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<blockquote data-quote="Aldarc" data-source="post: 7783833" data-attributes="member: 5142"><p>I've had the game awhile, but I have not had an opportunity yet to play it nor have I sat down to familiarize myself fluently with the rules. It's almost intimidating the amount of materials that you receive: books, cards, props, and other tools. With some irony, I actually only looked through everything that was in the box a few days ago. I was probably not as rushed to do so, because I also had the pdfs to read through. But in retrospect, I do think that this product is easier to process as a physical product than a digital one. </p><p></p><p>IMHO, the biggest initial hurdle, again as someone who casually flipped through the materials so far, is that the writing feels almost needlessly byzantine. There is a LOT of new terminology, in-character perspective writing, and such. I get that it's meant to reinforce the tone and timbre of the setting, but it can also come across as an unnecessary hurdle that impairs the clarity of the rules as someone who periodically keeps asking myself while reading it, "Yeah, but how does it play?" </p><p></p><p>A number of the underlying elements of the Cypher System are there. Ephemera = Cyphers. The players roll everything, and the GM sets the TN (0-10 in the CS, but 0-17 in IN). Characters are built by essentially creating a sentence of various building blocks. </p><p></p><p>Your Order is your "Type," but instead it's which magical order you belong to, which determines <em>how</em> you do magic. Your Forte is your "Focus," but renamed for some reason. Your Heart is like your "Descriptor," but instead built more like a mix of the four Keirsey Temperaments and Harry Potter houses, with each associated with an element, an animal, an object, etc. It provides your starting stats and can be affected by the Sorte cards that the GM will draw. The Foundation is a new addition that basically describes your living situation and connections. </p><p></p><p>This is not necessarily a negative impression of the game. It's just an incomplete one where I personally find navigating the entirety of this project a personally daunting task. There are a lot of moving parts and it's somewhat difficult for me to grasp quite yet how it all interacts with the core mechanics. I have been behind on so many RPGs, but I have wanted to sit down and properly learn the game for some time now. And what motivated me to look through everything in the Black Cube was a desire to do so, which I hope to do (relatively) within the next month or so.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7783833, member: 5142"] I've had the game awhile, but I have not had an opportunity yet to play it nor have I sat down to familiarize myself fluently with the rules. It's almost intimidating the amount of materials that you receive: books, cards, props, and other tools. With some irony, I actually only looked through everything that was in the box a few days ago. I was probably not as rushed to do so, because I also had the pdfs to read through. But in retrospect, I do think that this product is easier to process as a physical product than a digital one. IMHO, the biggest initial hurdle, again as someone who casually flipped through the materials so far, is that the writing feels almost needlessly byzantine. There is a LOT of new terminology, in-character perspective writing, and such. I get that it's meant to reinforce the tone and timbre of the setting, but it can also come across as an unnecessary hurdle that impairs the clarity of the rules as someone who periodically keeps asking myself while reading it, "Yeah, but how does it play?" A number of the underlying elements of the Cypher System are there. Ephemera = Cyphers. The players roll everything, and the GM sets the TN (0-10 in the CS, but 0-17 in IN). Characters are built by essentially creating a sentence of various building blocks. Your Order is your "Type," but instead it's which magical order you belong to, which determines [I]how[/I] you do magic. Your Forte is your "Focus," but renamed for some reason. Your Heart is like your "Descriptor," but instead built more like a mix of the four Keirsey Temperaments and Harry Potter houses, with each associated with an element, an animal, an object, etc. It provides your starting stats and can be affected by the Sorte cards that the GM will draw. The Foundation is a new addition that basically describes your living situation and connections. This is not necessarily a negative impression of the game. It's just an incomplete one where I personally find navigating the entirety of this project a personally daunting task. There are a lot of moving parts and it's somewhat difficult for me to grasp quite yet how it all interacts with the core mechanics. I have been behind on so many RPGs, but I have wanted to sit down and properly learn the game for some time now. And what motivated me to look through everything in the Black Cube was a desire to do so, which I hope to do (relatively) within the next month or so. [/QUOTE]
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