Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Explicatae Incompositae - Being A Bestairy of the Sometime Lords of Chaos
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3341035" data-attributes="member: 4937"><p><strong>Part the Tenth, Paxcreeg, Lord of Dreams</strong></p><p></p><p><span style="font-size: 15px"><strong>Paxcreeg, Lord of Dreams</strong></span></p><p><strong>Unique Large Outsider (Chaotic, Extraplanar, Incorporeal)</strong></p><p><strong>Hit Dice:</strong> 30d8 + 300 (540 hp)</p><p><strong>Initiative:</strong> +13</p><p><strong>Speed:</strong> Fly 150’ (perfect)</p><p><strong>AC:</strong> 34 (-1 size, +9 Dex, +9 deflection, +7 insight) touch 34, flatfooted 25</p><p><strong>Base Attack/Grapple:</strong> +25/+38</p><p><strong>Attack:</strong> Claw +31 melee touch (2d6+7) </p><p><strong>Full Attack:</strong> 2 Claw +31 melee touch (2d6+7), 1 bite +26 melee touch (2d6+3)</p><p><strong>Space/Reach:</strong> 5’/10’ ft.</p><p><strong>Special Attacks:</strong> Master of sleep, materialize, spell-like abilities, summon aid</p><p><strong>Special Qualities:</strong> Being of though, change shape, fast healing 20, damage reduction 20/epic and lawful, dark vision (infinite), dream sight, dream walk, immune to ability drain, diseases, energy drain, mind effecting spells, poison, polymorph, and petrification, immune to sonic, incorporeal, resistance to acid 20, cold 20, electricity 20, and fire 20, spell resistance 36</p><p><strong>Saves:</strong> Fort +27, Ref +26, Will +24</p><p><strong>Abilities:</strong> Str 25, Dex 29, Con 31, Int 26, Wis 25, Chr 29 </p><p><strong>Skills:</strong> Appraise +42, Bluff +43, Concentration +44, Diplomacy +40, Hide +40, Intimidate +40, Knowledge (Arcana) +42, Knowledge (History) +42, Knowledge (Planes) +42, Listen +41, Perform +35, Search +41, Sense Motive +41, Sleight of Hand +43, Spellcraft +42, Spot +41 </p><p><strong>Feats:</strong> Aerial superiority, dodge, elusive target, expeditious dodge, extraordinary concentration, improved initiative, improved spell resistance, mobility, mobile spellcasting, power attack, spell focus (illusion)</p><p><strong>Environment:</strong> Limbo</p><p><strong>Organization:</strong> Solitary </p><p><strong>Challenge Rating:</strong> 25</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Chaotic neutral</p><p></p><p>Of all the Slaad Lords, Paxcreeg is probably the most maligned and the least understood. Many strange rumors surround him. Some say that he is himself only a sentient illusion, others that he is the dream of some unnamed deity, or that he was spawned by a nightmare of Ssendam. Considered by many others to be a demon, in fact Paxcreeg may be the least offensive of the Slaad Lords. The fear he provokes is far outsized of the damage he actually causes. </p><p></p><p>Paxcreeg is a being of pure thought. When manifest, he appears as a translucent amber colored Slaad filled with mirages and strange vistas of far off places, and whose skins glistening like the light of a distant sun on some fabled golden dome. Orange, green, and blue lights flitter and revolve about his being. Many tales are told of Paxcreeg using many different names in many different tongues. He is said to be the fearsome ‘boogeyman’ that carries off children and make prudent women wanton and steals men’s minds and drives kings mad. While these stories are probably based on real events, they are also likely to be exaggeration and misunderstanding. Paxcreeg has little interest in destroying minds or ruling over them – no matter how well equipped he is in either regard. Rather Paxcreeg’s destructive energies are devoted to something so fundamental to our understanding that we would be shocked if the universe worked in any other way.</p><p></p><p>Paxcreeg devotes the majority of his time and energy to ensuring that dreams are random and disorderly. His impulse drives him to ensure that while men sleep, their minds cannot be depended on to act in an orderly fashion no matter how they order their waking lives. PAxcreeg knows that orderly and proper dreams and ambitions would be a powerful tool to the forces of law. So in eternal vigilance, he fills mortal minds with fanciful nonsense.</p><p></p><p>Stories about Paxcreeg focus on the unfairness and destructiveness of this activity. That men’s minds should not be entirely their own while they sleep is a great source of terror to them. Waking dreams of ambition are equally fearful. The dreams of a king that thinks he is a donkey or a god or the dreams of a tyrant that imagines himself a conqueror are dreams that are a source of even greater terror and suffering. The bravest warrior may be unmanned by the terrors that come in his sleep. But this is only one side of the coin. It may be a great source of terror to the mighty that they do not get the dreams that they deserve, but to those on the other side of life’s unjust coin, that they get dreams that they do not deserve is a great mercy. The miller’s son has dreams of being a knight, and so performs deeds of daring whether they be only on the field of vanity or mighty works that become the stuff of legend and song. The pauper leaves the field and dreams a dream of comfort that he finds not in the day. The aged dream dreams of youth. The loveless old maid dreams a dream of romance never found, and the abused child dreams dreams of safety and lives in castles unseen. Paxcreeg’s works may be all madness and vanity or they may be not, but they are not simple diablerie.</p><p></p><p>In fact, Paxcreeg bears a deep enmity to anything that uses their powers over the dream world for anything other than what he considers to be his own noble purpose. Night Hags bear his especial ire and greatly fear Paxcreeg, for he destroys or drives them off whenever he finds them. There is a small chance that anyone suffering from a Night Hag or similar creature can attract Paxcreeg’s attention by burning an incense of camphor and sandalwood, and calling out aloud one of his many names. </p><p></p><p>Paxcreeg never addresses another being by name, but instead always addresses them as ‘dream’. He believes that the entire universe is his dream, and all other creatures in it merely fancies that have entered bidden or unbidden into his mind.</p><p></p><p><span style="font-size: 15px">Combat</span> </p><p>Paxcreeg is not interested in physical combat. If confronted, he typically flees into the astral plane or some other direction his opponent cannot follow. If forced to fight, he is one of the mightiest illusionists in the multiverse, and relies on his powerful abilities to confuse, separate and even destroy his attackers.</p><p><strong>Spell-Like Abilities:</strong> At will – astral projection, alter self, chaos hammer (DC 23), cloak of chaos (DC 27), etherealness, deeper darkness, detect law, detect magic, detect thoughts, dispel law (DC 24), dispel magic, dream, emotion (DC 23), fabricate, greater magic fang, greater shadow evocation (DC 29), improved invisibility, magic circle against law, major creation, mass suggestion (DC 25), mirror image, misdirection, mislead, nightmare (DC 26), persistent image, phantasmal killer (DC 25), mirage arcane, modify memory (DC 23), screen, deep slumber (DC 22), shades (DC 30), true seeing, veil, word of chaos (DC 30); 3/day eyebite (DC 27), limited wish, weird (DC 30), power word (any), temporal stasis (DC 28); Caster level 25th. The save DC’s are Charisma based.</p><p><strong>Being of Thought (Su):</strong> Paxcreeg does not have nor need a body, and even the seeming of a body he may have is only an illusion. Therefore, whenever he transports himself mentally somewhere, he transports the entirety of himself. For example, when Paxcreeg travels via <em>astral projection</em>, he does not leave a body behind because he has no body to leave behind. Paxcreeg’s body cannot be taken over by a <em>magic jar</em> attack, because he has no body to occupy.</p><p><strong>Dream Sight (Su):</strong> Paxcreeg is capable of viewing the dream of any sleeping creature that he can observe. While observing the sleeper, Paxcreeg may learn the answer to any one question that the sleeper knows. This power is hindered only by the application of a <em>mind blank</em> spell. Only one such question may be answered per night, regardless of the length of observation.</p><p><strong>Dream Walk (Su):</strong> By touch, Paxcreeg can transport himself into the dreams of any intelligent unprotected sleeper. A sleeper is considered protected only if they are protected by a <em>mind blank </em> spell or any <em>protection</em> spell (<em>protection from evil</em>, etc.) Once occupying the dreams of a being, Paxcreeg may continue to reside in that beings mind until expelled, either by a successful <em>exorcism</em>, <em>dispel law</em>, or the pronouncement of a <em>dictum</em>. In each case, the spell must overcome Paxcreeg’s spell resistance. Once so expelled, Paxcreeg cannot attempt to reenter the same mind for a period of 111 days. </p><p>While occupying the mind a being, Paxcreeg may use any mind-effecting spell against the mind he is occupying, or may cause the mind (but only that mind) to experience and perceive any illusion that Paxcreeg is capable of creating as if it were a figment. Ceatures immune to mind-effecting powers remain immune to these trespasses, though they can detect and observe them. Beings so occupied must succeed in a DC 22 wisdom check to notice the presence of the alien mind. Only one such check is allowed per day. If the check fails, the occupied mind assumes that any strange thoughts it may have are a product of a deteriorating mental state or some external source. A true seeing spell may reveal the presence of Paxcreeg riding within the mind, but only if a mind blank spell has not since been placed around the mind shielding it from observation.</p><p>From within the mind of a being, Paxcreeg has only a limited ability to effect the world outside. Only the following spell-like abilities may be employed on targets outside of that mind: <em>detect law, detect magic, detect thoughts, dream, misdirection, nightmare, eyebite</em>, and <em>limited wish</em>.</p><p> If Paxcreeg leaves the mind, either voluntarily or expelled, he has the option of exiting through the dreams of any unprotected sleeper within seven miles, entering the Astral Plane, entering the Ethereal Plane, or simply directly entering the mind’s physical vicinity. He may otherwise traverse through the dreamscape at a rate of seven miles per minute of travel.</p><p><strong>Incorporeal (Su):</strong> Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.</p><p><strong>Master Of Sleep (Sp):</strong> Paxcreeg may by word or touch put to sleep any number of living creatures which have a combined total of 200 hit points or less anywhere within 90’ of him. No saving throw is allowed. Only living creatures with an intelligence score and who need to sleep can be effected. This is a mind-effecting ability. This is normal sleep, and the targets may be awakened normally as per the sleep spell. If not otherwise wakened, creatures effected by this ability will sleep for a normal interval, and will awaken feeling refreshed and having healed double the usual hit points. Paxcreeg may use this spell-like effect once per round at will. </p><p><strong>Materialize (Su):</strong> Paxcreeg can choose to forgo the protection afforded by his incorporal form in order to more powerfully effect the physical world – such as when he needs to break or move something. As a move-equivalent action, Paxcreeg may shift to a solid form. In this form he loses the incorporeal subtype, but gains +10 STR and a +16 natural armor bonus to AC. Paxcreeg can return to an incorporeal form as a move-equivalent action.</p><p><strong>Summon Aid (Sp):</strong> Three times per day, Paxcreegs can attempt to summon 1d6 green slaad with an 80% chance of success. Treat this ability as a 7th level spell. Once per day, Paxcreegs can summon 2d4 Great Fihyr or 1d4 Nightmare Beasts for 25 rounds of service. Treat this ability as a ninth level spell.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3341035, member: 4937"] [b]Part the Tenth, Paxcreeg, Lord of Dreams[/b] [SIZE=4][B]Paxcreeg, Lord of Dreams[/B][/SIZE] [B]Unique Large Outsider (Chaotic, Extraplanar, Incorporeal)[/B] [B]Hit Dice:[/B] 30d8 + 300 (540 hp) [B]Initiative:[/B] +13 [B]Speed:[/B] Fly 150’ (perfect) [B]AC:[/B] 34 (-1 size, +9 Dex, +9 deflection, +7 insight) touch 34, flatfooted 25 [B]Base Attack/Grapple:[/B] +25/+38 [B]Attack:[/B] Claw +31 melee touch (2d6+7) [B]Full Attack:[/B] 2 Claw +31 melee touch (2d6+7), 1 bite +26 melee touch (2d6+3) [B]Space/Reach:[/B] 5’/10’ ft. [B]Special Attacks:[/B] Master of sleep, materialize, spell-like abilities, summon aid [B]Special Qualities:[/B] Being of though, change shape, fast healing 20, damage reduction 20/epic and lawful, dark vision (infinite), dream sight, dream walk, immune to ability drain, diseases, energy drain, mind effecting spells, poison, polymorph, and petrification, immune to sonic, incorporeal, resistance to acid 20, cold 20, electricity 20, and fire 20, spell resistance 36 [B]Saves:[/B] Fort +27, Ref +26, Will +24 [B]Abilities:[/B] Str 25, Dex 29, Con 31, Int 26, Wis 25, Chr 29 [B]Skills:[/B] Appraise +42, Bluff +43, Concentration +44, Diplomacy +40, Hide +40, Intimidate +40, Knowledge (Arcana) +42, Knowledge (History) +42, Knowledge (Planes) +42, Listen +41, Perform +35, Search +41, Sense Motive +41, Sleight of Hand +43, Spellcraft +42, Spot +41 [B]Feats:[/B] Aerial superiority, dodge, elusive target, expeditious dodge, extraordinary concentration, improved initiative, improved spell resistance, mobility, mobile spellcasting, power attack, spell focus (illusion) [B]Environment:[/B] Limbo [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 25 [B]Treasure:[/B] None [B]Alignment:[/B] Chaotic neutral Of all the Slaad Lords, Paxcreeg is probably the most maligned and the least understood. Many strange rumors surround him. Some say that he is himself only a sentient illusion, others that he is the dream of some unnamed deity, or that he was spawned by a nightmare of Ssendam. Considered by many others to be a demon, in fact Paxcreeg may be the least offensive of the Slaad Lords. The fear he provokes is far outsized of the damage he actually causes. Paxcreeg is a being of pure thought. When manifest, he appears as a translucent amber colored Slaad filled with mirages and strange vistas of far off places, and whose skins glistening like the light of a distant sun on some fabled golden dome. Orange, green, and blue lights flitter and revolve about his being. Many tales are told of Paxcreeg using many different names in many different tongues. He is said to be the fearsome ‘boogeyman’ that carries off children and make prudent women wanton and steals men’s minds and drives kings mad. While these stories are probably based on real events, they are also likely to be exaggeration and misunderstanding. Paxcreeg has little interest in destroying minds or ruling over them – no matter how well equipped he is in either regard. Rather Paxcreeg’s destructive energies are devoted to something so fundamental to our understanding that we would be shocked if the universe worked in any other way. Paxcreeg devotes the majority of his time and energy to ensuring that dreams are random and disorderly. His impulse drives him to ensure that while men sleep, their minds cannot be depended on to act in an orderly fashion no matter how they order their waking lives. PAxcreeg knows that orderly and proper dreams and ambitions would be a powerful tool to the forces of law. So in eternal vigilance, he fills mortal minds with fanciful nonsense. Stories about Paxcreeg focus on the unfairness and destructiveness of this activity. That men’s minds should not be entirely their own while they sleep is a great source of terror to them. Waking dreams of ambition are equally fearful. The dreams of a king that thinks he is a donkey or a god or the dreams of a tyrant that imagines himself a conqueror are dreams that are a source of even greater terror and suffering. The bravest warrior may be unmanned by the terrors that come in his sleep. But this is only one side of the coin. It may be a great source of terror to the mighty that they do not get the dreams that they deserve, but to those on the other side of life’s unjust coin, that they get dreams that they do not deserve is a great mercy. The miller’s son has dreams of being a knight, and so performs deeds of daring whether they be only on the field of vanity or mighty works that become the stuff of legend and song. The pauper leaves the field and dreams a dream of comfort that he finds not in the day. The aged dream dreams of youth. The loveless old maid dreams a dream of romance never found, and the abused child dreams dreams of safety and lives in castles unseen. Paxcreeg’s works may be all madness and vanity or they may be not, but they are not simple diablerie. In fact, Paxcreeg bears a deep enmity to anything that uses their powers over the dream world for anything other than what he considers to be his own noble purpose. Night Hags bear his especial ire and greatly fear Paxcreeg, for he destroys or drives them off whenever he finds them. There is a small chance that anyone suffering from a Night Hag or similar creature can attract Paxcreeg’s attention by burning an incense of camphor and sandalwood, and calling out aloud one of his many names. Paxcreeg never addresses another being by name, but instead always addresses them as ‘dream’. He believes that the entire universe is his dream, and all other creatures in it merely fancies that have entered bidden or unbidden into his mind. [SIZE=4]Combat[/SIZE] Paxcreeg is not interested in physical combat. If confronted, he typically flees into the astral plane or some other direction his opponent cannot follow. If forced to fight, he is one of the mightiest illusionists in the multiverse, and relies on his powerful abilities to confuse, separate and even destroy his attackers. [B]Spell-Like Abilities:[/B] At will – astral projection, alter self, chaos hammer (DC 23), cloak of chaos (DC 27), etherealness, deeper darkness, detect law, detect magic, detect thoughts, dispel law (DC 24), dispel magic, dream, emotion (DC 23), fabricate, greater magic fang, greater shadow evocation (DC 29), improved invisibility, magic circle against law, major creation, mass suggestion (DC 25), mirror image, misdirection, mislead, nightmare (DC 26), persistent image, phantasmal killer (DC 25), mirage arcane, modify memory (DC 23), screen, deep slumber (DC 22), shades (DC 30), true seeing, veil, word of chaos (DC 30); 3/day eyebite (DC 27), limited wish, weird (DC 30), power word (any), temporal stasis (DC 28); Caster level 25th. The save DC’s are Charisma based. [B]Being of Thought (Su):[/B] Paxcreeg does not have nor need a body, and even the seeming of a body he may have is only an illusion. Therefore, whenever he transports himself mentally somewhere, he transports the entirety of himself. For example, when Paxcreeg travels via [I]astral projection[/I], he does not leave a body behind because he has no body to leave behind. Paxcreeg’s body cannot be taken over by a [I]magic jar[/I] attack, because he has no body to occupy. [B]Dream Sight (Su):[/B] Paxcreeg is capable of viewing the dream of any sleeping creature that he can observe. While observing the sleeper, Paxcreeg may learn the answer to any one question that the sleeper knows. This power is hindered only by the application of a [I]mind blank[/I] spell. Only one such question may be answered per night, regardless of the length of observation. [B]Dream Walk (Su):[/B] By touch, Paxcreeg can transport himself into the dreams of any intelligent unprotected sleeper. A sleeper is considered protected only if they are protected by a [I]mind blank [/I] spell or any [I]protection[/I] spell ([I]protection from evil[/I], etc.) Once occupying the dreams of a being, Paxcreeg may continue to reside in that beings mind until expelled, either by a successful [I]exorcism[/I], [I]dispel law[/I], or the pronouncement of a [I]dictum[/I]. In each case, the spell must overcome Paxcreeg’s spell resistance. Once so expelled, Paxcreeg cannot attempt to reenter the same mind for a period of 111 days. While occupying the mind a being, Paxcreeg may use any mind-effecting spell against the mind he is occupying, or may cause the mind (but only that mind) to experience and perceive any illusion that Paxcreeg is capable of creating as if it were a figment. Ceatures immune to mind-effecting powers remain immune to these trespasses, though they can detect and observe them. Beings so occupied must succeed in a DC 22 wisdom check to notice the presence of the alien mind. Only one such check is allowed per day. If the check fails, the occupied mind assumes that any strange thoughts it may have are a product of a deteriorating mental state or some external source. A true seeing spell may reveal the presence of Paxcreeg riding within the mind, but only if a mind blank spell has not since been placed around the mind shielding it from observation. From within the mind of a being, Paxcreeg has only a limited ability to effect the world outside. Only the following spell-like abilities may be employed on targets outside of that mind: [I]detect law, detect magic, detect thoughts, dream, misdirection, nightmare, eyebite[/I], and [I]limited wish[/I]. If Paxcreeg leaves the mind, either voluntarily or expelled, he has the option of exiting through the dreams of any unprotected sleeper within seven miles, entering the Astral Plane, entering the Ethereal Plane, or simply directly entering the mind’s physical vicinity. He may otherwise traverse through the dreamscape at a rate of seven miles per minute of travel. [B]Incorporeal (Su):[/B] Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently. [B]Master Of Sleep (Sp):[/B] Paxcreeg may by word or touch put to sleep any number of living creatures which have a combined total of 200 hit points or less anywhere within 90’ of him. No saving throw is allowed. Only living creatures with an intelligence score and who need to sleep can be effected. This is a mind-effecting ability. This is normal sleep, and the targets may be awakened normally as per the sleep spell. If not otherwise wakened, creatures effected by this ability will sleep for a normal interval, and will awaken feeling refreshed and having healed double the usual hit points. Paxcreeg may use this spell-like effect once per round at will. [B]Materialize (Su):[/B] Paxcreeg can choose to forgo the protection afforded by his incorporal form in order to more powerfully effect the physical world – such as when he needs to break or move something. As a move-equivalent action, Paxcreeg may shift to a solid form. In this form he loses the incorporeal subtype, but gains +10 STR and a +16 natural armor bonus to AC. Paxcreeg can return to an incorporeal form as a move-equivalent action. [B]Summon Aid (Sp):[/B] Three times per day, Paxcreegs can attempt to summon 1d6 green slaad with an 80% chance of success. Treat this ability as a 7th level spell. Once per day, Paxcreegs can summon 2d4 Great Fihyr or 1d4 Nightmare Beasts for 25 rounds of service. Treat this ability as a ninth level spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Explicatae Incompositae - Being A Bestairy of the Sometime Lords of Chaos
Top