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The Explicatae Incompositae - Being A Bestairy of the Sometime Lords of Chaos
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<blockquote data-quote="Celebrim" data-source="post: 3341034" data-attributes="member: 4937"><p><strong>Part the Ninth, Paisdi, Lord of Uncertainty</strong></p><p></p><p><span style="font-size: 15px"><strong>Paisdi, Lord of Uncertainty</strong></span></p><p><strong>Unique Large Outsider (Chaotic, Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 34d8 + 408 (680 hp)</p><p><strong>Initiative:</strong> +12</p><p><strong>Speed:</strong> 80 ft.</p><p><strong>AC:</strong> 45 (-1 size, +8 Dex, +7 deflection, +21 natural)</p><p><strong>Base Attack/Grapple:</strong> +27/+42</p><p><strong>Attack:</strong> tentacle slam +37 melee (1d8+11, chaos ichors) </p><p><strong>Full Attack:</strong> 1d4 tentacle slam +37 melee (1d8+11, chaos ichors, paralyzing touch), 2 claws +35 melee (2d8+5, chaos ichors, paralyzing touch), 1 bite +35 melee (2d8+5, chaos ichors, paralyzing touch)</p><p><strong>Space/Reach:</strong> 5’/20’ ft.</p><p><strong>Special Attacks:</strong> Chaos ichors, chaos spittle, engulf, paralyzing touch, spell-like abilities, summon slaad</p><p><strong>Special Qualities:</strong> Aura of uncertainty, damage reduction 30/epic and lawful, dark vision (120’), displacement, extended reach, fast healing 20, immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to acid, immune to sonic, ooze traits, quick change, cold 20, electricity 20, and fire 20, spell resistance 34</p><p><strong>Saves:</strong> Fort +31, Ref +27, Will +25</p><p><strong>Abilities:</strong> Str 33, Dex 26, Con 35, Int 20, Wis 22, Chr 24 </p><p><strong>Skills:</strong> Bluff +43, Climb +41, Concentration +42, Escape Artist +94, Hide +41, Intimidate +37, Jump +41, Knowledge (Arcana) +20, Knowledge (Planes) +25, Listen +38, Move Silently +46, Search +37, Spellcraft +35, Spot +38, Survival +26, Tumble +40 </p><p><strong>Feats:</strong> Combat reflexes, dodge, elusive target, hold the line, improved combat reflexes, improved initiative, improved sunder, mobility, multiattack, occult opportunist, opportunistic tactician, power attack</p><p><strong>Environment:</strong> Limbo</p><p><strong>Organization:</strong> Solitary </p><p><strong>Challenge Rating:</strong> 26</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Chaotic neutral</p><p></p><p>In as much as Paisdi can be said to have a form, it is of a large glistening silver slaad which is continually growing and absorbing long liquid psuedopods. But this is really only the form Paisdi returns to most often in this era. In truth, Paisdi is an incarnation of formlessness itself, or more precisely the infinite possibilities of form which are inherent in formlessness. He never appears quite the same way twice, here as an enormous sparrow with four wings, there as a dolphin headed moose with dragon's feat, or the next moment as a boar walking upright on bears paws. Always though, whatever the shape, he glistens like quicksilver for he is made not of ordinary matter but the raw stuff of chaos itself. </p><p></p><p>The strangest thing about Paisdi is that his position is indefinite. He is not truly exactly anywhere, and at the same time he is also in several places at once. To an observer he seems to shimmer and flit about in a most unsettling way, as if traveling along impossible angles in the universe which only he can see.</p><p></p><p>Paisdi rarely leaves the plane of Limbo, for he finds other environments too strange and alien to his nature. </p><p></p><p>In the eldest tomes, one can find mention of of Saipid the Ever Vacillating, said to be ruler of Limbo. While there is much in these tomes which can’t be entirely trusted, there is little doubt that in elder days Paisdi was the greatest of the Slaad before being overthrown in this role by Ssendam. He therefore bears great enmity with the Mad King, and also against Chourst who seems to have played some large role in Paisdi’s reduction in status. Paisdi is an ever angry being, but fortunately his anger is rarely directed at individual mortals. Paisdi is ever scheming of some way to overthrow Chourst, and with the power thereby gained overthrowing Ssendam as the greatest of the Slaad.</p><p></p><p><span style="font-size: 15px">Combat</span> </p><p>Although diminished from whatever terror he may have once been, Paisdi remains a foe of awesome aspect and power in combat. His preferred tactics are something of hit and run, covering his foes in the dissolving slime of his chaotic ichors and then allowing them to do their work while he focuses his attentions elsewhere.</p><p><strong>Spell-Like Abilities:</strong> At will – alter self, animate objects, blink (quickened), break enchantment, chaos hammer (DC 21), cloak of chaos (DC 25), control weather, detect magic, dimension door, dispel law (DC 22), ethereal jaunt, fly, greater dispelling, greater magic fang, hold monster (DC 22), invisibility, insanity (DC 22), lightning bolt (empowered, DC 20), magic circle against law, mirage arcane, mirror image, misdirection, mislead, persistent image, polymorph (quickened), project image, reverse gravity, teleport, word of chaos (DC 28); 3/day chain lightning (DC 23), limited wish, maze, polymorph any object (DC 25), power word (any). Caster level 25th. The save DC’s are Charisma based.</p><p><strong>Aura of Uncertainty (Su):</strong> Paisdi has supernatural control over spatial reality. This effect extends over a 300’ radius about him. Within this area, Paisdi may alter any square to make it difficult terrain, including those which are in open space. Any unattended object in this area requires a DC 23 slight of hand check to pick up, and any ally in this area gains the benefit of a <em>blur</em> spell.</p><p><strong>Chaos Ichors (Su):</strong> Paisdi is dripping with the raw material of chaos. Any being struck by one of Paisdi’s attacks must make a DC 37 reflex save or be covered in chaotic fluids and take 5d4 damage immediately, plus 5d4 damage for three additional rounds. Half of the damage from this attack is acidic, and the other half is anarchic so energy resistance and immunity may not fully protect. The DC of this attack is constitution based.</p><p>Damage from multiple attacks is cumulative (and with Chaos spittle below), to a maximum of 20d4 damage per round.</p><p><strong>Chaos Spittle (Su):</strong> As a standard action, Paisdi may spit a glob of primal chaos material as ranged touch attack on any target within 100’. This chaos material acts very much like acid. Those struck take 10d4 damage immediately, plus 10d4 damage for three additional rounds. Half of the damage from this attack is acidic, and the other half is anarchic so energy resistance and immunity may not fully protect.</p><p>Damage from multiple attacks is cumulative (and with chaos ichors above), to a maximum of 20d4 damage per round.</p><p><strong>Displacement (Ex):</strong> Paisdi’s exact location in the universe is uncertain. Paisdi is permanently displaced as the spell displacement, except that true seeing reveals the fact that Paisdi’s location is indeed actually uncertain and not merely apparently so.</p><p><strong>Engulf (Ex):</strong> Any creature of huge size or smaller which Paisdi is grappled with or grappled by is automatically engulfed within Paisdi’s fluid body. Beings so engulfed are automatically covered in raw chaotic material and take 20d4 damage per round, and for three rounds after leaving the grapple. Half of the damage from this attack is acidic, and the other half is anarchic so energy resistance and immunity may not fully protect.</p><p><strong>Extended Reach (Ex):</strong> Paisdi’s effective reach is always twice normal for a being of his size class.</p><p><strong>Ooze Traits (Ex):</strong> Paisdi’s body is mutable and gelatinous. As a consequence, in many ways Paisdi is treated as an ooze. Paisdi is immune to poison, sleep effects, paralysis, polymorph, and stunning. Paisdi cannot be flanked, and is not subject to critical hits. Regardless of apparent form, Paisdi has a +50 racial bonus on escape artist skill checks.</p><p><strong>Paralyzing Touch (Su):</strong> By touch, Paisdi may implant in a living target such a degree of uncertainty that they are unable to take any action, effectively paralyzing them for 1d4 rounds unless they make a Will save versus DC 34. This is a mind-effecting ability. The DC of this ability is charisma based.</p><p><strong>Quick Change (Ex):</strong> As a free action, each round Paisdi may and must change his outward form in some fashion as the spell <em>polymorph</em>. At a minimum, Paisdi grows and absorbs psuedopods and tentacles, but more commonly also glistens with many colors, grows or absorbs additional limbs, antenna, gills, wings, antlers, feathers, horns, or temporarily erupts with any number of other body parts. It is impossible therefore for Paisdi to disguise the fact that he is anything other than a shapechanger, and Paisdi automatically fails any disguise skill check.</p><p><strong>Summon Aid (Sp): </strong> Three times per day Paisdi may attempt to summon a 1d6 grey slaad with a 100% chance of success, or 1d2 death slaad with an 80% chance of success. Threat this ability as a 9th level spell. Once per day, Paisdi may summon 2d8 chaos beasts as a spell like ability. Treat this ability as an 8th level spell.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3341034, member: 4937"] [b]Part the Ninth, Paisdi, Lord of Uncertainty[/b] [SIZE=4][B]Paisdi, Lord of Uncertainty[/B][/SIZE] [B]Unique Large Outsider (Chaotic, Extraplanar)[/B] [B]Hit Dice:[/B] 34d8 + 408 (680 hp) [B]Initiative:[/B] +12 [B]Speed:[/B] 80 ft. [B]AC:[/B] 45 (-1 size, +8 Dex, +7 deflection, +21 natural) [B]Base Attack/Grapple:[/B] +27/+42 [B]Attack:[/B] tentacle slam +37 melee (1d8+11, chaos ichors) [B]Full Attack:[/B] 1d4 tentacle slam +37 melee (1d8+11, chaos ichors, paralyzing touch), 2 claws +35 melee (2d8+5, chaos ichors, paralyzing touch), 1 bite +35 melee (2d8+5, chaos ichors, paralyzing touch) [B]Space/Reach:[/B] 5’/20’ ft. [B]Special Attacks:[/B] Chaos ichors, chaos spittle, engulf, paralyzing touch, spell-like abilities, summon slaad [B]Special Qualities:[/B] Aura of uncertainty, damage reduction 30/epic and lawful, dark vision (120’), displacement, extended reach, fast healing 20, immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to acid, immune to sonic, ooze traits, quick change, cold 20, electricity 20, and fire 20, spell resistance 34 [B]Saves:[/B] Fort +31, Ref +27, Will +25 [B]Abilities:[/B] Str 33, Dex 26, Con 35, Int 20, Wis 22, Chr 24 [B]Skills:[/B] Bluff +43, Climb +41, Concentration +42, Escape Artist +94, Hide +41, Intimidate +37, Jump +41, Knowledge (Arcana) +20, Knowledge (Planes) +25, Listen +38, Move Silently +46, Search +37, Spellcraft +35, Spot +38, Survival +26, Tumble +40 [B]Feats:[/B] Combat reflexes, dodge, elusive target, hold the line, improved combat reflexes, improved initiative, improved sunder, mobility, multiattack, occult opportunist, opportunistic tactician, power attack [B]Environment:[/B] Limbo [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 26 [B]Treasure:[/B] None [B]Alignment:[/B] Chaotic neutral In as much as Paisdi can be said to have a form, it is of a large glistening silver slaad which is continually growing and absorbing long liquid psuedopods. But this is really only the form Paisdi returns to most often in this era. In truth, Paisdi is an incarnation of formlessness itself, or more precisely the infinite possibilities of form which are inherent in formlessness. He never appears quite the same way twice, here as an enormous sparrow with four wings, there as a dolphin headed moose with dragon's feat, or the next moment as a boar walking upright on bears paws. Always though, whatever the shape, he glistens like quicksilver for he is made not of ordinary matter but the raw stuff of chaos itself. The strangest thing about Paisdi is that his position is indefinite. He is not truly exactly anywhere, and at the same time he is also in several places at once. To an observer he seems to shimmer and flit about in a most unsettling way, as if traveling along impossible angles in the universe which only he can see. Paisdi rarely leaves the plane of Limbo, for he finds other environments too strange and alien to his nature. In the eldest tomes, one can find mention of of Saipid the Ever Vacillating, said to be ruler of Limbo. While there is much in these tomes which can’t be entirely trusted, there is little doubt that in elder days Paisdi was the greatest of the Slaad before being overthrown in this role by Ssendam. He therefore bears great enmity with the Mad King, and also against Chourst who seems to have played some large role in Paisdi’s reduction in status. Paisdi is an ever angry being, but fortunately his anger is rarely directed at individual mortals. Paisdi is ever scheming of some way to overthrow Chourst, and with the power thereby gained overthrowing Ssendam as the greatest of the Slaad. [SIZE=4]Combat[/SIZE] Although diminished from whatever terror he may have once been, Paisdi remains a foe of awesome aspect and power in combat. His preferred tactics are something of hit and run, covering his foes in the dissolving slime of his chaotic ichors and then allowing them to do their work while he focuses his attentions elsewhere. [B]Spell-Like Abilities:[/B] At will – alter self, animate objects, blink (quickened), break enchantment, chaos hammer (DC 21), cloak of chaos (DC 25), control weather, detect magic, dimension door, dispel law (DC 22), ethereal jaunt, fly, greater dispelling, greater magic fang, hold monster (DC 22), invisibility, insanity (DC 22), lightning bolt (empowered, DC 20), magic circle against law, mirage arcane, mirror image, misdirection, mislead, persistent image, polymorph (quickened), project image, reverse gravity, teleport, word of chaos (DC 28); 3/day chain lightning (DC 23), limited wish, maze, polymorph any object (DC 25), power word (any). Caster level 25th. The save DC’s are Charisma based. [B]Aura of Uncertainty (Su):[/B] Paisdi has supernatural control over spatial reality. This effect extends over a 300’ radius about him. Within this area, Paisdi may alter any square to make it difficult terrain, including those which are in open space. Any unattended object in this area requires a DC 23 slight of hand check to pick up, and any ally in this area gains the benefit of a [I]blur[/I] spell. [B]Chaos Ichors (Su):[/B] Paisdi is dripping with the raw material of chaos. Any being struck by one of Paisdi’s attacks must make a DC 37 reflex save or be covered in chaotic fluids and take 5d4 damage immediately, plus 5d4 damage for three additional rounds. Half of the damage from this attack is acidic, and the other half is anarchic so energy resistance and immunity may not fully protect. The DC of this attack is constitution based. Damage from multiple attacks is cumulative (and with Chaos spittle below), to a maximum of 20d4 damage per round. [B]Chaos Spittle (Su):[/B] As a standard action, Paisdi may spit a glob of primal chaos material as ranged touch attack on any target within 100’. This chaos material acts very much like acid. Those struck take 10d4 damage immediately, plus 10d4 damage for three additional rounds. Half of the damage from this attack is acidic, and the other half is anarchic so energy resistance and immunity may not fully protect. Damage from multiple attacks is cumulative (and with chaos ichors above), to a maximum of 20d4 damage per round. [B]Displacement (Ex):[/B] Paisdi’s exact location in the universe is uncertain. Paisdi is permanently displaced as the spell displacement, except that true seeing reveals the fact that Paisdi’s location is indeed actually uncertain and not merely apparently so. [B]Engulf (Ex):[/B] Any creature of huge size or smaller which Paisdi is grappled with or grappled by is automatically engulfed within Paisdi’s fluid body. Beings so engulfed are automatically covered in raw chaotic material and take 20d4 damage per round, and for three rounds after leaving the grapple. Half of the damage from this attack is acidic, and the other half is anarchic so energy resistance and immunity may not fully protect. [B]Extended Reach (Ex):[/B] Paisdi’s effective reach is always twice normal for a being of his size class. [B]Ooze Traits (Ex):[/B] Paisdi’s body is mutable and gelatinous. As a consequence, in many ways Paisdi is treated as an ooze. Paisdi is immune to poison, sleep effects, paralysis, polymorph, and stunning. Paisdi cannot be flanked, and is not subject to critical hits. Regardless of apparent form, Paisdi has a +50 racial bonus on escape artist skill checks. [B]Paralyzing Touch (Su):[/B] By touch, Paisdi may implant in a living target such a degree of uncertainty that they are unable to take any action, effectively paralyzing them for 1d4 rounds unless they make a Will save versus DC 34. This is a mind-effecting ability. The DC of this ability is charisma based. [B]Quick Change (Ex):[/B] As a free action, each round Paisdi may and must change his outward form in some fashion as the spell [I]polymorph[/I]. At a minimum, Paisdi grows and absorbs psuedopods and tentacles, but more commonly also glistens with many colors, grows or absorbs additional limbs, antenna, gills, wings, antlers, feathers, horns, or temporarily erupts with any number of other body parts. It is impossible therefore for Paisdi to disguise the fact that he is anything other than a shapechanger, and Paisdi automatically fails any disguise skill check. [B]Summon Aid (Sp): [/B] Three times per day Paisdi may attempt to summon a 1d6 grey slaad with a 100% chance of success, or 1d2 death slaad with an 80% chance of success. Threat this ability as a 9th level spell. Once per day, Paisdi may summon 2d8 chaos beasts as a spell like ability. Treat this ability as an 8th level spell. [/QUOTE]
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The Explicatae Incompositae - Being A Bestairy of the Sometime Lords of Chaos
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