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The Explicatae Incompositae - Being A Bestairy of the Sometime Lords of Chaos
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<blockquote data-quote="Celebrim" data-source="post: 3341032" data-attributes="member: 4937"><p><strong>Part the Eighth, Ofingreshiritfik, Lord of Turmoil</strong></p><p></p><p><span style="font-size: 15px"><strong>Ofingreshiritfik, Lord of Turmoil</strong></span></p><p><strong>Unique Huge Outsider (Chaotic, Extraplanar, Swarm of Tiny Creatures)</strong></p><p><strong>Hit Dice:</strong> 39d8 + 293 (605 hp)</p><p><strong>Initiative: </strong> +14</p><p><strong>Speed: </strong> 40 ft./20 ft. burrowing/20 ft. climb</p><p><strong>AC:</strong> 38 (-2 size, +10 Dex, +6 deflection, +16 natural)</p><p><strong>Base Attack/Grapple:</strong> +29/+45</p><p><strong>Attack:</strong> Swarm (8d6), throw debris +37 ranged (2d6+5)</p><p><strong>Full Attack: </strong> Swarm (8d6), 9 throw debris +37 ranged (2d6+5), </p><p><strong>Space/Reach:</strong> 15’ ft.</p><p><strong>Special Attacks: </strong> Distraction, independent agents, spell-like abilities, summon slaad, swarm, throw debris</p><p><strong>Special Qualities:</strong> fast healing 20, damage reduction 10/epic and lawful, dark vision (60’), immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to sonic damage, mean little buggers, put it all back, resistance to acid 20, cold 20, electricity 20, and fire 20, spell resistance 35, survivors, swarm traits, trap finding</p><p><strong>Saves: </strong> Fort +28, Ref +31, Will +25</p><p><strong>Abilities: </strong> Str 26, Dex 31, Con 24, Int 16, Wis 19, Chr 22 </p><p><strong>Skills:</strong> Climb +51, Concentration +42, Craft (Any) +7, Disable Device +52, Hide +45, Intimidate +41, Jump +43, Knowledge (Architecture & Engineering) +19, Listen +39, Move Silently +45, Open Locks +45, Search +38, Spot +39, Survival +24, Tumble +45 </p><p><strong>Feats:</strong> Blinding speed (x2), dodge, epic toughness, ineluctable echo, improved initiative, improved spell resistance, extraordinary concentration, frightful presence, live my nightmare, mobility, mobile spellcasting, run, spell focus (chaos) </p><p><strong>Environment:</strong> Limbo</p><p><strong>Organization: </strong> Solitary </p><p><strong>Challenge Rating:</strong> 25</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Chaotic neutral</p><p></p><p>When people who have learned enough to know a little bit, and therefore think that they know everything, think of the slaad, they generally think of mindless engines of destruction leaving chaos and disaster in their wake. It’s probably something like Ofingreshiritfik that they are thinking of, except that the actual Ofingreshiritfik is generally quite beyond their ability to imagine.</p><p></p><p>Ofingreshiritfik is frequently mistaken for a swarm. This is a misnomer. A swarm is a closely packed group of individuals. Ofingreshiritfik is a single being with many bodies – actually, about 1000 1’ high bodies weighing about 10 lbs. each. Each body typically looks like a minature slaad. The best way to describe Ofingreshiritfik is that he is a force of nature with the personality of a precocious and very spoiled child. As far as Ofingreshiritfik is concerned, the best things in life are taking things apart and strewing the pieces about. He particularly likes to take apart complex things. Living things are neat, but the pieces tend to be too small to really study. What Ofingreshiritfik really likes to take apart are machines. Once Ofingreshiritfik has taken something apart, he then likes to throw the pieces. Watching things move, bounce, smash, and fly apart is the second best thing in the universe. After that, if it was particularly interesting and satisfying to pull it apart, Ofingreshiritfik considers putting the thing back together again so that he can pull it apart again later, but often that would be simply too much trouble and he lacks the attention span for it. So he usually moves on.</p><p></p><p>Ofingreshiritfik is not the most reflective Slaad Lord, and tends to be one of the most dangerous. Plants, animals, and most sentient beings that get in his path are likely to be taken apart. The only thing that Ofingreshiritfik considers reasonably entertaining about living creatures is their capacity to build amusing objects, and the way that they scurry about in an interesting and unpredictable fashion. Individuals that have a demonstrated ability to craft things – and Ofingreshiritfik by this point can recognize craftsman by garb, tools, and their shops – may be spared, if not necessarily their creations. </p><p></p><p>Ofingreshiritfik spends a surprisingly large amount of time on the prime, where he’s depredations are frequently mistaken for natural phenomenon such as a earthquakes, tornadoes, hurricanes, or tsunami. But, he’s also capable of much more subtle destructiveness when it amuses him. For example, he’s been known to observe a settled community from some place of concealment and through his agents wreck and destroy various interesting items just for the opportunity to observe the turmoil that this creates in the inhabitants. And in this fashion, Ofingreshiritfik may get the satisfication to wreck the same machine or object on many occasions, while its frantic guardians laboriously repair the damage for him. </p><p></p><p>In fact, Ofingreshiritfik has upon occasion been so impressed – or at least entertained - by an engineer, artisan, or inventor as to become positively protective of them.</p><p></p><p><span style="font-size: 15px">Combat</span></p><p></p><p><strong>Spell-Like Abilities (Sp):</strong> At will – animate objects, blur, chaos hammer (DC 21), cloak of chaos (DC 25), control weather, detect law, detect magic, dimension door, dispel law (DC 22), fabricate, fireball (DC 19), fly, ice storm (DC 20), invisibility, greater invisibility, knock, magic circle against law, misdirection, mislead, shatter (heightened, DC 25), telekinesis (DC 21), word of chaos (DC 28); 3/day destruction (DC 23), earthquake, insect plague, limited wish, whirlwind (DC 24); 1/day meteor swarm (DC 25), teleport. Caster level 25th. The save DC’s are Charisma based.</p><p><strong>Distraction (Ex): </strong> Any living creature that begins its turn in the same space as Ofingreshiritfik must succeed at a DC 36 Fort save or be nauseated for 1 round. The save DC is Con based. </p><p><strong>Independent Agents (Ex): </strong> Ofingreshiritfik may temporarily imbue one of his many bodies with a larger fragment of his personality, empowering it to leave the safety of the swarm and travel and act somewhat independently of the rest of his bodies. After a fashion, this agent may be considered an avatar or aspect of Ofrigreshiritfik – albeit one greatly reduced in might compared to avatars produced by divine beings. Empowering a body in this way costs Ofingreshiritfik 4 hit points. If Ofrigreshiritfik is damaged, he may temporarily recover his agents to restore 4 hit points each. Ofingreshiritfik may maintain a number of such agents equal to his Intelligence.</p><p> So long as an agent remains with 300’ of Ofingreshiritfik, Ofingreshiritfik is capable of perceiving everything that the agent perceives and exerting control over its actions. </p><p> For more details, see the entry on ‘Agent of Ofingreshiritfik’. </p><p><strong>Mean Little Buggers (Su): </strong> The claws and teeth of Ofingreshiritfik’s many little bodies are supernaturally sharp and capable of tearing through almost anything. Versus any form of DR which can be overcome by some material or type of attack, reduce the effective DR by 30. Likewise, Ofingreshiritfik may ignore the first 30 hardness when dealing damage to an inanimate object.</p><p><strong>Put it All Back (Ex): </strong> On rare occasions, Ofingreshiritfik decides to build something, generally because he’s become insufferably bored and building something is the best way to ensure continued satisfactory tormoil. While not a particularly skilled craftsman, he has had long experience with how things are put together and he has a very large number of fast moving bodies at his disposal. In such cases, Ofingreshiritfik is treated as having 4 ranks in any craft skill of his choosing, and may take twenty on all craft checks. Ofingreshiritfik may make up to 20 craft checks per round, and if he concentrates on a single task may complete it at 20 times the normal rate. This ability is not limited by his access to tools, and he needs only the most meager raw materials to work with.</p><p><strong>Summon Slaad (Sp): </strong> Three times per day Ofingreshiritfik can attempt to summon 2-8 red slaad or a with 100% chance of success, or 1 grey slaad with an 80% chance of success. This ability is equivalent to an 7th level spell.</p><p><strong>Survivors (Ex):</strong> If Ofingreshiritfik is reduced to 0 points or less, it immediately as its final actions imbues its essence into the remaining bodies, of which 5-50 will always remain in fit condition. These bodies immediately disperse and if they survive become (abandoned) independent agents, as per the entry on Agents of Ofingreshiritfik. Unless the surivors are hunted down and destroyed there is a chance equal to 33%+2% per surviving independent agent that Ofingreshiritfik will successfully reform in some hidden place in 1d4 days. When that happens, he rapidly regrows to his full size and power over a period of 1d4 minutes.</p><p><strong>Swarm (Ex): </strong> At the end of Ofingreshiritfik’s turn, as a free action, any being within his space takes 8d6 damage. During his movement, Ofingreshiritfik may as a free action overrun and engulf any being of between diminutive and large size. Any being so engulfed must beat a DC 22 grapple check in order to avoid being swept along with Ofingreshiritfik’s motion. Since more bodies are actually grabbing on to larger creatures than smaller ones, creatures receive no penalty or bonus on this check due to size. Those not swept along by the overrun take half damage (4d6) for being overrun. </p><p> Anyone wishing to move within the Ofingreshiritfik swarm must beat a DC 22 grapple check in order to attempt to exit it (or enter it against Ofingreshiritfik’s will), and each square is considered difficult terrain. </p><p> Since the damage from the swarm attack actually comes from many dozens of small attacks, any DR that Ofingreshiritfik cannot overcome is tripled for the purposes of resisting swarm damage.</p><p><strong>Swarm Traits (Ex): </strong> Because Ofingreshiritfik’s life essence is distributed over many bodies, many sorts of ordinary physical attacks do him little harm. Any physical attack which targets a single being does only 1/2 damage to him. (Calculate this damage after DR or energy resistance is applied.) Ofingreshiritfik, receives a +10 bonus on his saving throws to resist any spell which targets only a single being, and against spells of his sort he does not fail to save even if he rolls a ‘1’. </p><p> On the other hand, Ofingreshiritfik is particularly vunerable to attacks which have an area of effect. Against any spell or attack with an area of effect, Ofingreshiritfik has a -2 penalty on his saving throws, and any damage which overcomes his DR or energy resistance is increased by 50%.</p><p>Ofingreshiritfik’s multiple bodies give him a somewhat plastic form. Unlike other huge creatures, he may occupy any 9 continuous squares, and may alter his configuration once per round as a free action. As a move equivalent action, Ofingreshiritfik can spread his body over a larger area – up to any 25 continuous squares. When spread over this larger area, his swarm attack does only half damage, the grapple check necessary to avoid being engulfed or to move within the swarm is reduced to DC 16, and the saving throw to avoid distraction is reduced to DC 30. Collecting himself and returning to his less diffuse form requires a move equivalent action.</p><p><strong>Throw Debris (Ex): </strong> In addition to tearing up the environment, Ofingreshiritfik’s many bodies are particularly adept at hurling the pieces around. Whenever he is in contact with solid ground, or at least at minimum in contact with a huge inanimate object with a hardness 8 or higher, Ofingreshiritfik may tear off pieces and hurl them at whatever pleases him to great effect. Treat this as a hurled ranged attack with a 10’ range increment that does 2d6+str bonus damage. As a full attack action, Ofingreshiritfik may make up to 9 separate attacks.</p><p><strong>Trap Finding (Ex): </strong> Ofingreshiritfik possesses the ability to find traps with DC’s greater than 20, as the rogue ability of the same name.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3341032, member: 4937"] [b]Part the Eighth, Ofingreshiritfik, Lord of Turmoil[/b] [SIZE=4][B]Ofingreshiritfik, Lord of Turmoil[/B][/SIZE] [B]Unique Huge Outsider (Chaotic, Extraplanar, Swarm of Tiny Creatures)[/B] [B]Hit Dice:[/B] 39d8 + 293 (605 hp) [B]Initiative: [/B] +14 [B]Speed: [/B] 40 ft./20 ft. burrowing/20 ft. climb [B]AC:[/B] 38 (-2 size, +10 Dex, +6 deflection, +16 natural) [B]Base Attack/Grapple:[/B] +29/+45 [B]Attack:[/B] Swarm (8d6), throw debris +37 ranged (2d6+5) [B]Full Attack: [/B] Swarm (8d6), 9 throw debris +37 ranged (2d6+5), [B]Space/Reach:[/B] 15’ ft. [B]Special Attacks: [/B] Distraction, independent agents, spell-like abilities, summon slaad, swarm, throw debris [B]Special Qualities:[/B] fast healing 20, damage reduction 10/epic and lawful, dark vision (60’), immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to sonic damage, mean little buggers, put it all back, resistance to acid 20, cold 20, electricity 20, and fire 20, spell resistance 35, survivors, swarm traits, trap finding [B]Saves: [/B] Fort +28, Ref +31, Will +25 [B]Abilities: [/B] Str 26, Dex 31, Con 24, Int 16, Wis 19, Chr 22 [B]Skills:[/B] Climb +51, Concentration +42, Craft (Any) +7, Disable Device +52, Hide +45, Intimidate +41, Jump +43, Knowledge (Architecture & Engineering) +19, Listen +39, Move Silently +45, Open Locks +45, Search +38, Spot +39, Survival +24, Tumble +45 [B]Feats:[/B] Blinding speed (x2), dodge, epic toughness, ineluctable echo, improved initiative, improved spell resistance, extraordinary concentration, frightful presence, live my nightmare, mobility, mobile spellcasting, run, spell focus (chaos) [B]Environment:[/B] Limbo [B]Organization: [/B] Solitary [B]Challenge Rating:[/B] 25 [B]Treasure:[/B] None [B]Alignment:[/B] Chaotic neutral When people who have learned enough to know a little bit, and therefore think that they know everything, think of the slaad, they generally think of mindless engines of destruction leaving chaos and disaster in their wake. It’s probably something like Ofingreshiritfik that they are thinking of, except that the actual Ofingreshiritfik is generally quite beyond their ability to imagine. Ofingreshiritfik is frequently mistaken for a swarm. This is a misnomer. A swarm is a closely packed group of individuals. Ofingreshiritfik is a single being with many bodies – actually, about 1000 1’ high bodies weighing about 10 lbs. each. Each body typically looks like a minature slaad. The best way to describe Ofingreshiritfik is that he is a force of nature with the personality of a precocious and very spoiled child. As far as Ofingreshiritfik is concerned, the best things in life are taking things apart and strewing the pieces about. He particularly likes to take apart complex things. Living things are neat, but the pieces tend to be too small to really study. What Ofingreshiritfik really likes to take apart are machines. Once Ofingreshiritfik has taken something apart, he then likes to throw the pieces. Watching things move, bounce, smash, and fly apart is the second best thing in the universe. After that, if it was particularly interesting and satisfying to pull it apart, Ofingreshiritfik considers putting the thing back together again so that he can pull it apart again later, but often that would be simply too much trouble and he lacks the attention span for it. So he usually moves on. Ofingreshiritfik is not the most reflective Slaad Lord, and tends to be one of the most dangerous. Plants, animals, and most sentient beings that get in his path are likely to be taken apart. The only thing that Ofingreshiritfik considers reasonably entertaining about living creatures is their capacity to build amusing objects, and the way that they scurry about in an interesting and unpredictable fashion. Individuals that have a demonstrated ability to craft things – and Ofingreshiritfik by this point can recognize craftsman by garb, tools, and their shops – may be spared, if not necessarily their creations. Ofingreshiritfik spends a surprisingly large amount of time on the prime, where he’s depredations are frequently mistaken for natural phenomenon such as a earthquakes, tornadoes, hurricanes, or tsunami. But, he’s also capable of much more subtle destructiveness when it amuses him. For example, he’s been known to observe a settled community from some place of concealment and through his agents wreck and destroy various interesting items just for the opportunity to observe the turmoil that this creates in the inhabitants. And in this fashion, Ofingreshiritfik may get the satisfication to wreck the same machine or object on many occasions, while its frantic guardians laboriously repair the damage for him. In fact, Ofingreshiritfik has upon occasion been so impressed – or at least entertained - by an engineer, artisan, or inventor as to become positively protective of them. [SIZE=4]Combat[/SIZE] [B]Spell-Like Abilities (Sp):[/B] At will – animate objects, blur, chaos hammer (DC 21), cloak of chaos (DC 25), control weather, detect law, detect magic, dimension door, dispel law (DC 22), fabricate, fireball (DC 19), fly, ice storm (DC 20), invisibility, greater invisibility, knock, magic circle against law, misdirection, mislead, shatter (heightened, DC 25), telekinesis (DC 21), word of chaos (DC 28); 3/day destruction (DC 23), earthquake, insect plague, limited wish, whirlwind (DC 24); 1/day meteor swarm (DC 25), teleport. Caster level 25th. The save DC’s are Charisma based. [B]Distraction (Ex): [/B] Any living creature that begins its turn in the same space as Ofingreshiritfik must succeed at a DC 36 Fort save or be nauseated for 1 round. The save DC is Con based. [B]Independent Agents (Ex): [/B] Ofingreshiritfik may temporarily imbue one of his many bodies with a larger fragment of his personality, empowering it to leave the safety of the swarm and travel and act somewhat independently of the rest of his bodies. After a fashion, this agent may be considered an avatar or aspect of Ofrigreshiritfik – albeit one greatly reduced in might compared to avatars produced by divine beings. Empowering a body in this way costs Ofingreshiritfik 4 hit points. If Ofrigreshiritfik is damaged, he may temporarily recover his agents to restore 4 hit points each. Ofingreshiritfik may maintain a number of such agents equal to his Intelligence. So long as an agent remains with 300’ of Ofingreshiritfik, Ofingreshiritfik is capable of perceiving everything that the agent perceives and exerting control over its actions. For more details, see the entry on ‘Agent of Ofingreshiritfik’. [B]Mean Little Buggers (Su): [/B] The claws and teeth of Ofingreshiritfik’s many little bodies are supernaturally sharp and capable of tearing through almost anything. Versus any form of DR which can be overcome by some material or type of attack, reduce the effective DR by 30. Likewise, Ofingreshiritfik may ignore the first 30 hardness when dealing damage to an inanimate object. [B]Put it All Back (Ex): [/B] On rare occasions, Ofingreshiritfik decides to build something, generally because he’s become insufferably bored and building something is the best way to ensure continued satisfactory tormoil. While not a particularly skilled craftsman, he has had long experience with how things are put together and he has a very large number of fast moving bodies at his disposal. In such cases, Ofingreshiritfik is treated as having 4 ranks in any craft skill of his choosing, and may take twenty on all craft checks. Ofingreshiritfik may make up to 20 craft checks per round, and if he concentrates on a single task may complete it at 20 times the normal rate. This ability is not limited by his access to tools, and he needs only the most meager raw materials to work with. [B]Summon Slaad (Sp): [/B] Three times per day Ofingreshiritfik can attempt to summon 2-8 red slaad or a with 100% chance of success, or 1 grey slaad with an 80% chance of success. This ability is equivalent to an 7th level spell. [B]Survivors (Ex):[/B] If Ofingreshiritfik is reduced to 0 points or less, it immediately as its final actions imbues its essence into the remaining bodies, of which 5-50 will always remain in fit condition. These bodies immediately disperse and if they survive become (abandoned) independent agents, as per the entry on Agents of Ofingreshiritfik. Unless the surivors are hunted down and destroyed there is a chance equal to 33%+2% per surviving independent agent that Ofingreshiritfik will successfully reform in some hidden place in 1d4 days. When that happens, he rapidly regrows to his full size and power over a period of 1d4 minutes. [B]Swarm (Ex): [/B] At the end of Ofingreshiritfik’s turn, as a free action, any being within his space takes 8d6 damage. During his movement, Ofingreshiritfik may as a free action overrun and engulf any being of between diminutive and large size. Any being so engulfed must beat a DC 22 grapple check in order to avoid being swept along with Ofingreshiritfik’s motion. Since more bodies are actually grabbing on to larger creatures than smaller ones, creatures receive no penalty or bonus on this check due to size. Those not swept along by the overrun take half damage (4d6) for being overrun. Anyone wishing to move within the Ofingreshiritfik swarm must beat a DC 22 grapple check in order to attempt to exit it (or enter it against Ofingreshiritfik’s will), and each square is considered difficult terrain. Since the damage from the swarm attack actually comes from many dozens of small attacks, any DR that Ofingreshiritfik cannot overcome is tripled for the purposes of resisting swarm damage. [B]Swarm Traits (Ex): [/B] Because Ofingreshiritfik’s life essence is distributed over many bodies, many sorts of ordinary physical attacks do him little harm. Any physical attack which targets a single being does only 1/2 damage to him. (Calculate this damage after DR or energy resistance is applied.) Ofingreshiritfik, receives a +10 bonus on his saving throws to resist any spell which targets only a single being, and against spells of his sort he does not fail to save even if he rolls a ‘1’. On the other hand, Ofingreshiritfik is particularly vunerable to attacks which have an area of effect. Against any spell or attack with an area of effect, Ofingreshiritfik has a -2 penalty on his saving throws, and any damage which overcomes his DR or energy resistance is increased by 50%. Ofingreshiritfik’s multiple bodies give him a somewhat plastic form. Unlike other huge creatures, he may occupy any 9 continuous squares, and may alter his configuration once per round as a free action. As a move equivalent action, Ofingreshiritfik can spread his body over a larger area – up to any 25 continuous squares. When spread over this larger area, his swarm attack does only half damage, the grapple check necessary to avoid being engulfed or to move within the swarm is reduced to DC 16, and the saving throw to avoid distraction is reduced to DC 30. Collecting himself and returning to his less diffuse form requires a move equivalent action. [B]Throw Debris (Ex): [/B] In addition to tearing up the environment, Ofingreshiritfik’s many bodies are particularly adept at hurling the pieces around. Whenever he is in contact with solid ground, or at least at minimum in contact with a huge inanimate object with a hardness 8 or higher, Ofingreshiritfik may tear off pieces and hurl them at whatever pleases him to great effect. Treat this as a hurled ranged attack with a 10’ range increment that does 2d6+str bonus damage. As a full attack action, Ofingreshiritfik may make up to 9 separate attacks. [B]Trap Finding (Ex): [/B] Ofingreshiritfik possesses the ability to find traps with DC’s greater than 20, as the rogue ability of the same name. [/QUOTE]
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