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<blockquote data-quote="Cergorach" data-source="post: 5762638" data-attributes="member: 725"><p>Never played 4E is true, but I have about 3 feet of 4E books on the shelf, and I did read the core rulebooks because I was going to DM the thing. As I've said before the rules themselves are solid and an improvement over 3.5E, but the presentation is lacking imho. And I've read more attractive/interesting technical manuals then the 4E PHB to be honest.</p><p></p><p>I would compare 4E and 3.5E with American cities vs. European cities, American cities are very well planned and often have a square grid (blocks), European cities are often more of a mess, because they've been build upon cities that were never planned to be so large. The 4E rules set is a straight thread were all the options plug in to, 3.5E was a thread that went everywhere to accommodate the options.</p><p></p><p>Complex doesn't necessarily mean good, and a lot of options doesn't necessarily mean complex.</p><p></p><p>Part of the problem with 4E and 3.5E comes from the insane amount of classes, feats, powers and spells that most DMs allow in their games when a new book is released. I learned with 3.5E at high levels that it would be the last time I would allow that, and I know that 4E suffers from this as well, but it's less of a problem with 4E then it was with 3.5E (or so people who have played keep telling me).</p></blockquote><p></p>
[QUOTE="Cergorach, post: 5762638, member: 725"] Never played 4E is true, but I have about 3 feet of 4E books on the shelf, and I did read the core rulebooks because I was going to DM the thing. As I've said before the rules themselves are solid and an improvement over 3.5E, but the presentation is lacking imho. And I've read more attractive/interesting technical manuals then the 4E PHB to be honest. I would compare 4E and 3.5E with American cities vs. European cities, American cities are very well planned and often have a square grid (blocks), European cities are often more of a mess, because they've been build upon cities that were never planned to be so large. The 4E rules set is a straight thread were all the options plug in to, 3.5E was a thread that went everywhere to accommodate the options. Complex doesn't necessarily mean good, and a lot of options doesn't necessarily mean complex. Part of the problem with 4E and 3.5E comes from the insane amount of classes, feats, powers and spells that most DMs allow in their games when a new book is released. I learned with 3.5E at high levels that it would be the last time I would allow that, and I know that 4E suffers from this as well, but it's less of a problem with 4E then it was with 3.5E (or so people who have played keep telling me). [/QUOTE]
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