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The Elden Ring RPG (module)
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<blockquote data-quote="lolsworth" data-source="post: 9259077" data-attributes="member: 7044475"><p>I love Elden Ring and Dark Souls 1&3, but I don't think they would make a good rpg. Their setting/s are <em>perfect</em> for ttrpgs especially dungeon delving ones. But dying repeatedly and often (and getting a little better every time) I think doesn't translate as well to a ttrpg</p><p></p><p>What would be good to port into a setting:</p><p></p><p>Open world with key locations, dungeons and bosses. And lots of little locations to find and explore</p><p></p><p>Runes as xp and currency </p><p></p><p>Variations in build and gear are largely equivalent to class selection in the ttrpgs we're familiar with. Manoeuvres tied to weapons, and new spells to model sorceries and faith stuff would probably suffice</p></blockquote><p></p>
[QUOTE="lolsworth, post: 9259077, member: 7044475"] I love Elden Ring and Dark Souls 1&3, but I don't think they would make a good rpg. Their setting/s are [I]perfect[/I] for ttrpgs especially dungeon delving ones. But dying repeatedly and often (and getting a little better every time) I think doesn't translate as well to a ttrpg What would be good to port into a setting: Open world with key locations, dungeons and bosses. And lots of little locations to find and explore Runes as xp and currency Variations in build and gear are largely equivalent to class selection in the ttrpgs we're familiar with. Manoeuvres tied to weapons, and new spells to model sorceries and faith stuff would probably suffice [/QUOTE]
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