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The Elementalists (FULL)
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<blockquote data-quote="tglassy" data-source="post: 6965022" data-attributes="member: 6855204"><p>I'm going to change the restrictions on class as well. Mostly, there won't be, but some of the classes will have a few restrictions, based on what race you chose. </p><p></p><p>Only Dragonborn can choose the Dragon Blood Archetype for Sorcerers. They don't have to be sorcerers, but if you want a dragon blood sorcerer, it has to be Dragonborn. No wild magic, so any other sorcerer has to pick an element, and that's where they get their power. I'll post the homebrew I'll be using for Water, Earth and Fire sorcerers once we have enough people to make this interesting. I'm going to allow Dragonborn as a race, because in this homebrew, I've decided Dragons have a connection to the elemental planes, and one in ten Dragonborn are born a Dragon Blooded Sorcerer. They become important figures in their clans. </p><p></p><p>Druids are different. Druids are about balance among the elements. As are Four Elements Monks. These two classes are allowed for any race, even non qualifying ones. Normal Humans, elves, dwarves, or whatever are allowed if they are one of these two classes. This is because of these classes' connection to the elements. You can be a Shadow Monk, but you'd have to be a qualifying race. I will also be using a homebrew rehash of the Four Elements Monks to make them more viable. </p><p></p><p></p><p>As part of the ongoing story, there are going to be four Genies, one of each type, that will act as guides/quest givers. They will, of course, favor those characters who align with their element. They are trying to stop whatever it is threatening the foundation of the universe, but they are Genies. This means they aren't exactly to be trusted. They love to manipulate people, and they hate each other. This will cause some interesting strife as some may try to undermine other Genies while at the same time still trying to accomplish the goals. This will give some players the opportunity to potentially gain more power, if they can gain the favor of their genie, but only their own Genie. No Genie would be caught giving favor to someone touched by a different element. </p><p></p><p>Druids and Monks could gain favor from any of the Genies, or none of them, depending on their actions.</p></blockquote><p></p>
[QUOTE="tglassy, post: 6965022, member: 6855204"] I'm going to change the restrictions on class as well. Mostly, there won't be, but some of the classes will have a few restrictions, based on what race you chose. Only Dragonborn can choose the Dragon Blood Archetype for Sorcerers. They don't have to be sorcerers, but if you want a dragon blood sorcerer, it has to be Dragonborn. No wild magic, so any other sorcerer has to pick an element, and that's where they get their power. I'll post the homebrew I'll be using for Water, Earth and Fire sorcerers once we have enough people to make this interesting. I'm going to allow Dragonborn as a race, because in this homebrew, I've decided Dragons have a connection to the elemental planes, and one in ten Dragonborn are born a Dragon Blooded Sorcerer. They become important figures in their clans. Druids are different. Druids are about balance among the elements. As are Four Elements Monks. These two classes are allowed for any race, even non qualifying ones. Normal Humans, elves, dwarves, or whatever are allowed if they are one of these two classes. This is because of these classes' connection to the elements. You can be a Shadow Monk, but you'd have to be a qualifying race. I will also be using a homebrew rehash of the Four Elements Monks to make them more viable. As part of the ongoing story, there are going to be four Genies, one of each type, that will act as guides/quest givers. They will, of course, favor those characters who align with their element. They are trying to stop whatever it is threatening the foundation of the universe, but they are Genies. This means they aren't exactly to be trusted. They love to manipulate people, and they hate each other. This will cause some interesting strife as some may try to undermine other Genies while at the same time still trying to accomplish the goals. This will give some players the opportunity to potentially gain more power, if they can gain the favor of their genie, but only their own Genie. No Genie would be caught giving favor to someone touched by a different element. Druids and Monks could gain favor from any of the Genies, or none of them, depending on their actions. [/QUOTE]
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