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The Dual Class (ver. 2)
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<blockquote data-quote="Exen Trik" data-source="post: 4214392" data-attributes="member: 34942"><p>Thanks to the new warlord at will powers, I can create a complete sample dual classed character! Billy here is focused around combat movement, both of his allies and himself. And since his allies are a gang of bloodthirsty halfling rogues, this proves to be very effective.</p><p></p><p>Enjoy!</p><p></p><p></p><p><strong>Billy Flintwick</strong></p><p>Local Halfling Bandit Leader</p><p><em>"Say hello to my little friends!"</em></p><p></p><p><u>Stats</u></p><p>Level 1 Dual Class (Rogue/Warlord)</p><p></p><p>Role: Hybrid (Striker/Leader)</p><p>Power Source: Martial</p><p></p><p>Race: Halfling</p><p>Size: Small</p><p>Speed: 6 squares</p><p>Vision: Normal</p><p></p><p>Str: 14 (+2)</p><p>Dex: 17 (+3)</p><p>Con: 12 (+1)</p><p>Int: 14 (+2)</p><p>Wis: 11 (+0)</p><p>Cha: 20 (+5)</p><p></p><p>Hit Points: 24 </p><p>Bloodied: 12</p><p>Healing Surges: 7 (+6 hit points)</p><p>Armor Class: 17 (26 vs opportunity attacks)</p><p>Defenses: Fort 12, Ref 17, Will 15 </p><p>Skills: Thievery (+10), Intimidate (+10), Streetwise (+10), Acrobatics (+10), Stealth (+8)</p><p>Weapons: Simple melee, military melee, simple ranged</p><p>Armor: Cloth, leather, hide, chainmail; light shield</p><p></p><p><u>Equipment</u></p><p>Weapons: Short Sword (+5 attack, 1d6+2 damage, Light Blade)</p><p>Armor: Hide (+3 AC), Light Shield (+1 AC, +1 Ref)</p><p></p><p><u>Racial and Class Features</u></p><p>Nimble Reaction: +2 bonus to AC for opportunity attacks</p><p>Second Chance: Cause an enemy to reroll attack against self - 1/encounter</p><p>Bold: +5 on saving throws vs fear</p><p>Sneak Attack: +2d6 against target you have combat advantage against - 2/encounter</p><p>Inspiring Word*: Lets target use a healing surge, plus a bonus to healing of 1d6+5 - 2/day (1/encounter)</p><p>Artful Dodger: +5 bonus to AC for opportunity attacks</p><p>Inspiring Presence: Ally gains "6 hit points when using an action point</p><p>*<em>Effect is yet to be confirmed</em></p><p></p><p><u>Feats</u></p><p>Defensive Mobility: +2 bonus to AC for opportunity attacks</p><p></p><p></p><p><u>Powers</u></p><p>Note: these assume a short sword is used</p><p></p><p>Commander's Strike - Warlord Attack 1</p><p>At-Will - Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: An ally of your choice makes a melee basic attack</p><p>against the target</p><p>Hit: Ally’s basic attack damage +2</p><p></p><p>Deft Strike - Rogue Attack 1</p><p>At-Will - Martial, Weapon</p><p>Standard Action Melee or Ranged weapon</p><p>Target: One creature</p><p>Special: You can move 2 squares before the attack.</p><p>Attack: +6 vs. AC</p><p>Hit: 1d6+3 damage.</p><p></p><p>Positioning Strike - Rogue Attack 1</p><p>Encounter - Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: +6 vs. Will</p><p>Hit: 1d6+3 damage, and you slide the target 5 squares.</p><p></p><p>Pin the Foe - Warlord Attack 1</p><p>Daily - Martial, Weapon</p><p>Standard Action Melee - weapon</p><p>Target: One Creature</p><p>Attack: +5 vs AC</p><p>Hit: 3d6+2 Damage; for duration of encounter target cannot shift while two allies or ally and self are adjacent to it.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 4214392, member: 34942"] Thanks to the new warlord at will powers, I can create a complete sample dual classed character! Billy here is focused around combat movement, both of his allies and himself. And since his allies are a gang of bloodthirsty halfling rogues, this proves to be very effective. Enjoy! [B]Billy Flintwick[/B] Local Halfling Bandit Leader [I]"Say hello to my little friends!"[/i] [u]Stats[/u] Level 1 Dual Class (Rogue/Warlord) Role: Hybrid (Striker/Leader) Power Source: Martial Race: Halfling Size: Small Speed: 6 squares Vision: Normal Str: 14 (+2) Dex: 17 (+3) Con: 12 (+1) Int: 14 (+2) Wis: 11 (+0) Cha: 20 (+5) Hit Points: 24 Bloodied: 12 Healing Surges: 7 (+6 hit points) Armor Class: 17 (26 vs opportunity attacks) Defenses: Fort 12, Ref 17, Will 15 Skills: Thievery (+10), Intimidate (+10), Streetwise (+10), Acrobatics (+10), Stealth (+8) Weapons: Simple melee, military melee, simple ranged Armor: Cloth, leather, hide, chainmail; light shield [u]Equipment[/u] Weapons: Short Sword (+5 attack, 1d6+2 damage, Light Blade) Armor: Hide (+3 AC), Light Shield (+1 AC, +1 Ref) [u]Racial and Class Features[/u] Nimble Reaction: +2 bonus to AC for opportunity attacks Second Chance: Cause an enemy to reroll attack against self - 1/encounter Bold: +5 on saving throws vs fear Sneak Attack: +2d6 against target you have combat advantage against - 2/encounter Inspiring Word*: Lets target use a healing surge, plus a bonus to healing of 1d6+5 - 2/day (1/encounter) Artful Dodger: +5 bonus to AC for opportunity attacks Inspiring Presence: Ally gains "6 hit points when using an action point *[i]Effect is yet to be confirmed[/i] [u]Feats[/u] Defensive Mobility: +2 bonus to AC for opportunity attacks [u]Powers[/u] Note: these assume a short sword is used Commander's Strike - Warlord Attack 1 At-Will - Martial, Weapon Standard Action Melee weapon Target: One creature Attack: An ally of your choice makes a melee basic attack against the target Hit: Ally’s basic attack damage +2 Deft Strike - Rogue Attack 1 At-Will - Martial, Weapon Standard Action Melee or Ranged weapon Target: One creature Special: You can move 2 squares before the attack. Attack: +6 vs. AC Hit: 1d6+3 damage. Positioning Strike - Rogue Attack 1 Encounter - Martial, Weapon Standard Action Melee weapon Target: One creature Attack: +6 vs. Will Hit: 1d6+3 damage, and you slide the target 5 squares. Pin the Foe - Warlord Attack 1 Daily - Martial, Weapon Standard Action Melee - weapon Target: One Creature Attack: +5 vs AC Hit: 3d6+2 Damage; for duration of encounter target cannot shift while two allies or ally and self are adjacent to it. [/QUOTE]
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