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The Explicatae Incompositae - Being A Bestairy of the Sometime Lords of Chaos
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<blockquote data-quote="Celebrim" data-source="post: 3341028" data-attributes="member: 4937"><p><strong>Part the Fifth, Haskismet, Lord of Mischief</strong></p><p></p><p><span style="font-size: 15px"><strong>Haskismet, Lord of Mischief</strong></span></p><p><strong>Unique Small Outsider (Chaotic, Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 30d8 + 270 (510 hp)</p><p><strong>Initiative:</strong> +12</p><p><strong>Speed:</strong> 40 ft./120 ft. flying (good)</p><p><strong>AC:</strong> 45 (+1 size, +8 Dex, +10 deflection, +16 natural) touch 29, flat-footed 37</p><p><strong>Base Attack/Grapple: </strong> +25/+26</p><p><strong>Attack: </strong> Claw +31 melee (1d4+5) </p><p><strong>Full Attack: </strong> 2 claws +31 melee (1d4+5), 1 bite +26 melee (1d6+2)</p><p><strong>Space/Reach: </strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Lord of chaos, sneak attack, spell-like abilities, summon aid, wild shape</p><p><strong>Special Qualities:</strong> Evasion, fast healing 5, damage reduction 20/epic and lawful, dark vision (infinite), immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to sonic damage, resistance to acid 20, cold 20, electricity 20, and fire 20, spell resistance 35, uncanny dodge</p><p><strong>Saves: </strong> Fort +26, Ref +25, Will +24</p><p><strong>Abilities: </strong> Str 20, Dex 27, Con 28, Int 28, Wis 25, Chr 31 </p><p><strong>Skills: </strong> Appraise +37, Bluff +44, Concentration +37, Diplomacy +38, Escape Artist +36, Hide +42, Knowledge (Arcana) +37, Knowledge (Geography) +33, Knowledge (History) +37, Knowledge (Planes) +37, Knowledge (Religion) +29, Listen +35, Move Silently +42, Search +37, Sense Motive +35, Sleight of Hand +42, Spot +35, Spellcraft +37, Survival +24, Tumble +40</p><p><strong>Feats: </strong> Aerial reflexes, aerial superiority, close-quarters fighting, combat reflexes, dodge, elusive target, fast wild shape, giant slayer, improved initiative, mobility, power attack </p><p><strong>Environment: </strong> Limbo</p><p><strong>Organization:</strong> Solitary </p><p><strong>Challenge Rating:</strong> 24</p><p><strong>Treasure: </strong> None</p><p><strong>Alignment:</strong> Chaotic neutral</p><p></p><p>Haskismet has the head of a toad, the body, arms, and tail of a monkey, the wings of a parrot, the hind legs of a dog, a back covered with spines like a hedgehog, and voice most commonly described as that of a beautiful woman. Of all the Slaad Lords, Haskismet is probably the most atypical of the atypical lot. Haskismet is in its usual natural form is the smallest of the Slaad Lords – barely 4’ tall. Haskismet is also perhaps the most intelligent and charismatic of the Slaad Lords, and the one which seems to most possess a genuine personality. In behavior and philosophy, Haskismet often seems more like some of the more mischievous fey than the monstrous slaad, and it is possible that Haskismet represents the far end of the spectrum of slaad destructive tendencies – the nearest of the slaad to being a constructive and even good being. On the other hand, Haskismet seems to be the only Slaad Lord that genuinely delights in tormenting other beings, perhaps because Haskismet seems to be the only Slaad Lord that genuinely understands the difference between another living thinking being and any other sort of object and between reality and illusion. So perhaps Haskismet represents the far opposite end of the slaad spectrum, the closest a slaad lord comes to going beyond the monstrous to the truly demonic. Or perhaps, it is something of both.</p><p></p><p>Although Haskismet is most commonly called ‘the Lord of Mischief’, perhaps the more fitting titles are the ones found in the most obscure lore – ‘the Lord of Comedy and Tragedy’ and also the ‘the Lord of Unexpected Consequences’. She, if we can dare the pronoun, seems to see the world as her stage and all the other beings mere actors to amuse her, and what seems to amuse her most is that moment in which the outcome of a story hangs in the balance and on the merest chance the story will turn from comedy to tragedy or from tragedy to farce. She delights in the upsetting of carefully laid plans, but rather than derailing them in the easiest and most direct fashion instead causes them to fall apart only at the last possible minute, only in the most labyrinthine fashion, and only in such an unexpected way that the outcome of the plan is something completed unanticipated by the original planner. She is even known to help a plan she is derailing along if it runs into difficulty to early in the story for her taste just so she can pull the carpet out from under it to grander effect later.</p><p></p><p>Haskismet does not serve the other Slaad Lords, nor they her, but she does perform something of a function amongst them. Haskismet is the only Slaad Lord which may freely converse with all the other Slaad Lords, perhaps because she is not feared by any of the others, and so seems to serve as something of a path of communication between them. Likewise, she is one of the few Slaad Lords which is not bound to the plane it finds itself on, and is capable of transporting herself and companions to and from the plane of Limbo. Thus she is also something of a conveyance for the Slaad Lords as well, and perhaps as she sees it this is only part of her role of conductor and director – arranging the other Slaad Lords like props on a stage.</p><p></p><p><span style="font-size: 15px">Combat</span></p><p>Haskismet rarely stays in combat for long, especially if truly threatened. The most common tactic is to summon some sort of unpleasantness and then to simply flee. If pressed she is a mighty and subtle spell-caster, and employs her abilities with the utmost cunning. If Haskismet flees, it is far from the end of the matter - a being which earns her ire will almost certainly find all of its careful plans coming apart just when they least expect it.</p><p></p><p><strong>Spell-Like Abilities: </strong> At will – alter self, animate objects, bestow curse (DC 24), break enchantment, chaos hammer (DC 28), cloak of chaos (DC 30), confusion (DC 24), control weather, deeper darkness, detect magic, dispel law (DC 27), emotion (DC 24), enlarge, erase, ethereal jaunt, fireball (DC 23), freedom of movement, grease (DC 21), greater dispelling, greater magic fang, hideous laughter (DC 22), identify, invisibility, magic circle against law, mass suggestion (DC 26), mirror image, misdirection, mislead, persistent image, prying eyes, reduce, screen, see invisibility, shatter (DC 22), telekinesis, unseen servant, word of chaos (DC 29); 3/day limited wish, plane shift, polymorph any object (DC 28), power word (any), maze, time stop, wind walk. Caster level 25th. The save DC’s are Charisma based.</p><p><strong>Lord of Chaos (Su): </strong> Any spell-like ability Haskismet employs gains the chaos descriptor. If the spell-like ability already has the chaos descriptor, the DC of saves vs. this spell is increased by +2, and it is automatically widened (when appropriate) as the metamagic feat widen spell. Three times per day as a free action, Haskismet may maximize any spell-like ability she casts as if the metamagic feat maximize spell had been applied.</p><p><strong>Sneak Attack (Ex):</strong> Haskismet may employ sneak attack as a 10th level rogue (5d6 damage).</p><p><strong>Summon Aid (Sp): </strong> Three times per day Haskismet may attempt to summon a 1d4 grey slaad with a 100% chance of success, or 1 death slaad with an 80% chance of success, or any other Slaad Lord with a 10% chance of success. Haskismet enjoys good relations with all the fey. If on the plane of Limbo, once per day Haskismet may summon 3-18 Quarks. If on prime material plane, Haskismet may summon 3-18 pixies or 3-18 quicklings (50% chance of either), once per day. Treat this ability as a sixth level spell.</p><p><strong>Wild Shape (Su): </strong> Haskismet may employ the wild shape ability as a 20th level druid.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3341028, member: 4937"] [b]Part the Fifth, Haskismet, Lord of Mischief[/b] [SIZE=4][B]Haskismet, Lord of Mischief[/B][/SIZE] [B]Unique Small Outsider (Chaotic, Extraplanar)[/B] [B]Hit Dice:[/B] 30d8 + 270 (510 hp) [B]Initiative:[/B] +12 [B]Speed:[/B] 40 ft./120 ft. flying (good) [B]AC:[/B] 45 (+1 size, +8 Dex, +10 deflection, +16 natural) touch 29, flat-footed 37 [B]Base Attack/Grapple: [/B] +25/+26 [B]Attack: [/B] Claw +31 melee (1d4+5) [B]Full Attack: [/B] 2 claws +31 melee (1d4+5), 1 bite +26 melee (1d6+2) [B]Space/Reach: [/B] 5 ft./5 ft. [B]Special Attacks:[/B] Lord of chaos, sneak attack, spell-like abilities, summon aid, wild shape [B]Special Qualities:[/B] Evasion, fast healing 5, damage reduction 20/epic and lawful, dark vision (infinite), immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to sonic damage, resistance to acid 20, cold 20, electricity 20, and fire 20, spell resistance 35, uncanny dodge [B]Saves: [/B] Fort +26, Ref +25, Will +24 [B]Abilities: [/B] Str 20, Dex 27, Con 28, Int 28, Wis 25, Chr 31 [B]Skills: [/B] Appraise +37, Bluff +44, Concentration +37, Diplomacy +38, Escape Artist +36, Hide +42, Knowledge (Arcana) +37, Knowledge (Geography) +33, Knowledge (History) +37, Knowledge (Planes) +37, Knowledge (Religion) +29, Listen +35, Move Silently +42, Search +37, Sense Motive +35, Sleight of Hand +42, Spot +35, Spellcraft +37, Survival +24, Tumble +40 [B]Feats: [/B] Aerial reflexes, aerial superiority, close-quarters fighting, combat reflexes, dodge, elusive target, fast wild shape, giant slayer, improved initiative, mobility, power attack [B]Environment: [/B] Limbo [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 24 [B]Treasure: [/B] None [B]Alignment:[/B] Chaotic neutral Haskismet has the head of a toad, the body, arms, and tail of a monkey, the wings of a parrot, the hind legs of a dog, a back covered with spines like a hedgehog, and voice most commonly described as that of a beautiful woman. Of all the Slaad Lords, Haskismet is probably the most atypical of the atypical lot. Haskismet is in its usual natural form is the smallest of the Slaad Lords – barely 4’ tall. Haskismet is also perhaps the most intelligent and charismatic of the Slaad Lords, and the one which seems to most possess a genuine personality. In behavior and philosophy, Haskismet often seems more like some of the more mischievous fey than the monstrous slaad, and it is possible that Haskismet represents the far end of the spectrum of slaad destructive tendencies – the nearest of the slaad to being a constructive and even good being. On the other hand, Haskismet seems to be the only Slaad Lord that genuinely delights in tormenting other beings, perhaps because Haskismet seems to be the only Slaad Lord that genuinely understands the difference between another living thinking being and any other sort of object and between reality and illusion. So perhaps Haskismet represents the far opposite end of the slaad spectrum, the closest a slaad lord comes to going beyond the monstrous to the truly demonic. Or perhaps, it is something of both. Although Haskismet is most commonly called ‘the Lord of Mischief’, perhaps the more fitting titles are the ones found in the most obscure lore – ‘the Lord of Comedy and Tragedy’ and also the ‘the Lord of Unexpected Consequences’. She, if we can dare the pronoun, seems to see the world as her stage and all the other beings mere actors to amuse her, and what seems to amuse her most is that moment in which the outcome of a story hangs in the balance and on the merest chance the story will turn from comedy to tragedy or from tragedy to farce. She delights in the upsetting of carefully laid plans, but rather than derailing them in the easiest and most direct fashion instead causes them to fall apart only at the last possible minute, only in the most labyrinthine fashion, and only in such an unexpected way that the outcome of the plan is something completed unanticipated by the original planner. She is even known to help a plan she is derailing along if it runs into difficulty to early in the story for her taste just so she can pull the carpet out from under it to grander effect later. Haskismet does not serve the other Slaad Lords, nor they her, but she does perform something of a function amongst them. Haskismet is the only Slaad Lord which may freely converse with all the other Slaad Lords, perhaps because she is not feared by any of the others, and so seems to serve as something of a path of communication between them. Likewise, she is one of the few Slaad Lords which is not bound to the plane it finds itself on, and is capable of transporting herself and companions to and from the plane of Limbo. Thus she is also something of a conveyance for the Slaad Lords as well, and perhaps as she sees it this is only part of her role of conductor and director – arranging the other Slaad Lords like props on a stage. [SIZE=4]Combat[/SIZE] Haskismet rarely stays in combat for long, especially if truly threatened. The most common tactic is to summon some sort of unpleasantness and then to simply flee. If pressed she is a mighty and subtle spell-caster, and employs her abilities with the utmost cunning. If Haskismet flees, it is far from the end of the matter - a being which earns her ire will almost certainly find all of its careful plans coming apart just when they least expect it. [B]Spell-Like Abilities: [/B] At will – alter self, animate objects, bestow curse (DC 24), break enchantment, chaos hammer (DC 28), cloak of chaos (DC 30), confusion (DC 24), control weather, deeper darkness, detect magic, dispel law (DC 27), emotion (DC 24), enlarge, erase, ethereal jaunt, fireball (DC 23), freedom of movement, grease (DC 21), greater dispelling, greater magic fang, hideous laughter (DC 22), identify, invisibility, magic circle against law, mass suggestion (DC 26), mirror image, misdirection, mislead, persistent image, prying eyes, reduce, screen, see invisibility, shatter (DC 22), telekinesis, unseen servant, word of chaos (DC 29); 3/day limited wish, plane shift, polymorph any object (DC 28), power word (any), maze, time stop, wind walk. Caster level 25th. The save DC’s are Charisma based. [B]Lord of Chaos (Su): [/B] Any spell-like ability Haskismet employs gains the chaos descriptor. If the spell-like ability already has the chaos descriptor, the DC of saves vs. this spell is increased by +2, and it is automatically widened (when appropriate) as the metamagic feat widen spell. Three times per day as a free action, Haskismet may maximize any spell-like ability she casts as if the metamagic feat maximize spell had been applied. [B]Sneak Attack (Ex):[/B] Haskismet may employ sneak attack as a 10th level rogue (5d6 damage). [B]Summon Aid (Sp): [/B] Three times per day Haskismet may attempt to summon a 1d4 grey slaad with a 100% chance of success, or 1 death slaad with an 80% chance of success, or any other Slaad Lord with a 10% chance of success. Haskismet enjoys good relations with all the fey. If on the plane of Limbo, once per day Haskismet may summon 3-18 Quarks. If on prime material plane, Haskismet may summon 3-18 pixies or 3-18 quicklings (50% chance of either), once per day. Treat this ability as a sixth level spell. [B]Wild Shape (Su): [/B] Haskismet may employ the wild shape ability as a 20th level druid. [/QUOTE]
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The Explicatae Incompositae - Being A Bestairy of the Sometime Lords of Chaos
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