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The Explicatae Incompositae - Being A Bestairy of the Sometime Lords of Chaos
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<blockquote data-quote="Celebrim" data-source="post: 3341029" data-attributes="member: 4937"><p><strong>Part the Sixth, Loarsraol, Lord of Paradox</strong></p><p></p><p><span style="font-size: 15px"><strong>Loarsraol, Lord of Paradox</strong></span></p><p><strong>Unique Large Outsider (Chaotic, Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 37d8 + 518 (814 hp)</p><p><strong>Initiative:</strong> +9</p><p><strong>Speed:</strong> 60 ft.</p><p><strong>AC: </strong> 46 (-1 size, +5 Dex, +6 deflection, +26 natural)</p><p><strong>Base Attack/Grapple: </strong> +27/+43</p><p><strong>Attack:</strong> Claw + 39 melee (2d6+12, 19-20/x2)</p><p><strong>Full Attack: </strong> 8 Claws +39 melee (2d6+12, 19-20/x2) 2 bite +34 melee (2d8+6)</p><p><strong>Space/Reach:</strong> 5 ft./10 ft.</p><p><strong>Special Attacks:</strong> Aura of chaos, open the mind, spell-like abilities, summon slaad</p><p><strong>Special Qualities:</strong> Back to back, change shape, fast healing 15, damage reduction 35/epic and lawful, dark vision (infinite), immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to sonic damage, of two minds, resistance to acid 20, cold 20, electricity 20, and fire 20, spell resistance 34</p><p>Saves: Fort +34, Ref +25, Will +28</p><p><strong>Abilities: </strong> Str 35, Dex 21, Con 38, Int 28, Wis 26, Chr 22 </p><p><strong>Skills: </strong> Appraise +45, Climb +47, Bluff +42, Concentration +50, Diplomacy +42, Escape Artist +41, Hide +37, Intimidate +41, Knowledge (Arcana) +50, Knowledge (Planes) +45, Knowledge (Religion) +45, Jump +47, Listen +44, Move Silently +41, Search +45, Sense Motive +44, Spot +44, Spellcraft +45, Survival +38 </p><p><strong>Feats: </strong> Arcane mastery, cleave, combat reflexes, combat expertise, dodge, improved combat reflexes, epic spellcasting, improved critical (claw), improved initiative, improved sunder, mobility, power attack, tenacious magic (polymorph any object)</p><p><strong>Environment:</strong> Limbo</p><p><strong>Organization:</strong> Solitary </p><p><strong>Challenge Rating:</strong> 27</p><p><strong>Treasure: </strong> None</p><p><strong>Alignment:</strong> Chaotic neutral</p><p></p><p>Of all the Slaad Lords, Loarsraol Lord of Paradox is perhaps the most passive and the least interested in the affairs of mortals and he seldom considers them in his schemes. Mere mortal institutions and laws do not concern him, but rather he spends his efforts seeking to undermine the natural laws of reality itself in an effort to ensure that the universe forever remains beyond the ability of rational thought to understand. His impulse drives him to ensuring that systems of logic and mathematics are forever incomplete, that reasoned argument always leads to internal contradictions and that two mutually exclusive conjectures are nonetheless both observably true. Loarsraol therefore spends most of his days in solitary thought, pacing idly about Limbo, debating with himself, and conjuring up ever more bizarre fantasies with which to imprint upon reality.</p><p></p><p>In appearance, Loarsraol appears to be two large slaad joined at the waist and sharing but a single barrel shaped torso. One slaad is black on one side and red on the other, while the reverse slaad is white on one side and blue on the other. When one walks forward, the other is compelled to walk backward. When Loarsraol speaks, the other head always speaks at the exact same time and always says something with the exact opposite meaning of the first head. When one head speaks the truth, the other lies, and when one head lies, the other speaks the truth. Unfortunately, it’s quite impossible to tell at any given moment which head is lying and which is not, since there is no pattern to it. Complicating matters further, Loarsraol is such a cunning speaker that often though both heads say apparently conflicting things, both heads are speaking the truth or both are lying, and the intention of Loarsraol’s thought can only be surmised by wedding the two disparate ideas. </p><p></p><p>Loarsraol is usually a fairly affable companion as slaadi go. Provided he does not feel he has been distracted at a key moment, he is easily diverted by puzzles, riddles, and questions of a metaphysical nature. He relishes puzzles and enigmas of all sorts – especially original ones that he has not heard before. It is rumored in many tomes that Loarsraol may be challenged to a riddling game, and if the challenger wins that Loarsraol will grant them one wish and if the challenger loses, that Loarsraol will devour their soul. Personally, I do not trust this rumor, for it seems entirely out of character for a slaad to devise a game with actual rules. Besides which, it is far more in character for Loarsraol to eat the losers mind than to eat his soul.</p><p></p><p>Because they derive from competing impulses, there is great enmity between Loarsroal and Ssendam, and Loarsraol takes pains in his wanderings to avoid meeting the mad king. When such encounters do occur, all of Limbo is said to reverberate with the clash.</p><p></p><p><span style="font-size: 15px">Combat</span></p><p>Loarsraol has relatively little interest in physical combat. He sees it as an annoyance and a distraction from his more diverting employments. He is fond of disintegrating offending distractions, rendering them mindless, or turning them into mice, but if forced to behave in a more brutish fashion, he is quite capable of defending himself. His arms are bladed like a blue slaad, allowing him to make two attacks with each of his four arms.</p><p></p><p><strong>Spell-Like Abilities: </strong> At will – alter self, analyze dweomer, animate objects, astral projection, break enchantment, chaos hammer (DC 20), cloak of chaos (DC 24), control weather, demand (DC 24), detect magic, dimension door, disintegrate (DC 22), dispel law (DC 21), emotion (DC 20), feeblemind (DC 21), greater dispelling, greater magic fang, invisibility, insanity (DC 21), magic circle against law, mass suggestion (DC 22), mirage arcane, mirror image, misdirection, mislead, persistent image, reverse gravity, scrying, shatter (DC 18), shrink item, speak with the dead, true seeing, word of chaos (DC 27); 3/day disjunction, polymorph any object (DC 24), power word (any), wish Caster level 25th. The save DC’s are Charisma based.</p><p><strong>Aura of Chaos (Su): </strong> Loarsroal is permanently surrounded by an aura of powerful chaos which acts as a <em>magic circle against law</em> with an 80’ radius, and any chaotically aligned ally (including Loarsroal) within this area is treated as if protected by <em>protection from law</em> and a <em>globe of invulnerability</em>. Meanwhile, any lawful being in this area is subject to a -1 penalty on attack rolls, damage rolls, and saves. Any spell with a lawful descriptor in that area is subject to a <em>greater dispel</em> each round as a spell caster of Loarsraol’s caster level. Any attempt to cast a spell with a lawful descriptor in that area is subject to a counterspell as by a <em>dispel magic</em> of Loarsraol’s caster level.</p><p><strong>Back to Back (Ex): </strong> Loarsroal faces in both directions. He therefore cannot be flanked. On the other hand, when making a full attack action, he may only direct 4 claw attacks and one bite into any single hemisphere, as the other half will always be facing the other way.</p><p><strong>Change Shape (Su): </strong> Loarsroal can assume any humanoid form as a standard action. In humanoid form, Loarsroal cannot use his natural weapons. Loarsroal may remain in this form until he chooses to assume a new one. The change in form may not be dispelled, but the Slaad Lord will revert to his natural form if killed. Even a true seeing spell does not reveal Breasdfea’s natural form, only that Loarsroal is a disguised shapechanger.</p><p><strong>Of Two Minds (Ex):</strong> Loarsroal contains two independent beings within the same body. This grants him the following advantages:</p><ul> <li data-xf-list-type="ul">Loarsroal may make an extra standard action every round.</li> <li data-xf-list-type="ul">Whenever required to make a Will saving throw, Loarsroal may make two Will saves and keep the better one. </li> <li data-xf-list-type="ul">On any intelligence or wisdom check, or any skill check dependent on intelligence or wisdom, Loarsroal may make two checks and keep the best result.</li> </ul><p><strong>Open the Mind (Su):</strong> By touch, Loarsroal may force upon any sentient being a revelation which forces them to attempt to correlate all the contents of its mind and resolve the contradictions it finds there. In many this is a terrible and mind shattering experience and they retreat from it into mindless insanity. The effect is as the spell <em>feeblemind</em> (DC 35) with the exception that no intelligent creature (not even deities) is immune even if otherwise immune to mind effecting spells. Lawful outsiders are especially afflicted by this terrible power and suffer a penalty on the saving throw equal to their intelligence bonus.</p><p><strong>Quintessance (Su):</strong> Loarsroal is an elemental and primal force of nature, deeply entwined with the very fabric of the multverse. As such, he as effectively a pool of 20,000 XP per day which he can spend on spells and epic spellcasting at no cost to himself. Being possibly as old as the universe and principally spending his time developing epic spells, Loarsroal may be presumed to know all epic spells with a spellcraft DC of 65 or less and which have a cost to develop of 20,000 XP or less and to have devised a great many unique effects which delight him. His vast knowledge grants him 7 epic spell slots with which to prepare such spells.</p><p><strong>Summon Slaad (Sp): </strong> Three times per day Loarsroal can attempt to summon 2-5 grey slaad or 2-8 green slaad with 100% chance of success. This ability is equivalent to an 9th level spell.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3341029, member: 4937"] [b]Part the Sixth, Loarsraol, Lord of Paradox[/b] [SIZE=4][B]Loarsraol, Lord of Paradox[/B][/SIZE] [B]Unique Large Outsider (Chaotic, Extraplanar)[/B] [B]Hit Dice:[/B] 37d8 + 518 (814 hp) [B]Initiative:[/B] +9 [B]Speed:[/B] 60 ft. [B]AC: [/B] 46 (-1 size, +5 Dex, +6 deflection, +26 natural) [B]Base Attack/Grapple: [/B] +27/+43 [B]Attack:[/B] Claw + 39 melee (2d6+12, 19-20/x2) [B]Full Attack: [/B] 8 Claws +39 melee (2d6+12, 19-20/x2) 2 bite +34 melee (2d8+6) [B]Space/Reach:[/B] 5 ft./10 ft. [B]Special Attacks:[/B] Aura of chaos, open the mind, spell-like abilities, summon slaad [B]Special Qualities:[/B] Back to back, change shape, fast healing 15, damage reduction 35/epic and lawful, dark vision (infinite), immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to sonic damage, of two minds, resistance to acid 20, cold 20, electricity 20, and fire 20, spell resistance 34 Saves: Fort +34, Ref +25, Will +28 [B]Abilities: [/B] Str 35, Dex 21, Con 38, Int 28, Wis 26, Chr 22 [B]Skills: [/B] Appraise +45, Climb +47, Bluff +42, Concentration +50, Diplomacy +42, Escape Artist +41, Hide +37, Intimidate +41, Knowledge (Arcana) +50, Knowledge (Planes) +45, Knowledge (Religion) +45, Jump +47, Listen +44, Move Silently +41, Search +45, Sense Motive +44, Spot +44, Spellcraft +45, Survival +38 [B]Feats: [/B] Arcane mastery, cleave, combat reflexes, combat expertise, dodge, improved combat reflexes, epic spellcasting, improved critical (claw), improved initiative, improved sunder, mobility, power attack, tenacious magic (polymorph any object) [B]Environment:[/B] Limbo [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 27 [B]Treasure: [/B] None [B]Alignment:[/B] Chaotic neutral Of all the Slaad Lords, Loarsraol Lord of Paradox is perhaps the most passive and the least interested in the affairs of mortals and he seldom considers them in his schemes. Mere mortal institutions and laws do not concern him, but rather he spends his efforts seeking to undermine the natural laws of reality itself in an effort to ensure that the universe forever remains beyond the ability of rational thought to understand. His impulse drives him to ensuring that systems of logic and mathematics are forever incomplete, that reasoned argument always leads to internal contradictions and that two mutually exclusive conjectures are nonetheless both observably true. Loarsraol therefore spends most of his days in solitary thought, pacing idly about Limbo, debating with himself, and conjuring up ever more bizarre fantasies with which to imprint upon reality. In appearance, Loarsraol appears to be two large slaad joined at the waist and sharing but a single barrel shaped torso. One slaad is black on one side and red on the other, while the reverse slaad is white on one side and blue on the other. When one walks forward, the other is compelled to walk backward. When Loarsraol speaks, the other head always speaks at the exact same time and always says something with the exact opposite meaning of the first head. When one head speaks the truth, the other lies, and when one head lies, the other speaks the truth. Unfortunately, it’s quite impossible to tell at any given moment which head is lying and which is not, since there is no pattern to it. Complicating matters further, Loarsraol is such a cunning speaker that often though both heads say apparently conflicting things, both heads are speaking the truth or both are lying, and the intention of Loarsraol’s thought can only be surmised by wedding the two disparate ideas. Loarsraol is usually a fairly affable companion as slaadi go. Provided he does not feel he has been distracted at a key moment, he is easily diverted by puzzles, riddles, and questions of a metaphysical nature. He relishes puzzles and enigmas of all sorts – especially original ones that he has not heard before. It is rumored in many tomes that Loarsraol may be challenged to a riddling game, and if the challenger wins that Loarsraol will grant them one wish and if the challenger loses, that Loarsraol will devour their soul. Personally, I do not trust this rumor, for it seems entirely out of character for a slaad to devise a game with actual rules. Besides which, it is far more in character for Loarsraol to eat the losers mind than to eat his soul. Because they derive from competing impulses, there is great enmity between Loarsroal and Ssendam, and Loarsraol takes pains in his wanderings to avoid meeting the mad king. When such encounters do occur, all of Limbo is said to reverberate with the clash. [SIZE=4]Combat[/SIZE] Loarsraol has relatively little interest in physical combat. He sees it as an annoyance and a distraction from his more diverting employments. He is fond of disintegrating offending distractions, rendering them mindless, or turning them into mice, but if forced to behave in a more brutish fashion, he is quite capable of defending himself. His arms are bladed like a blue slaad, allowing him to make two attacks with each of his four arms. [B]Spell-Like Abilities: [/B] At will – alter self, analyze dweomer, animate objects, astral projection, break enchantment, chaos hammer (DC 20), cloak of chaos (DC 24), control weather, demand (DC 24), detect magic, dimension door, disintegrate (DC 22), dispel law (DC 21), emotion (DC 20), feeblemind (DC 21), greater dispelling, greater magic fang, invisibility, insanity (DC 21), magic circle against law, mass suggestion (DC 22), mirage arcane, mirror image, misdirection, mislead, persistent image, reverse gravity, scrying, shatter (DC 18), shrink item, speak with the dead, true seeing, word of chaos (DC 27); 3/day disjunction, polymorph any object (DC 24), power word (any), wish Caster level 25th. The save DC’s are Charisma based. [B]Aura of Chaos (Su): [/B] Loarsroal is permanently surrounded by an aura of powerful chaos which acts as a [I]magic circle against law[/I] with an 80’ radius, and any chaotically aligned ally (including Loarsroal) within this area is treated as if protected by [I]protection from law[/I] and a [I]globe of invulnerability[/I]. Meanwhile, any lawful being in this area is subject to a -1 penalty on attack rolls, damage rolls, and saves. Any spell with a lawful descriptor in that area is subject to a [I]greater dispel[/I] each round as a spell caster of Loarsraol’s caster level. Any attempt to cast a spell with a lawful descriptor in that area is subject to a counterspell as by a [I]dispel magic[/I] of Loarsraol’s caster level. [B]Back to Back (Ex): [/B] Loarsroal faces in both directions. He therefore cannot be flanked. On the other hand, when making a full attack action, he may only direct 4 claw attacks and one bite into any single hemisphere, as the other half will always be facing the other way. [B]Change Shape (Su): [/B] Loarsroal can assume any humanoid form as a standard action. In humanoid form, Loarsroal cannot use his natural weapons. Loarsroal may remain in this form until he chooses to assume a new one. The change in form may not be dispelled, but the Slaad Lord will revert to his natural form if killed. Even a true seeing spell does not reveal Breasdfea’s natural form, only that Loarsroal is a disguised shapechanger. [B]Of Two Minds (Ex):[/B] Loarsroal contains two independent beings within the same body. This grants him the following advantages: [List] [*]Loarsroal may make an extra standard action every round. [*]Whenever required to make a Will saving throw, Loarsroal may make two Will saves and keep the better one. [*]On any intelligence or wisdom check, or any skill check dependent on intelligence or wisdom, Loarsroal may make two checks and keep the best result. [/List] [B]Open the Mind (Su):[/B] By touch, Loarsroal may force upon any sentient being a revelation which forces them to attempt to correlate all the contents of its mind and resolve the contradictions it finds there. In many this is a terrible and mind shattering experience and they retreat from it into mindless insanity. The effect is as the spell [I]feeblemind[/I] (DC 35) with the exception that no intelligent creature (not even deities) is immune even if otherwise immune to mind effecting spells. Lawful outsiders are especially afflicted by this terrible power and suffer a penalty on the saving throw equal to their intelligence bonus. [B]Quintessance (Su):[/B] Loarsroal is an elemental and primal force of nature, deeply entwined with the very fabric of the multverse. As such, he as effectively a pool of 20,000 XP per day which he can spend on spells and epic spellcasting at no cost to himself. Being possibly as old as the universe and principally spending his time developing epic spells, Loarsroal may be presumed to know all epic spells with a spellcraft DC of 65 or less and which have a cost to develop of 20,000 XP or less and to have devised a great many unique effects which delight him. His vast knowledge grants him 7 epic spell slots with which to prepare such spells. [B]Summon Slaad (Sp): [/B] Three times per day Loarsroal can attempt to summon 2-5 grey slaad or 2-8 green slaad with 100% chance of success. This ability is equivalent to an 9th level spell. [/QUOTE]
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The Explicatae Incompositae - Being A Bestairy of the Sometime Lords of Chaos
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