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The Explicatae Incompositae - Being A Bestairy of the Sometime Lords of Chaos
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<blockquote data-quote="Celebrim" data-source="post: 3341038" data-attributes="member: 4937"><p><strong>Part the Twelfth, Quag, Lord of Ignorance</strong></p><p></p><p><span style="font-size: 15px"><strong>Quag, Lord of Ignorance</strong></span></p><p><strong>Unique Huge Outsider (Chaotic, Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 38d8 + 628 (932 hp)</p><p><strong>Initiative:</strong> +8</p><p><strong>Speed:</strong> 80’ </p><p><strong>AC:</strong> 41 (-2 size, +4 Dex, +2 deflection, +27 natural armor) touch 14, flatfooted 37</p><p><strong>Base Attack/Grapple:</strong> +29/+53</p><p><strong>Attack:</strong> Slam +43 melee (2d10+16) or Rock + 31 missile (2d6+24)</p><p><strong>Full Attack:</strong> 2 slam +43 melee (2d10+16), bite +41 2d10+8 or Rock +31 missile (2d6+24)</p><p><strong>Space/Reach:</strong> 10’/10’ ft.</p><p><strong>Special Attacks:</strong> spell-like abilities, summon aid, throw boulder, touch of ignorance</p><p><strong>Special Qualities:</strong> Book worm, change shape, fast healing 30, damage reduction 40/epic and lawful, dark vision (60’),immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to sonic, resistance to acid 20, cold 20, electricity 20, and fire 20, spell resistance 31</p><p><strong>Saves:</strong> Fort +41, Ref +25, Will +28</p><p><strong>Abilities:</strong> Str 42, Dex 19, Con 43, Int 3, Wis 16, Chr 14 </p><p><strong>Skills:</strong> Climb +47, Concentration +27, Jump +47, Intimidate +25, Listen +25, Spot +25, Survival +15</p><p><strong>Feats:</strong> Awesome blow, cleave, combat reflexes, dodge, epic fortitude, epic toughness, epic will, improved initiative, improved sunder, mobility, multi-attack, power attack, powerful charge</p><p><strong>Environment:</strong> Limbo</p><p><strong>Organization:</strong> Solitary </p><p><strong>Challenge Rating:</strong> 24</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Chaotic neutral</p><p></p><p> Many of my readers no doubt think that I’m writing some sort of apology for the slaad, and are appalled at my attempt to treat with fairness a race of beings which are preeminent in unfairness. But I am only writing what my trade and training as a sage demands of me – an impartial and truthful account of the slaad. But there are limits to the impartiality that training can inculcate into someone, and here I reach mine. As a sage, I can say with perfect truth that I find no redeeming value to the being here described under the heading Quag, Lord of Ignorance. He is a bestial, stupid, destructive, intemperate, arrogant, self-absorbed, and callous lout absolutely lacking in any finer virtues.</p><p></p><p>It’s not just that Quag is a filthy brute that tramples over and destroys things he cannot fathom. It’s that he’s at the point, proud of it and smugly confident that there is no finer thing than in the multiverse than Quag. He doesn’t resent anyone for their superior knowledge. He’s not even aware that such a thing exists. He resents that people don’t recognize and acclaim him to be the finest and most knowledgable being in the multiverse. And, no matter how he provokes or even injures someone or even pounds them flat while laughing at them, he’s always hurt - really deeply sincerely hurt – that they fought back and hurt him. He’s a howling, babbling, blubbering, shrieking bit of infamy, and I for one think I could sooner put up with Dixtolredi. </p><p></p><p>In appearance, Quag is one of the most consistent of the slaad, seldom bothering to change his natural form. He almost always appears to be a great naked filthy, hairy, fat giant. He is always covered in his own matted filth and feces. Atop his massive frame is a tiny red toad’s head, which would seem disproportionately small even on a normal sized slaad and which manages to have an even blanker expression to it than even what one would expect of a toad. In a middle of the beast’s pasty belly is a giant drooling fanged mouth which splits Quag seemingly almost in two. Into this he is always stuffing whatever things are in his vicinity. The reason that he seldom changes his form is that he is quite sure that he is the most handsome being in the multiverse.</p><p></p><p>Quag is oblivious to most anything around him. When he is destructive it is generally purely out of ignorance, not that this is any solace to anyone. A few fools who believe that they are cursed with a surfeit of knowledge seek Quag out as the answer to their troubles, but in this they are sorely disappointed for Quag doesn’t bring forgetfulness, only ignorance, which is not the same thing they find out to their loss.</p><p></p><p><span style="font-size: 15px">Combat </span></p><p>Quag typically gets in combat by accident. When his victim fights back, he howls with rage and surprise and then proceeds to pound them flat with simple direct attacks. </p><p><strong>Spell-Like Abilities:</strong> At will – chaos hammer (DC 16), cloak of chaos (DC 20), deeper darkness, detect law, dispel law (DC 17), dispel magic, erase, expeditious retreat, fireball (DC 15), greater magic fang, invisibility, feeblemind (DC 17), magic circle against law, misdirection, modify memory (DC 16), nondetection, stinking cloud (DC 14), word of chaos (DC 23); 3/day disjunction, limited wish, maze, veil; Caster level 25th. The save DC’s are Charisma based</p><p><strong>Book Worm (Su):</strong> Quag presence is highly disruptive to any form of written knowledge. Any writing within 60’ is subject to erase at Quag’s caster level, just as if he had touched it. Anything engraved with writing of any sort is subject to shatter (DC 14) at Quag’s caster level. Wizards that think that they have driven away Quag at no great loss are often dumbfounded when they next open their spell books.</p><p><strong>Change Shape (Su):</strong> Quag can assume any humanoid or giant form as a standard action. In humanoid form, Quag cannot use his natural weapons. Quag may remain in this form until he chooses to assume a new one. The change in form may not be dispelled, but the Slaad Lord will revert to his natural form if killed. Even a true seeing spell does not reveal Quag’s natural form, only that Quag is a disguised shapechanger.</p><p><strong>Throw Boulder (Ex):</strong> Although Quag is too stupid to think of carrying any rocks with him, if he is close enough to anything heavy that he can rip apart, he’s an accomplished rubble thrower capable of throwing rocks of up to 80 lbs with a 140’ range increment as a standard action. </p><p><strong>Touch of Ignorance (Su):</strong> Quag’s most dread power is his ability to strip a being of its knowledge and experience by touch. In many ways this power resembles energy drain, but it differs in several important ways. Quag is not actually stripping the life force of a creature and so ordinary protection or even immunity to energy drain is of no protection whatsoever against this dread power. Any intelligent being touched by Quag in anger takes 1d4 negative energy levels, even if they are normally immune to such an attack (such as intelligent undead). On a successful will save (DC 31), the number of negative levels is halved (round fractions down). These negative knowledge levels are in most fashions treated as negative energy levels, except that no being may even be slain by having accumulated any number these negative levels alone and no being is ever reduced below 0 xp as a result of this attack. Quag gains no temporary hit points through this attack. As with other negative levels, they remain until 24 hours have passed or until removed by an effect, such as <em>restoration</em>. If not removed after 24 hours, the effected creature must succeed in a separate fort save (DC 31) for each negative level or lose one hit die.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3341038, member: 4937"] [b]Part the Twelfth, Quag, Lord of Ignorance[/b] [SIZE=4][B]Quag, Lord of Ignorance[/B][/SIZE] [B]Unique Huge Outsider (Chaotic, Extraplanar)[/B] [B]Hit Dice:[/B] 38d8 + 628 (932 hp) [B]Initiative:[/B] +8 [B]Speed:[/B] 80’ [B]AC:[/B] 41 (-2 size, +4 Dex, +2 deflection, +27 natural armor) touch 14, flatfooted 37 [B]Base Attack/Grapple:[/B] +29/+53 [B]Attack:[/B] Slam +43 melee (2d10+16) or Rock + 31 missile (2d6+24) [B]Full Attack:[/B] 2 slam +43 melee (2d10+16), bite +41 2d10+8 or Rock +31 missile (2d6+24) [B]Space/Reach:[/B] 10’/10’ ft. [B]Special Attacks:[/B] spell-like abilities, summon aid, throw boulder, touch of ignorance [B]Special Qualities:[/B] Book worm, change shape, fast healing 30, damage reduction 40/epic and lawful, dark vision (60’),immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to sonic, resistance to acid 20, cold 20, electricity 20, and fire 20, spell resistance 31 [B]Saves:[/B] Fort +41, Ref +25, Will +28 [B]Abilities:[/B] Str 42, Dex 19, Con 43, Int 3, Wis 16, Chr 14 [B]Skills:[/B] Climb +47, Concentration +27, Jump +47, Intimidate +25, Listen +25, Spot +25, Survival +15 [B]Feats:[/B] Awesome blow, cleave, combat reflexes, dodge, epic fortitude, epic toughness, epic will, improved initiative, improved sunder, mobility, multi-attack, power attack, powerful charge [B]Environment:[/B] Limbo [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 24 [B]Treasure:[/B] None [B]Alignment:[/B] Chaotic neutral Many of my readers no doubt think that I’m writing some sort of apology for the slaad, and are appalled at my attempt to treat with fairness a race of beings which are preeminent in unfairness. But I am only writing what my trade and training as a sage demands of me – an impartial and truthful account of the slaad. But there are limits to the impartiality that training can inculcate into someone, and here I reach mine. As a sage, I can say with perfect truth that I find no redeeming value to the being here described under the heading Quag, Lord of Ignorance. He is a bestial, stupid, destructive, intemperate, arrogant, self-absorbed, and callous lout absolutely lacking in any finer virtues. It’s not just that Quag is a filthy brute that tramples over and destroys things he cannot fathom. It’s that he’s at the point, proud of it and smugly confident that there is no finer thing than in the multiverse than Quag. He doesn’t resent anyone for their superior knowledge. He’s not even aware that such a thing exists. He resents that people don’t recognize and acclaim him to be the finest and most knowledgable being in the multiverse. And, no matter how he provokes or even injures someone or even pounds them flat while laughing at them, he’s always hurt - really deeply sincerely hurt – that they fought back and hurt him. He’s a howling, babbling, blubbering, shrieking bit of infamy, and I for one think I could sooner put up with Dixtolredi. In appearance, Quag is one of the most consistent of the slaad, seldom bothering to change his natural form. He almost always appears to be a great naked filthy, hairy, fat giant. He is always covered in his own matted filth and feces. Atop his massive frame is a tiny red toad’s head, which would seem disproportionately small even on a normal sized slaad and which manages to have an even blanker expression to it than even what one would expect of a toad. In a middle of the beast’s pasty belly is a giant drooling fanged mouth which splits Quag seemingly almost in two. Into this he is always stuffing whatever things are in his vicinity. The reason that he seldom changes his form is that he is quite sure that he is the most handsome being in the multiverse. Quag is oblivious to most anything around him. When he is destructive it is generally purely out of ignorance, not that this is any solace to anyone. A few fools who believe that they are cursed with a surfeit of knowledge seek Quag out as the answer to their troubles, but in this they are sorely disappointed for Quag doesn’t bring forgetfulness, only ignorance, which is not the same thing they find out to their loss. [SIZE=4]Combat [/SIZE] Quag typically gets in combat by accident. When his victim fights back, he howls with rage and surprise and then proceeds to pound them flat with simple direct attacks. [B]Spell-Like Abilities:[/B] At will – chaos hammer (DC 16), cloak of chaos (DC 20), deeper darkness, detect law, dispel law (DC 17), dispel magic, erase, expeditious retreat, fireball (DC 15), greater magic fang, invisibility, feeblemind (DC 17), magic circle against law, misdirection, modify memory (DC 16), nondetection, stinking cloud (DC 14), word of chaos (DC 23); 3/day disjunction, limited wish, maze, veil; Caster level 25th. The save DC’s are Charisma based [B]Book Worm (Su):[/B] Quag presence is highly disruptive to any form of written knowledge. Any writing within 60’ is subject to erase at Quag’s caster level, just as if he had touched it. Anything engraved with writing of any sort is subject to shatter (DC 14) at Quag’s caster level. Wizards that think that they have driven away Quag at no great loss are often dumbfounded when they next open their spell books. [B]Change Shape (Su):[/B] Quag can assume any humanoid or giant form as a standard action. In humanoid form, Quag cannot use his natural weapons. Quag may remain in this form until he chooses to assume a new one. The change in form may not be dispelled, but the Slaad Lord will revert to his natural form if killed. Even a true seeing spell does not reveal Quag’s natural form, only that Quag is a disguised shapechanger. [B]Throw Boulder (Ex):[/B] Although Quag is too stupid to think of carrying any rocks with him, if he is close enough to anything heavy that he can rip apart, he’s an accomplished rubble thrower capable of throwing rocks of up to 80 lbs with a 140’ range increment as a standard action. [B]Touch of Ignorance (Su):[/B] Quag’s most dread power is his ability to strip a being of its knowledge and experience by touch. In many ways this power resembles energy drain, but it differs in several important ways. Quag is not actually stripping the life force of a creature and so ordinary protection or even immunity to energy drain is of no protection whatsoever against this dread power. Any intelligent being touched by Quag in anger takes 1d4 negative energy levels, even if they are normally immune to such an attack (such as intelligent undead). On a successful will save (DC 31), the number of negative levels is halved (round fractions down). These negative knowledge levels are in most fashions treated as negative energy levels, except that no being may even be slain by having accumulated any number these negative levels alone and no being is ever reduced below 0 xp as a result of this attack. Quag gains no temporary hit points through this attack. As with other negative levels, they remain until 24 hours have passed or until removed by an effect, such as [I]restoration[/I]. If not removed after 24 hours, the effected creature must succeed in a separate fort save (DC 31) for each negative level or lose one hit die. [/QUOTE]
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