short). While Kmart Kommando is correct that there is no explicit revocation of the improvised non-prof. penalty, I'd think that it's implied, and that removing that penalty is hardly unbalancing - it's still a pretty weak class; in many games it would still be weaker than straight Monk. Improvised weapons simply is not as powerful as a good magic weapon at high levels, and while your Ref and Fort saves are helped, your AC and Will saves sink, particuarly when you do get drunk. You end up relying on being able to drink up just before combat for your power, which isn't reliable in most campaigns. [/QUOTE]
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