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<blockquote data-quote="TheSword" data-source="post: 8509570" data-attributes="member: 6879661"><p>Another very enjoyable session.</p><p></p><p>Liking the rules a lot so far. Healing is by no means easy, though having reduced wounds didn’t stop Victor carrying on (though the adventure structure didn’t leave him much choice). The beast was a pretty easy fight but only because I rolled abysmally failing most defense rolls by -5 or more every time. Outnumbering bonuses can stack up and I had already reduced these a bit from +40/+20 to +20/+10. I’m happy with how the combat went though. The beast was intentionally old and infirm, further crippled by the destruction for the standing stones of Grausee - unknown to the PCs.</p><p></p><p>The story was beautifully written and a lot of fun to DM. It’s called <strong>If Looks Could Kill</strong> and was the first adventure released by Cubicle 7 for the 4th edition. A play on words for the animosity between Rutger and Stiegler as well as the big Basilisk Beastie near the end.</p><p></p><p>some highlights for me…</p><p></p><p>- The strigany while travelling laborers, clearly based on the Traveller community defied the traditional stereotypes. Instead of being mistrust-worthy servents of evil with irrational with irrational superstitions, they were in the Grausee marshes because they’d contracted to do so and were determined to fulfil that contact. They weren’t superstitious… they were right - there really was an Ortschlamm Beast and the stones they were wary of were a place of evil magic. Lastly they were reliable and it was Rutgers short cuts and incompetence that meant the building site was slapdash, not the strigany. Reiko was a likeable character and I hope to see him return - possibly with his family.</p><p></p><p>- I loved the multi-layered story, On the surface the building site was a mess and the superstitious strigany doing a half-arsed job amid bickering amongst the business owners and the exasperated dwarf foreman. Stiegler ignorantly ordering the destruction of standing stones. What kind of adventurer knocks down standing stones!</p><p></p><p>- Then you realise that the stones are evil and there is something more sinister happening in the marsh with the fimir evil magic and the nightmares. Perhaps the beast is real. The death of Rutger was a nice shock and the PCs naturally took Thulgrims side over the abrasive, worn down Stiegler.</p><p></p><p>- Discovering Stieglers plot and the fake tracks - and the cause - Rutgers incompetence net ruining the venture was a nice twist - human weakness and vice uncovered with some sense of justice…</p><p></p><p>… but then you realize the Ortschlamm beast is real after all and chasing the murderers, giving the PCs chance to defeat a chaos beast after all as well as obtain a really interesting (if macabre) and potentially valuable ‘treasure’.</p><p></p><p>- I had a lot of sympathy for Johanna Stiegler (maybe because I’m a manager too). I suspect I played her a bit too abrasively and she wasn’t likeable enough - she did contract out a murder though! It’s really satisfying to have an adventure that can end in adventurers taking the villains into custody (especially villains with an understandable motive. Rather than them slaughter everyone in a series of fights. I’m not sure why WFRP plays so well this way. Maybe it’s just the way the world and the adventures are written.</p><p></p><p>- Most of all, there are lots of loose ends.</p><p>Where has Thulgrim gone with a chest of Stiegler-Reuter gold?</p><p>How with the Reuter family react to their sons murder?</p><p>How will they bring Stiegler and her hired help to justice?</p><p>What will the Stiegler family do if that happens?</p><p>What will they do with the basilisk corpse?</p><p></p><p>The prologue is finished. All to see in the next part. <strong>Mistaken Identity. </strong>Part one of <strong>Enemy in Shadow. </strong></p></blockquote><p></p>
[QUOTE="TheSword, post: 8509570, member: 6879661"] Another very enjoyable session. Liking the rules a lot so far. Healing is by no means easy, though having reduced wounds didn’t stop Victor carrying on (though the adventure structure didn’t leave him much choice). The beast was a pretty easy fight but only because I rolled abysmally failing most defense rolls by -5 or more every time. Outnumbering bonuses can stack up and I had already reduced these a bit from +40/+20 to +20/+10. I’m happy with how the combat went though. The beast was intentionally old and infirm, further crippled by the destruction for the standing stones of Grausee - unknown to the PCs. The story was beautifully written and a lot of fun to DM. It’s called [B]If Looks Could Kill[/B] and was the first adventure released by Cubicle 7 for the 4th edition. A play on words for the animosity between Rutger and Stiegler as well as the big Basilisk Beastie near the end. some highlights for me… - The strigany while travelling laborers, clearly based on the Traveller community defied the traditional stereotypes. Instead of being mistrust-worthy servents of evil with irrational with irrational superstitions, they were in the Grausee marshes because they’d contracted to do so and were determined to fulfil that contact. They weren’t superstitious… they were right - there really was an Ortschlamm Beast and the stones they were wary of were a place of evil magic. Lastly they were reliable and it was Rutgers short cuts and incompetence that meant the building site was slapdash, not the strigany. Reiko was a likeable character and I hope to see him return - possibly with his family. - I loved the multi-layered story, On the surface the building site was a mess and the superstitious strigany doing a half-arsed job amid bickering amongst the business owners and the exasperated dwarf foreman. Stiegler ignorantly ordering the destruction of standing stones. What kind of adventurer knocks down standing stones! - Then you realise that the stones are evil and there is something more sinister happening in the marsh with the fimir evil magic and the nightmares. Perhaps the beast is real. The death of Rutger was a nice shock and the PCs naturally took Thulgrims side over the abrasive, worn down Stiegler. - Discovering Stieglers plot and the fake tracks - and the cause - Rutgers incompetence net ruining the venture was a nice twist - human weakness and vice uncovered with some sense of justice… … but then you realize the Ortschlamm beast is real after all and chasing the murderers, giving the PCs chance to defeat a chaos beast after all as well as obtain a really interesting (if macabre) and potentially valuable ‘treasure’. - I had a lot of sympathy for Johanna Stiegler (maybe because I’m a manager too). I suspect I played her a bit too abrasively and she wasn’t likeable enough - she did contract out a murder though! It’s really satisfying to have an adventure that can end in adventurers taking the villains into custody (especially villains with an understandable motive. Rather than them slaughter everyone in a series of fights. I’m not sure why WFRP plays so well this way. Maybe it’s just the way the world and the adventures are written. - Most of all, there are lots of loose ends. Where has Thulgrim gone with a chest of Stiegler-Reuter gold? How with the Reuter family react to their sons murder? How will they bring Stiegler and her hired help to justice? What will the Stiegler family do if that happens? What will they do with the basilisk corpse? The prologue is finished. All to see in the next part. [B]Mistaken Identity. [/B]Part one of [B]Enemy in Shadow. [/B] [/QUOTE]
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