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<blockquote data-quote="5ekyu" data-source="post: 7467906" data-attributes="member: 6919838"><p>HAH... saw a scifi quick adventure plot built around a tech world where they used AI farming equipment esp at harvest but turned out a bunch of cheap ones had refurbished former military Ai modules as their core and (of course) after storms or sunspots or whatever they rebooted and went back to their core military Ai function and began "the farmer's campaign" etc etc etc. </p><p></p><p>Same thing... magic gone wrong.</p><p></p><p>In one mnM supers game where magic was a thing - they were quite liberal with how flaws like "device" got used even in the core rules - so after a particular nasty chaos magic effect slammed the city, i had not only the typical unleashed minions of darkness for the heroes to fight but... a sort of chaos hex put onto all "magic items" that rendered them chaotic and unstable and tainted.</p><p></p><p>So the party wizard while out fighting bad guys (while figuring out his talisam was unreliable but his own spells were fine) kept getting calls from his butler in his sanctum sanctorum magical house about how all the little day-to-day quality of life magics were going wild... defenses targetting servant and anything, "unseen servants" running amok, etc etc etc and so while all the party was fighting off bad guys, the magi kept getting calls from his faithful manservant giving him updates on what amounted to a sort of "die hard" meets "the other guys" ongoing fight for survival at the magi's stately magicians manor.) he loved it.</p><p></p><p>i would have little problem in a setting *if it suited the tone* having various events happen where the "risk of commonplace magic going awry or drawing attention served to curtail some of the "normalizing" of magic... basically trying to setup more of an occult "its not technology" and "always a price" type of flavor.</p><p></p><p>After all, maybe a magic hungry spirit is no problem for a 3rd or higher level caster... but for a farmhouse full of civilians? Raises questions of daily rites to help ward things off and other such concerns. </p><p></p><p>basically, it sort of raises the question of "ye olde hedge magic" which is where a lot of more mystical settings try to tie-in the impact of magic on common day-to-day.</p><p></p><p>A series like Liavek does/did a good job of showing you a culture where magic is integrated to a significant extent with its "everybody has a little luck" and the good and bad of it.</p><p></p><p>there are lots of possibilities beyond the "yes there is magic but the underlying world is like its not" we too often see.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7467906, member: 6919838"] HAH... saw a scifi quick adventure plot built around a tech world where they used AI farming equipment esp at harvest but turned out a bunch of cheap ones had refurbished former military Ai modules as their core and (of course) after storms or sunspots or whatever they rebooted and went back to their core military Ai function and began "the farmer's campaign" etc etc etc. Same thing... magic gone wrong. In one mnM supers game where magic was a thing - they were quite liberal with how flaws like "device" got used even in the core rules - so after a particular nasty chaos magic effect slammed the city, i had not only the typical unleashed minions of darkness for the heroes to fight but... a sort of chaos hex put onto all "magic items" that rendered them chaotic and unstable and tainted. So the party wizard while out fighting bad guys (while figuring out his talisam was unreliable but his own spells were fine) kept getting calls from his butler in his sanctum sanctorum magical house about how all the little day-to-day quality of life magics were going wild... defenses targetting servant and anything, "unseen servants" running amok, etc etc etc and so while all the party was fighting off bad guys, the magi kept getting calls from his faithful manservant giving him updates on what amounted to a sort of "die hard" meets "the other guys" ongoing fight for survival at the magi's stately magicians manor.) he loved it. i would have little problem in a setting *if it suited the tone* having various events happen where the "risk of commonplace magic going awry or drawing attention served to curtail some of the "normalizing" of magic... basically trying to setup more of an occult "its not technology" and "always a price" type of flavor. After all, maybe a magic hungry spirit is no problem for a 3rd or higher level caster... but for a farmhouse full of civilians? Raises questions of daily rites to help ward things off and other such concerns. basically, it sort of raises the question of "ye olde hedge magic" which is where a lot of more mystical settings try to tie-in the impact of magic on common day-to-day. A series like Liavek does/did a good job of showing you a culture where magic is integrated to a significant extent with its "everybody has a little luck" and the good and bad of it. there are lots of possibilities beyond the "yes there is magic but the underlying world is like its not" we too often see. [/QUOTE]
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