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The Dual Class (ver. 2)
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<blockquote data-quote="Exen Trik" data-source="post: 4201516" data-attributes="member: 34942"><p>This is just a simple attempt to create a more 50/50 even split form of multiclassing, without creating some kind of complicated alternate multiclassing system to do so. This is actually a single class, that just combines features of two others. Of course we don't have all the information on the classes yet so there might yet be complications, and I might have missed something important besides, but as is it seems to work.</p><p></p><p>Let me know what you think! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p><strong>The Dual Class</strong></p><p><em>"I've broken the mold, and now I've broken you."</em></p><p></p><p><u>Stats</u></p><p></p><p>Role: Any or Hybrid</p><p>Power Source: Any or Hybrid</p><p></p><p>Hit Points at 1st level: Use the lesser value from either component class</p><p>Hit points per level: Use the lesser value from either component class</p><p>Healing surges: Use the lesser value from either component class</p><p>Defense Bonus: Choose one of the defenses from either component class</p><p></p><p>Weapons: All types provided by both component classes</p><p>Armor: All types provided by both component classes</p><p>Trained Skills: The two skills granted by Walk Two Paths, plus three others. These can be chosen from the skill list of either component class.</p><p></p><p></p><p><strong>Class Features</strong></p><p></p><p><u>Walk Two Paths</u></p><p>A dual class character gains the benefit of any two different multiclass feats, even if the character does not meet the prerequisites. This does not prevent him from taking a multiclass feat normally, but it cannot be either of the same versions provided by this ability</p><p></p><p><u>Superior Dabbler</u></p><p>For the abilities granted by the feat benefits of Walk Two Paths, the dual classed character grains additional uses. For any power or class feature provided once per encounter, the dual classed character can use it twice per encounter. For granted daily abilities, they similarly become usable twice per day, but no more than once per encounter.</p><p></p><p><u>Hybrid Technique</u></p><p>You may choose one build option from each component class, such as the Rangers fighting styles or Rogue Tactics, and gain the full benefit of each.</p><p></p><p></p><p><strong>Powers</strong></p><p></p><p><u>At-Will</u></p><p>Choose one at-will power from each component class</p><p></p><p><u>Encounter, Daily and Utility</u></p><p>These powers may be freely chosen from either component class power list.</p><p></p><p></p><p></p><p><em>Edit: Updated to version 2, numerous changes</em></p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4201516, member: 34942"] This is just a simple attempt to create a more 50/50 even split form of multiclassing, without creating some kind of complicated alternate multiclassing system to do so. This is actually a single class, that just combines features of two others. Of course we don't have all the information on the classes yet so there might yet be complications, and I might have missed something important besides, but as is it seems to work. Let me know what you think! :) [B]The Dual Class[/B] [i]"I've broken the mold, and now I've broken you."[/i] [U]Stats[/U] Role: Any or Hybrid Power Source: Any or Hybrid Hit Points at 1st level: Use the lesser value from either component class Hit points per level: Use the lesser value from either component class Healing surges: Use the lesser value from either component class Defense Bonus: Choose one of the defenses from either component class Weapons: All types provided by both component classes Armor: All types provided by both component classes Trained Skills: The two skills granted by Walk Two Paths, plus three others. These can be chosen from the skill list of either component class. [B]Class Features[/B] [U]Walk Two Paths[/U] A dual class character gains the benefit of any two different multiclass feats, even if the character does not meet the prerequisites. This does not prevent him from taking a multiclass feat normally, but it cannot be either of the same versions provided by this ability [U]Superior Dabbler[/U] For the abilities granted by the feat benefits of Walk Two Paths, the dual classed character grains additional uses. For any power or class feature provided once per encounter, the dual classed character can use it twice per encounter. For granted daily abilities, they similarly become usable twice per day, but no more than once per encounter. [U]Hybrid Technique[/U] You may choose one build option from each component class, such as the Rangers fighting styles or Rogue Tactics, and gain the full benefit of each. [B]Powers[/B] [u]At-Will[/U] Choose one at-will power from each component class [u]Encounter, Daily and Utility[/u] These powers may be freely chosen from either component class power list. [I]Edit: Updated to version 2, numerous changes[/I] [/QUOTE]
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