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The Escapist on D&D Past, Present, and Future
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<blockquote data-quote="Hussar" data-source="post: 5760511" data-attributes="member: 22779"><p>Just noticed a big error in the article:</p><p></p><p></p><p></p><p>Umm, those ads ran in Dragon and Dungeon long before 2008. I did a bit of Googling, and <a href="http://boingboing.net/2005/09/29/antimmorpg-ads-from.html" target="_blank">Boing Boing</a> commented on this in <u>2005</u>. </p><p></p><p>I also notice that while he does quote Collins just below with, </p><p style="margin-left: 20px">"the design took inspiration from many contemporary sources. "As professional game designers, we look at all games for lessons," he said last year. "Certainly, the lessons we learn from online games are going to be the most obvious ones because they have a lot of people familiar with the sources, but there's also lessons about turn management from European board games, interface ideas from card games."</p><p></p><p> his next line is:</p><p></p><p style="margin-left: 20px">Pulling from so many different sources, especially videogames, may have worked against the reception of 4th edition D&D. "I think the mistake people sometimes make is to think that we can attract more players if we ape the experience of videogames. I think a better approach is to emphasize what makes pen and paper RPGs unique and fun," said Pramas</p><p></p><p>Nice way to be unbiased there. Hrm, the primary source is telling you that while they did draw from one source, they drew from many others, but, the competitors are saying that they "ape" video games, so, that's the conclusion we're going to draw. Really?</p><p></p><p>I have to go with the comments above that this was written by a pretty strong 3e/Pathfinder bias inherent. The three main people quoted are two competitors and the guy who got sacked because of issues with the launch of 4e. Ummm, anyone else having a problem with that?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5760511, member: 22779"] Just noticed a big error in the article: Umm, those ads ran in Dragon and Dungeon long before 2008. I did a bit of Googling, and [url=http://boingboing.net/2005/09/29/antimmorpg-ads-from.html]Boing Boing[/url] commented on this in [U]2005[/U]. I also notice that while he does quote Collins just below with, [indent]"the design took inspiration from many contemporary sources. "As professional game designers, we look at all games for lessons," he said last year. "Certainly, the lessons we learn from online games are going to be the most obvious ones because they have a lot of people familiar with the sources, but there's also lessons about turn management from European board games, interface ideas from card games."[/indent] his next line is: [indent]Pulling from so many different sources, especially videogames, may have worked against the reception of 4th edition D&D. "I think the mistake people sometimes make is to think that we can attract more players if we ape the experience of videogames. I think a better approach is to emphasize what makes pen and paper RPGs unique and fun," said Pramas[/indent] Nice way to be unbiased there. Hrm, the primary source is telling you that while they did draw from one source, they drew from many others, but, the competitors are saying that they "ape" video games, so, that's the conclusion we're going to draw. Really? I have to go with the comments above that this was written by a pretty strong 3e/Pathfinder bias inherent. The three main people quoted are two competitors and the guy who got sacked because of issues with the launch of 4e. Ummm, anyone else having a problem with that? [/QUOTE]
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