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*Pathfinder & Starfinder
The Dual Class (ver. 2)
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<blockquote data-quote="katahn" data-source="post: 4201554" data-attributes="member: 65004"><p>Interesting, and yes a definite gestalt... but I have a question. Why bother with special rules for a combined class and document it as such? Just make a gestalting rules if desired.</p><p></p><p>4e Gestalt</p><p></p><p>Choose any two classes and combine them into a single class for advancement purposes. All starting values use the "best of" approach for each class, so a gestalt character gets the best starting hit points, best number of healing surges, best health advancement, and so on.</p><p></p><p>Class features of each class are fully available to the gestalt character, and build options for each class should be selected with any common features retained on a "best of" approach as above.</p><p></p><p>The gestalt has +1 number of abilities available of each type per level (so +1 number of at-will, +1 number of encounter, and so on). All abilities are fully selectable from either class. (Not getting double-powers because class powers feel like they are already quite powerful, and more powers produce more total power than a straight linear relationship).</p><p></p><p>Feats that have a class prerequisite are available if either of the gestalt's classes match it. A gestalt fighter/cleric could take any cleric class feat or any fighter class feat. The same is true for paragon and epic paths.</p><p></p><p>Gestalt characters do not multiclass using feats. A gestalt character may elect to multiclass instead of taking a paragon path.</p></blockquote><p></p>
[QUOTE="katahn, post: 4201554, member: 65004"] Interesting, and yes a definite gestalt... but I have a question. Why bother with special rules for a combined class and document it as such? Just make a gestalting rules if desired. 4e Gestalt Choose any two classes and combine them into a single class for advancement purposes. All starting values use the "best of" approach for each class, so a gestalt character gets the best starting hit points, best number of healing surges, best health advancement, and so on. Class features of each class are fully available to the gestalt character, and build options for each class should be selected with any common features retained on a "best of" approach as above. The gestalt has +1 number of abilities available of each type per level (so +1 number of at-will, +1 number of encounter, and so on). All abilities are fully selectable from either class. (Not getting double-powers because class powers feel like they are already quite powerful, and more powers produce more total power than a straight linear relationship). Feats that have a class prerequisite are available if either of the gestalt's classes match it. A gestalt fighter/cleric could take any cleric class feat or any fighter class feat. The same is true for paragon and epic paths. Gestalt characters do not multiclass using feats. A gestalt character may elect to multiclass instead of taking a paragon path. [/QUOTE]
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