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The Dwimmermount [OOC]
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<blockquote data-quote="TallIan" data-source="post: 7046079" data-attributes="member: 6853819"><p><strong>Magen Brigward</strong></p><p><strong></strong>Fighter 2</p><p> </p><p>[SBLOCK=Mini Stats]</p><p>Passive Perception: 11</p><p>AC: 19</p><p>Initiative: +0</p><p>HP: 24/24 (HD: 2/2d10)</p><p></p><p>Offense:</p><p>Longsword: +5 5ft 1d8+3S</p><p>Longsword (2hnd): +5 5ft 1d10+3</p><p>Longbow: +2 150/600 1d8P</p><p> </p><p>Second Wind: 1/1</p><p>Action Surge: 1/1</p><p>[/SBLOCK]</p><p>[SBLOCK=Background]The Brigwards are second cousins to Lord Callaway, who holds a city state on the border with Thule. Barbarian raids are a constant drain on their resources, especially for the Brigwards who’s small holdings guard a bridge across the river denoting the border of the Calaways lands.</p><p> </p><p>Sir Allon Brigward, Magen’s father, has long been out of favour with Lord Calaway because of his constant demand for aid in fending off the raids.</p><p> </p><p>As the third son Magen faced a life of military servitude, not likely to gain an inheritance. Then, with rumours of the Dwimmermount opening up again, Magen saw his chance to both gain favour with Lord Calaway and give himself something better than a captaincy in his brother’s forces. Magen approached Lord Calaway with a proposal, sponsorship for a charter allowing access into the Dwimermount for a share of possible profits.</p><p> </p><p>Lord Calaway, being miserly with his fortune, was initially reluctant, but after some persuading saw this as an opportunity to both make money and be rid of the constant demands of the Brigwards.</p><p> </p><p>On his travels south Magen came across another would be adventurer, Hunter Brightwood, also intent on making his own mark on the world through the Dwimmermount.[/SBLOCK]</p><p>[SBLOCK=Features]</p><p>LG</p><p><strong>Human</strong> (Variant)</p><p>Increase two ability scores by one (STR, CON)</p><p>Gain 1 feat: Shield Master</p><p>Gain 1 skill: Athletics</p><p>Languages: Common, elfish, dwarven (Noble)</p><p></p><p><strong>Fighter</strong>, 1,2</p><p>HD: d10 (Max HP at level 1 and 2)</p><p>Armour Proficiencies: All Armour, Shields</p><p>Weapon Proficiencies: Simple, Martial</p><p>Saves: STR, CON</p><p>Skills: Animal Handling, Intimidation</p><p>fighting style: Defense</p><p>Second Wind</p><p>Action Surge</p><p></p><p><strong>Noble</strong> (Variant)</p><p>Skills: History, Persuation</p><p>Tools: Gaming Set</p><p>Language</p><p>Feature: Retainers (Variant) Squire, Page and Armourer</p><p></p><p><strong>FEATS</strong>: Shield Master: Make a shove attack as a bonus action; Add shields AC to DEX saves that target only you; Use reaction to reduce save for half damage to 0 damage.[/SBLOCK]</p><p></p><p>[SBLOCK=Abilities and saves]</p><p>ABILITIES (mod/save)</p><p><strong>STR*: 16 (+3/+5)</strong></p><p><strong>DEX*:10 (0/0(+2))</strong></p><p>CON:14(+2/+4)</p><p><strong>INT:10(0/0)</strong></p><p><strong>WIS: 13(+1/+1)</strong></p><p>CHA: 12(+1/+1)</p><p></p><p>AC: AC: 19 (16 Chain, +2 Shield, +1 Defensive Style)</p><p>Initiative: +0</p><p>HP: 24/24 (HD: 2/2d10) – (Max HP at level 1 and 2)</p><p>Proficiency bonus: +2</p><p></p><p>OFFENCE:</p><p>Longsword: +5 5ft 1d8+3S</p><p>Longsword (2hnd): +5 5ft 1d10+3</p><p>Longbow: +2 150/600 1d8P</p><p></p><p>SKILLS:</p><p><strong>*Athletics: +5</strong></p><p></p><p>Acrobatics: 0</p><p>Sleight of Hand: 0</p><p>Stealth: 0</p><p></p><p><strong>Arcana: +0</strong></p><p><strong><strong>*History: +2</strong></strong></p><p><strong>Investigation: +0</strong></p><p>Nature: +0</p><p>Religion: +0</p><p></p><p><strong>*Animal Handling: +3</strong></p><p><strong>Insight: +1</strong></p><p>Medicine: +1</p><p><strong>Perception: +1</strong></p><p>Survival: +1</p><p></p><p>Deception: +1</p><p><strong>*Intimidation: +3</strong></p><p>Performance: +1</p><p><strong>*Persuasion: +3</strong></p><p></p><p>Passive Perception: 11[/SBLOCK]</p><p>[SBLOCK=Equipment]</p><p>Chain Mail</p><p>Shield</p><p>Longsword</p><p>Light Xbow</p><p>Bolts (20)</p><p>Dungeoneers Pack</p><p>Fine Clothes</p><p>Signet Ring</p><p>Scroll of Pedigree</p><p>Purse</p><p></p><p>PP GP EP SP CP</p><p>0 125 0 0 0</p><p></p><p>[/SBLOCK]</p><p>[SBLOCK=description]</p><p>DESCRIPTION</p><p></p><p>TRAITS</p><p>Personality: Despite my noble birth, I do not place myself above other folk. We all bleed the same in the battle lines.</p><p>Ideal: Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity.</p><p>Bond: I will face any challenge to win the approval of my family.</p><p>Flaw: Violence is my answer to almost any challenge.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7046079, member: 6853819"] [B]Magen Brigward [/B]Fighter 2 [SBLOCK=Mini Stats] Passive Perception: 11 AC: 19 Initiative: +0 HP: 24/24 (HD: 2/2d10) Offense: Longsword: +5 5ft 1d8+3S Longsword (2hnd): +5 5ft 1d10+3 Longbow: +2 150/600 1d8P Second Wind: 1/1 Action Surge: 1/1 [/SBLOCK] [SBLOCK=Background]The Brigwards are second cousins to Lord Callaway, who holds a city state on the border with Thule. Barbarian raids are a constant drain on their resources, especially for the Brigwards who’s small holdings guard a bridge across the river denoting the border of the Calaways lands. Sir Allon Brigward, Magen’s father, has long been out of favour with Lord Calaway because of his constant demand for aid in fending off the raids. As the third son Magen faced a life of military servitude, not likely to gain an inheritance. Then, with rumours of the Dwimmermount opening up again, Magen saw his chance to both gain favour with Lord Calaway and give himself something better than a captaincy in his brother’s forces. Magen approached Lord Calaway with a proposal, sponsorship for a charter allowing access into the Dwimermount for a share of possible profits. Lord Calaway, being miserly with his fortune, was initially reluctant, but after some persuading saw this as an opportunity to both make money and be rid of the constant demands of the Brigwards. On his travels south Magen came across another would be adventurer, Hunter Brightwood, also intent on making his own mark on the world through the Dwimmermount.[/SBLOCK] [SBLOCK=Features] LG [B]Human[/B] (Variant) Increase two ability scores by one (STR, CON) Gain 1 feat: Shield Master Gain 1 skill: Athletics Languages: Common, elfish, dwarven (Noble) [B]Fighter[/B], 1,2 HD: d10 (Max HP at level 1 and 2) Armour Proficiencies: All Armour, Shields Weapon Proficiencies: Simple, Martial Saves: STR, CON Skills: Animal Handling, Intimidation fighting style: Defense Second Wind Action Surge [B]Noble[/B] (Variant) Skills: History, Persuation Tools: Gaming Set Language Feature: Retainers (Variant) Squire, Page and Armourer [B]FEATS[/B]: Shield Master: Make a shove attack as a bonus action; Add shields AC to DEX saves that target only you; Use reaction to reduce save for half damage to 0 damage.[/SBLOCK] [SBLOCK=Abilities and saves] ABILITIES (mod/save) [B]STR*: 16 (+3/+5) DEX*:10 (0/0(+2))[/B] CON:14(+2/+4) [B]INT:10(0/0)[/B] [B]WIS: 13(+1/+1)[/B] CHA: 12(+1/+1) AC: AC: 19 (16 Chain, +2 Shield, +1 Defensive Style) Initiative: +0 HP: 24/24 (HD: 2/2d10) – (Max HP at level 1 and 2) Proficiency bonus: +2 OFFENCE: Longsword: +5 5ft 1d8+3S Longsword (2hnd): +5 5ft 1d10+3 Longbow: +2 150/600 1d8P SKILLS: [B]*Athletics: +5[/B] Acrobatics: 0 Sleight of Hand: 0 Stealth: 0 [B]Arcana: +0[/B] [B][B]*History: +2[/B][/B] [B]Investigation: +0[/B] Nature: +0 Religion: +0 [B]*Animal Handling: +3[/B] [B]Insight: +1[/B] Medicine: +1 [B]Perception: +1[/B] Survival: +1 Deception: +1 [B]*Intimidation: +3[/B] Performance: +1 [B]*Persuasion: +3[/B] Passive Perception: 11[/SBLOCK] [SBLOCK=Equipment] Chain Mail Shield Longsword Light Xbow Bolts (20) Dungeoneers Pack Fine Clothes Signet Ring Scroll of Pedigree Purse PP GP EP SP CP 0 125 0 0 0 [/SBLOCK] [SBLOCK=description] DESCRIPTION TRAITS Personality: Despite my noble birth, I do not place myself above other folk. We all bleed the same in the battle lines. Ideal: Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. Bond: I will face any challenge to win the approval of my family. Flaw: Violence is my answer to almost any challenge. [/SBLOCK] [/QUOTE]
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