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The Elements of Magic - Teaser and Sampler (now with Illusion and Transform)
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<blockquote data-quote="mbgrove" data-source="post: 1179851" data-attributes="member: 14422"><p>Wow. I had this really nice reply that I'd worked on over the weekend, and went to post it today. Unfortunately, it was all lost when it said that it didn't want to post and forced me to log on again. GRRRR!!!!</p><p></p><p>It was longish anyway, so I'll shorten it (and copy it before I click on Submit Reply!). ::wry smile::</p><p></p><p>The short answer to why my Spell-Weaver magic system failed was because of /too/ much flexibility. I tried to make the system also have the /feel/ of what you read in fantasy novels. (In DnD, a spell-caster is always safe casting a spell because it is a spell he can normally cast. There is no danger of over-casting because it's simply not allowed, unlike what you read in fantasy.)</p><p></p><p>The combination of extreme flexibilty and the having balance it all just made it all too complex. Hence, the reason for my original post warning the wonderful writers that gave us EoM and, sometime soon hopefully, EoM2, to keep from having the same problems. Interestingly enough, being a programmer now, I wouldn't have any problems whipping up a program for it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>So... if anyone wants a copy of the Spell-Weaver Magic System for curiosity, ideas or whatever reason, just send me an email at <a href="mailto:mbgrove@hotmail.com">mbgrove@hotmail.com</a>.</p></blockquote><p></p>
[QUOTE="mbgrove, post: 1179851, member: 14422"] Wow. I had this really nice reply that I'd worked on over the weekend, and went to post it today. Unfortunately, it was all lost when it said that it didn't want to post and forced me to log on again. GRRRR!!!! It was longish anyway, so I'll shorten it (and copy it before I click on Submit Reply!). ::wry smile:: The short answer to why my Spell-Weaver magic system failed was because of /too/ much flexibility. I tried to make the system also have the /feel/ of what you read in fantasy novels. (In DnD, a spell-caster is always safe casting a spell because it is a spell he can normally cast. There is no danger of over-casting because it's simply not allowed, unlike what you read in fantasy.) The combination of extreme flexibilty and the having balance it all just made it all too complex. Hence, the reason for my original post warning the wonderful writers that gave us EoM and, sometime soon hopefully, EoM2, to keep from having the same problems. Interestingly enough, being a programmer now, I wouldn't have any problems whipping up a program for it. :-) So... if anyone wants a copy of the Spell-Weaver Magic System for curiosity, ideas or whatever reason, just send me an email at [email]mbgrove@hotmail.com[/email]. [/QUOTE]
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The Elements of Magic - Teaser and Sampler (now with Illusion and Transform)
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