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The Explicatae Incompositae - Being A Bestairy of the Sometime Lords of Chaos
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<blockquote data-quote="Celebrim" data-source="post: 3341040" data-attributes="member: 4937"><p><strong>Part the Thirteenth, Tretfivor, Lord of Disharmony</strong></p><p></p><p><span style="font-size: 15px"><strong>Tretfivor, Lord of Disharmony</strong></span></p><p><strong>Unique Large Outsider (Chaotic, Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 32d8 + 320 (576 hp)</p><p><strong>Initiative:</strong> +10</p><p><strong>Speed:</strong> 80’ </p><p><strong>AC:</strong> 50 (-1 size, +6 Dex, +5 deflection, +22 natural armor, +8 armor) touch 20, flatfooted 44</p><p><strong>Base Attack/Grapple:</strong> +26/+43</p><p><strong>Attack:</strong> +3 Anarchic Large Mace of Wounding +41 melee (2d6+15,x3) </p><p><strong>Full Attack:</strong> +3 Anarchic Large Morningstar of Wounding +37/+32/+27/+22 melee (2d6+15,x3), +3 Anarchic Shocking Keen Large Scimitar +37/+32/+27/+22 melee (2d6+10 + 1d6 electricity, 15-20/x2), bite +37 melee (2d8+6 + poison) or 3 claws +41 melee (2d8+12), bite +39 melee (2d8+6 + poison)</p><p><strong>Space/Reach:</strong> 5’/10’ ft</p><p><strong>Special Attacks:</strong> Poison, snake-tongued, spell-like abilities, summon aid</p><p><strong>Special Qualities:</strong> Aura of antagonism, fast healing 15, damage reduction 30/epic and lawful, dark vision (120’), immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to sonic, resistance to acid 20, cold 20, electricity 20, and fire 20, spell resistance 31</p><p><strong>Saves:</strong> Fort +28, Ref +24, Will +23</p><p><strong>Abilities:</strong> Str 35, Dex 23, Con 30, Int 23, Wis 21, Chr 21</p><p><strong>Skills:</strong> Bluff +40, Climb +42, Concentration +40, Disguise +40, Escape Artist +36, Jump +40, Hide +37, Innuendo +40, Intimidate +30, Listen +35, Move Silently +36, Search +35, Sense Motive +30, Spot +36, Survival +36, Tumble +36</p><p><strong>Feats:</strong> Cleave, combat reflexes, epic prowess, dodge, improved initiative, improved multi-weapon fighting, greater multi-weapon fighting, mobility, multi-weapon fighting, perfect multi-weapon fighting, power attack </p><p><strong>Environment:</strong> Limbo</p><p><strong>Organization:</strong> Solitary </p><p><strong>Challenge Rating:</strong> 24</p><p><strong>Treasure:</strong> Double Normal</p><p><strong>Alignment:</strong> Chaotic neutral</p><p></p><p>Tretfivor is best explained as the embodiment of the phrase, “Let’s you and him fight.” For all of his bluster, bragging, and martial trappings, Tretfivor is a consummate coward who is far more interested in creating conflict that participating in it. Tretfivor delights in arguments and rivalries, and excels at provoking, heightening and prolonging them and then leaving the participants to deal with the results. He is a masterful and cunning liar, but he is best known for his creative curses which seem almost innocuous at first but slowly unfold to reveal their truly damning nature.</p><p></p><p>In appearance Tretfivor appears to be a most unhappy wedding of a red slaad with a blue slaad. He is a grotesque creature in which no body part seems quite suited to him. One side of his body is that of a red slaad, and the other a blue. However, his feet are on backwards, there is a great hump on one side of his back, his spine is crooked, and one eye is at least ten times larger than the other. From one side of his mouth protrudes upward a 12” tusk, while one of his arms is so long and out-sized that its knuckles drag the ground when he walks. His skin is folded and loose like a pachyderms as if it did not quite fit his frame. Alone of the Slaad Lords Tretfivor favors clothing, and often wears tattered robes that were once of a rich material before being ill-used. </p><p></p><p>Tretfivor is among the most monstrous of the slaad, but if he has one somewhat redeeming quality it is that he seems relatively little interested in breaking the peace. Peaceful, tranquil, and calm beings and situations seem not to interest or attract him, and rather than taking the effort to arouse conflict where none exists, he seems to prefer to heighten conflicts were it already exists and to pit the violent and bloodthirsty against the naturally violent and ill-tempered. Certainly he has derailed many opportunities for peace and brought about much suffering, but by acting in this fashion he serves wittingly or unwittingly to cull away many that would otherwise represent a great danger by pitting them against each other. In fact, many of his favorite targets for this trickery seem to be the very fiends that he sometimes associates with.</p><p></p><p><span style="font-size: 15px">Combat</span></p><p>Tretfivor is not found in combat if he can help it, as he far prefers to rely on his powers of disguise and spell abilities to cajole, trick, and wheedle others into fighting for his amusement. But if pressed or if he clearly outmatches his foe, he will fight fiercely. He typically wears an ogre sized suit of <em>chain mail +3</em>, and wields a pair of mighty weapons in either hand – a <em>+3 Anarchic Large Morningstar of Wounding</em> in the larger sinister hand, and a <em>+3 Anarchic Shocking Keen Large Scimitar</em> in the dexterous hand. </p><p><strong>Spell-Like Abilities: </strong> At will – bestow curse (heightened, DC 24), chaos hammer (DC 19), cloak of chaos (DC 23), detect law, dispel law (DC 20), dispel magic, emotion (DC 19), fireball (DC 18), fly, forceful hand, greater magic fang, invisibility, lightning bolt (DC 18), magic circle against law, mass suggestion (DC 21), misdirection, nondetection, persistant image, spell turning, word of chaos (DC 26), wall of fire; 3/day antipathy (DC 24), demand (DC 24), fire shield, limited wish, power word (any). Caster level 25th. The save DC’s are Charisma based</p><p><strong>Aura of Antagonism (Su):</strong> All diplomacy checks within 300’ of Tretfivor have a -11 penalty.</p><p><strong>Poison (Ex):</strong> Tretfivor’s bite inflict a horrid poison on the victim, which causes the victims skin to bubble and flow as if it were hot wax. (Injury, Fortitude DC 36, initial and secondary damage 1d6 Chr + 1 permanent Chr loss.) The save DC is Constitution-based</p><p><strong>Snake Tongued (Su):</strong> Tretfivor is venom tongued in more ways than the physical. Tretfivor is a most cunning liar, and gains a +5 insight bonus on all bluff checks involving the spoken word. Any curse he bestows via <em>bestow curse</em> is heightened as a 9th level spell, and when Tretfivor’s effective caster level is increased by 5 for the purpose of caster level checks involving <em>bestow curse</em>.</p><p><strong>Summon Aid (Sp): </strong> Three times per day Tretfivor may attempt to summon 3d6 red slaad with a 90% chance of success or 2d8 blue slaad with an 80% chance of success, or 1-3 death slaad with a 70% chance of success. Treat this as ability as a 9th level spell. Tretfivor enjoys good relations with the Tanari. Once per day he may attempt to summon 2d6 Tanari (50% will be Dretch, 30% Babau, and 20% Hezrou) with an 80% chance of success. Summoned Tanari will not further a good cause, but will otherwise serve at any task for 25 rounds. Treat this ability as a 9th level spell.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3341040, member: 4937"] [b]Part the Thirteenth, Tretfivor, Lord of Disharmony[/b] [SIZE=4][B]Tretfivor, Lord of Disharmony[/B][/SIZE] [B]Unique Large Outsider (Chaotic, Extraplanar)[/B] [B]Hit Dice:[/B] 32d8 + 320 (576 hp) [B]Initiative:[/B] +10 [B]Speed:[/B] 80’ [B]AC:[/B] 50 (-1 size, +6 Dex, +5 deflection, +22 natural armor, +8 armor) touch 20, flatfooted 44 [B]Base Attack/Grapple:[/B] +26/+43 [B]Attack:[/B] +3 Anarchic Large Mace of Wounding +41 melee (2d6+15,x3) [B]Full Attack:[/B] +3 Anarchic Large Morningstar of Wounding +37/+32/+27/+22 melee (2d6+15,x3), +3 Anarchic Shocking Keen Large Scimitar +37/+32/+27/+22 melee (2d6+10 + 1d6 electricity, 15-20/x2), bite +37 melee (2d8+6 + poison) or 3 claws +41 melee (2d8+12), bite +39 melee (2d8+6 + poison) [B]Space/Reach:[/B] 5’/10’ ft [B]Special Attacks:[/B] Poison, snake-tongued, spell-like abilities, summon aid [B]Special Qualities:[/B] Aura of antagonism, fast healing 15, damage reduction 30/epic and lawful, dark vision (120’), immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to sonic, resistance to acid 20, cold 20, electricity 20, and fire 20, spell resistance 31 [B]Saves:[/B] Fort +28, Ref +24, Will +23 [B]Abilities:[/B] Str 35, Dex 23, Con 30, Int 23, Wis 21, Chr 21 [B]Skills:[/B] Bluff +40, Climb +42, Concentration +40, Disguise +40, Escape Artist +36, Jump +40, Hide +37, Innuendo +40, Intimidate +30, Listen +35, Move Silently +36, Search +35, Sense Motive +30, Spot +36, Survival +36, Tumble +36 [B]Feats:[/B] Cleave, combat reflexes, epic prowess, dodge, improved initiative, improved multi-weapon fighting, greater multi-weapon fighting, mobility, multi-weapon fighting, perfect multi-weapon fighting, power attack [B]Environment:[/B] Limbo [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 24 [B]Treasure:[/B] Double Normal [B]Alignment:[/B] Chaotic neutral Tretfivor is best explained as the embodiment of the phrase, “Let’s you and him fight.” For all of his bluster, bragging, and martial trappings, Tretfivor is a consummate coward who is far more interested in creating conflict that participating in it. Tretfivor delights in arguments and rivalries, and excels at provoking, heightening and prolonging them and then leaving the participants to deal with the results. He is a masterful and cunning liar, but he is best known for his creative curses which seem almost innocuous at first but slowly unfold to reveal their truly damning nature. In appearance Tretfivor appears to be a most unhappy wedding of a red slaad with a blue slaad. He is a grotesque creature in which no body part seems quite suited to him. One side of his body is that of a red slaad, and the other a blue. However, his feet are on backwards, there is a great hump on one side of his back, his spine is crooked, and one eye is at least ten times larger than the other. From one side of his mouth protrudes upward a 12” tusk, while one of his arms is so long and out-sized that its knuckles drag the ground when he walks. His skin is folded and loose like a pachyderms as if it did not quite fit his frame. Alone of the Slaad Lords Tretfivor favors clothing, and often wears tattered robes that were once of a rich material before being ill-used. Tretfivor is among the most monstrous of the slaad, but if he has one somewhat redeeming quality it is that he seems relatively little interested in breaking the peace. Peaceful, tranquil, and calm beings and situations seem not to interest or attract him, and rather than taking the effort to arouse conflict where none exists, he seems to prefer to heighten conflicts were it already exists and to pit the violent and bloodthirsty against the naturally violent and ill-tempered. Certainly he has derailed many opportunities for peace and brought about much suffering, but by acting in this fashion he serves wittingly or unwittingly to cull away many that would otherwise represent a great danger by pitting them against each other. In fact, many of his favorite targets for this trickery seem to be the very fiends that he sometimes associates with. [SIZE=4]Combat[/SIZE] Tretfivor is not found in combat if he can help it, as he far prefers to rely on his powers of disguise and spell abilities to cajole, trick, and wheedle others into fighting for his amusement. But if pressed or if he clearly outmatches his foe, he will fight fiercely. He typically wears an ogre sized suit of [I]chain mail +3[/I], and wields a pair of mighty weapons in either hand – a [I]+3 Anarchic Large Morningstar of Wounding[/I] in the larger sinister hand, and a [I]+3 Anarchic Shocking Keen Large Scimitar[/I] in the dexterous hand. [B]Spell-Like Abilities: [/B] At will – bestow curse (heightened, DC 24), chaos hammer (DC 19), cloak of chaos (DC 23), detect law, dispel law (DC 20), dispel magic, emotion (DC 19), fireball (DC 18), fly, forceful hand, greater magic fang, invisibility, lightning bolt (DC 18), magic circle against law, mass suggestion (DC 21), misdirection, nondetection, persistant image, spell turning, word of chaos (DC 26), wall of fire; 3/day antipathy (DC 24), demand (DC 24), fire shield, limited wish, power word (any). Caster level 25th. The save DC’s are Charisma based [B]Aura of Antagonism (Su):[/B] All diplomacy checks within 300’ of Tretfivor have a -11 penalty. [B]Poison (Ex):[/B] Tretfivor’s bite inflict a horrid poison on the victim, which causes the victims skin to bubble and flow as if it were hot wax. (Injury, Fortitude DC 36, initial and secondary damage 1d6 Chr + 1 permanent Chr loss.) The save DC is Constitution-based [B]Snake Tongued (Su):[/B] Tretfivor is venom tongued in more ways than the physical. Tretfivor is a most cunning liar, and gains a +5 insight bonus on all bluff checks involving the spoken word. Any curse he bestows via [I]bestow curse[/I] is heightened as a 9th level spell, and when Tretfivor’s effective caster level is increased by 5 for the purpose of caster level checks involving [I]bestow curse[/I]. [B]Summon Aid (Sp): [/B] Three times per day Tretfivor may attempt to summon 3d6 red slaad with a 90% chance of success or 2d8 blue slaad with an 80% chance of success, or 1-3 death slaad with a 70% chance of success. Treat this as ability as a 9th level spell. Tretfivor enjoys good relations with the Tanari. Once per day he may attempt to summon 2d6 Tanari (50% will be Dretch, 30% Babau, and 20% Hezrou) with an 80% chance of success. Summoned Tanari will not further a good cause, but will otherwise serve at any task for 25 rounds. Treat this ability as a 9th level spell. [/QUOTE]
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