Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Explicatae Incompositae - Being A Bestairy of the Sometime Lords of Chaos
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 3341044" data-attributes="member: 4937"><p><strong>Part the Fifthteenth, Zazashaf, Lord of Motion</strong></p><p></p><p><span style="font-size: 15px"><strong>Zazashaf, Lord of Motion</strong></span></p><p><strong>Unique Large Outsider (Chaotic, Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 37d8 + 370 (666 hp)</p><p><strong>Initiative:</strong> +16</p><p><strong>Speed: </strong> 100’ </p><p><strong>AC:</strong> 49 (-1 size, +9 Dex, +8 deflection, +23 natural armor) touch 26, flatfooted 40</p><p><strong>Base Attack/Grapple:</strong> +28/+44</p><p><strong>Attack:</strong> Claw +43 melee (2d6+12)</p><p><strong>Full Attack:</strong> 7 claw +43 melee (2d6+12), bite +41 melee (2d8+6)</p><p><strong>Space/Reach:</strong> 5’/10’ ft.</p><p><strong>Special Attacks:</strong> Spell-like abilities, summon aid</p><p><strong>Special Qualities:</strong> Blazing fast, change shape, fast healing 20, damage reduction 25/epic and lawful, dark vision (infinite), immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to sonic, improved evasion, perpetual motion, resistance to acid 20, cold 20, electricity 20, and fire 20, spell resistance 36</p><p><strong>Saves:</strong> Fort +30, Ref +33, Will +28</p><p><strong>Abilities:</strong> Str 35, Dex 28, Con 31, Int 25, Wis 21, Chr 27 </p><p><strong>Skills:</strong> Bluff +48, Climb +49, Concentration +50, Diplomacy +45, Jump +52, Knowledge (Arcana) +44, Knowledge (Planes) +47, Intimidate +45, Listen +45, Move Silently +48, Perform (Dance) +29, Search +44, Spellcraft +44, Spot +45, Survival +42, Tumble +49</p><p><strong>Feats:</strong> Astral tracking, combat reflexes, epic reflexes, dodge, improved combat reflexes, improved initiative, mobile spellcaster, mobility, multi-attack, power attack, spring attack, run, track</p><p><strong>Environment:</strong> Limbo</p><p><strong>Organization:</strong> Solitary </p><p><strong>Challenge Rating:</strong> 25</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Chaotic neutral</p><p></p><p>Zazashaf the Traveler is one of the oldest attested Slaad Lords, and also one of the mightiest. He goes by many names, but his appearance has remained unchanged in the texts for many thousands of years. He appears as a great toad bodied creature with 3 arms on his right side, and 4 to his left, and 4 legs to his right side and 3 on his left. His head and tail are canine in form - usually that of a golden jackal - and one leg to either side is canine and one arm to either side is ape-like. The scales of his torso are mottled white, brown, and green, and his eyes have the appearance of onyx. Zazashaf loves things that change and move and is fascinated by living things more than any other Slaad, especially those that live quick, eventful and dramatic lives. Plants move with painful slowness to him, but insects are a special pleasure to him and he takes umbrage when they are destroyed unthinkingly in his presence. While Zazashaf can be pleasant if rapid conversationalist when entertained, but anything that moves or speaks slowly will annoy and a would be road companion must be able to keep up with the great pace that he sets.</p><p></p><p>Zazashaf is the great enemy of Ygorl. Each mutually believes the other to be an abomination and a traitor tainted by alien and unnatural philosophies, and each will attack the other without hesitation. </p><p></p><p><span style="font-size: 15px">Combat</span></p><p>Zazashaf generally is annoyed by combat and uses his incredible speed to simply run away from it. However, if thwarted or checked by persistant attackers, he is a terrifying foe that uses his incredible mobility to his best advantage, running circles around his foes, striking at opponents with a cyclone of claws, and then darting away before they can make a reply.</p><p><strong>Spell-Like Abilities:</strong> At will – astral projection, alter self, animate objects, blur, break enchantment, chaos hammer (DC 22), cloak of chaos (DC 26), confusion (DC 23), control weather, control winds, detect law, detect magic, dispel law (DC 24), fabricate, freedom of movement, grease (DC 21), greater dispelling, greater magic fang, gust of wind, haste, heat metal, identify, invisibility, magic circle against law, magic missile, mirror image, misdirection, mislead, passwall, see invisibility, shatter (DC 20), telekinesis, unseen servant, word of chaos (DC 29), whispering wind, wind walk, wind wall; 3/day cyclone, limited wish, power word (any), teleport, time stop, wall of force. Caster level 25th. The save DC’s are Charisma based.</p><p><strong>Blazing Fast (Ex):</strong> Zazashaf is always protected as by the <em>blur</em> and <em>freedom of motion</em> spells. Additionally, for each 20’ that Zazashaf moves in a round, he receives a +1 dodge bonus against missile attacks until the beginning of his next turn. Zazashaf has a +4 enhancement bonus on all initiative checks. Three times per day, Zazashaf can quicken any spell-like ability of 6th level or less.</p><p><strong>Change Shape (Su):</strong> Zazashaf can assume any humanoid form as a standard action. In humanoid form, Zazashaf cannot use his natural weapons. Zazashaf may remain in this form until he chooses to assume a new one. The change in form may not be dispelled, but the Slaad Lord will revert to his natural form if killed. Even true seeing does not reveal Zazashaf’s natural form, only that Zazashaf is a disguised shapechanger.</p><p><strong>Improved Evasion (Ex):</strong> If Zazashaf makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Even on a failed save, Zazashaf only takes half damage.</p><p><strong>Perpetual Motion (Ex):</strong> As befitting an embodiment of motion, Zazashaf is always moving. Zazashaf receives an extra move action in each round and must move at least 10’ in a round. If for some reason Zazashaf is unable to move in a round, Zazashaf takes 2d6 damage at the end of the round.</p><p><strong>Summon Aid (Sp): </strong> Three times per day Zazashaf may attempt to summon 1d8 green slaad with a 90% chance of success or 1d4 grey slaad with an 80% chance of success. Treat this as ability as an 8th level spell. Zazashaf enjoys good relations with the Eladrin. Once per day he may attempt to summon 2d6 Eldarin (50% will be Courre, 30% Bralani, and 20% Shiradi) with an 80% chance of success. Summoned Eldarin will not further an evil cause, but will otherwise serve at any task for 25 rounds. Treat this ability as a 9th level spell.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3341044, member: 4937"] [b]Part the Fifthteenth, Zazashaf, Lord of Motion[/b] [SIZE=4][B]Zazashaf, Lord of Motion[/B][/SIZE] [B]Unique Large Outsider (Chaotic, Extraplanar)[/B] [B]Hit Dice:[/B] 37d8 + 370 (666 hp) [B]Initiative:[/B] +16 [B]Speed: [/B] 100’ [B]AC:[/B] 49 (-1 size, +9 Dex, +8 deflection, +23 natural armor) touch 26, flatfooted 40 [B]Base Attack/Grapple:[/B] +28/+44 [B]Attack:[/B] Claw +43 melee (2d6+12) [B]Full Attack:[/B] 7 claw +43 melee (2d6+12), bite +41 melee (2d8+6) [B]Space/Reach:[/B] 5’/10’ ft. [B]Special Attacks:[/B] Spell-like abilities, summon aid [B]Special Qualities:[/B] Blazing fast, change shape, fast healing 20, damage reduction 25/epic and lawful, dark vision (infinite), immune to ability drain, energy drain, mind effecting spells, polymorph, and petrification, immune to sonic, improved evasion, perpetual motion, resistance to acid 20, cold 20, electricity 20, and fire 20, spell resistance 36 [B]Saves:[/B] Fort +30, Ref +33, Will +28 [B]Abilities:[/B] Str 35, Dex 28, Con 31, Int 25, Wis 21, Chr 27 [B]Skills:[/B] Bluff +48, Climb +49, Concentration +50, Diplomacy +45, Jump +52, Knowledge (Arcana) +44, Knowledge (Planes) +47, Intimidate +45, Listen +45, Move Silently +48, Perform (Dance) +29, Search +44, Spellcraft +44, Spot +45, Survival +42, Tumble +49 [B]Feats:[/B] Astral tracking, combat reflexes, epic reflexes, dodge, improved combat reflexes, improved initiative, mobile spellcaster, mobility, multi-attack, power attack, spring attack, run, track [B]Environment:[/B] Limbo [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 25 [B]Treasure:[/B] None [B]Alignment:[/B] Chaotic neutral Zazashaf the Traveler is one of the oldest attested Slaad Lords, and also one of the mightiest. He goes by many names, but his appearance has remained unchanged in the texts for many thousands of years. He appears as a great toad bodied creature with 3 arms on his right side, and 4 to his left, and 4 legs to his right side and 3 on his left. His head and tail are canine in form - usually that of a golden jackal - and one leg to either side is canine and one arm to either side is ape-like. The scales of his torso are mottled white, brown, and green, and his eyes have the appearance of onyx. Zazashaf loves things that change and move and is fascinated by living things more than any other Slaad, especially those that live quick, eventful and dramatic lives. Plants move with painful slowness to him, but insects are a special pleasure to him and he takes umbrage when they are destroyed unthinkingly in his presence. While Zazashaf can be pleasant if rapid conversationalist when entertained, but anything that moves or speaks slowly will annoy and a would be road companion must be able to keep up with the great pace that he sets. Zazashaf is the great enemy of Ygorl. Each mutually believes the other to be an abomination and a traitor tainted by alien and unnatural philosophies, and each will attack the other without hesitation. [SIZE=4]Combat[/SIZE] Zazashaf generally is annoyed by combat and uses his incredible speed to simply run away from it. However, if thwarted or checked by persistant attackers, he is a terrifying foe that uses his incredible mobility to his best advantage, running circles around his foes, striking at opponents with a cyclone of claws, and then darting away before they can make a reply. [B]Spell-Like Abilities:[/B] At will – astral projection, alter self, animate objects, blur, break enchantment, chaos hammer (DC 22), cloak of chaos (DC 26), confusion (DC 23), control weather, control winds, detect law, detect magic, dispel law (DC 24), fabricate, freedom of movement, grease (DC 21), greater dispelling, greater magic fang, gust of wind, haste, heat metal, identify, invisibility, magic circle against law, magic missile, mirror image, misdirection, mislead, passwall, see invisibility, shatter (DC 20), telekinesis, unseen servant, word of chaos (DC 29), whispering wind, wind walk, wind wall; 3/day cyclone, limited wish, power word (any), teleport, time stop, wall of force. Caster level 25th. The save DC’s are Charisma based. [B]Blazing Fast (Ex):[/B] Zazashaf is always protected as by the [I]blur[/I] and [I]freedom of motion[/I] spells. Additionally, for each 20’ that Zazashaf moves in a round, he receives a +1 dodge bonus against missile attacks until the beginning of his next turn. Zazashaf has a +4 enhancement bonus on all initiative checks. Three times per day, Zazashaf can quicken any spell-like ability of 6th level or less. [B]Change Shape (Su):[/B] Zazashaf can assume any humanoid form as a standard action. In humanoid form, Zazashaf cannot use his natural weapons. Zazashaf may remain in this form until he chooses to assume a new one. The change in form may not be dispelled, but the Slaad Lord will revert to his natural form if killed. Even true seeing does not reveal Zazashaf’s natural form, only that Zazashaf is a disguised shapechanger. [B]Improved Evasion (Ex):[/B] If Zazashaf makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Even on a failed save, Zazashaf only takes half damage. [B]Perpetual Motion (Ex):[/B] As befitting an embodiment of motion, Zazashaf is always moving. Zazashaf receives an extra move action in each round and must move at least 10’ in a round. If for some reason Zazashaf is unable to move in a round, Zazashaf takes 2d6 damage at the end of the round. [B]Summon Aid (Sp): [/B] Three times per day Zazashaf may attempt to summon 1d8 green slaad with a 90% chance of success or 1d4 grey slaad with an 80% chance of success. Treat this as ability as an 8th level spell. Zazashaf enjoys good relations with the Eladrin. Once per day he may attempt to summon 2d6 Eldarin (50% will be Courre, 30% Bralani, and 20% Shiradi) with an 80% chance of success. Summoned Eldarin will not further an evil cause, but will otherwise serve at any task for 25 rounds. Treat this ability as a 9th level spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Explicatae Incompositae - Being A Bestairy of the Sometime Lords of Chaos
Top