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The Explicatae Incompositae - Being A Bestairy of the Sometime Lords of Chaos
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<blockquote data-quote="Celebrim" data-source="post: 3351246" data-attributes="member: 4937"><p>Thanks. Loarsraol is one of my personal favorites too. The biggest problem with him is that he is a VERY challenging NPC to run. If you use him, let me know how it goes. </p><p></p><p></p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> This is completely an artifact of 3rd edition mechanics as I was trying to figure out what feats to give him, and the idea just crept in. I'm happy with how it came out. In each of the SL's cases, there SLA are supposed to be not so much magic but something that they can do as a result of the aspect of the natural world they represent. For example, most of Dixtolredi's SLA's are supposed to be the literally the side effect of the noise he can create. In this case, the idea is that when Loarsraol turns something into something else he is giving it a new natural form, as if the character has really been a poodle the whole time and something else had given it the illusion of being a powerful Paladin or Wizard and he's just restoring the natural order.</p><p></p><p></p><p></p><p>Loarsraol is supposed to be about the second most powerful Slaad Lord in the pantheon, behind only the current top dog Ssendam. As one of Ssendam's biggest rivals, he has to be able of being a credible foe. You'll note he's the only one on the list that gets real wishes and not limited wishes. </p><p></p><p></p><p></p><p>It's a bit of cheese, but Laorsraol is supposed to be a credible threat to minor dieties so he has to have some credible fearsome ability. Consider what this ability looks like to Modron, Archon, or Devil. Loarsraol is a credible, even terrifying, threat to almost any being on the other side of the wheel, and that was the idea. Primus or Asmodeus takes Loarsraol seriously.</p><p></p><p></p><p></p><p>I don't see a reason to up his AC. At most, the difference in AC between CR 24 and CR 27 should be 2-3 points. He's got plenty of abilities superior to Baserax, whose AC you noted as being significant for his CR, and IMO he doesn't need to be superior in every way. The main reason his AC is low is I consider it thematic for a Paradox to be clumsy and unappealing by comparison to some other impulses. Nobody really feels comfortable with paradoxes, so the being that incarnates them is somewhat less appealing than some of his other incarnate ideas.</p><p></p><p> </p><p></p><p>You'll be happy to know that in his next iteration, it will be going up to 34. That's two above the DR 0 template. That's as high as I'm going, so deal with it (you can always cheese him up to fit your needs). </p><p></p><p></p><p></p><p>I'll look into it. I could be missing something, but as I read the Epic Spell rules, he neither needs a caster level nor does he need a spell list. He's intended to be able to cast any Epic Spell he could theoretically devise with his +45 bonus to spellcraft (and ability to 'reroll' spellcraft checks) remembering that he's probably 1000's of years old, doesn't sleep, and spends most of his time devising Epic spells. His caster level, when it even matters for an Epic Spell since they don't normally have a caster level as far as I can tell, is intended to be 25. I kinda was leaving the spells he'd use up to the DM since especially as written, the best you can say about Epic Spells is that they can serve as a plot device, but I can look into including a suggested list of spells if you think it would help.</p><p></p><p></p><p></p><p>Absolutely no reason why he couldn't except that the Epic spell casting rules are notoriously conservative and probably need a second look (its so bad that from a player's perspective, I see no reason to burn the feat on it). But, I personally as a rough guide to what would be reasonable I would think that an epic spell that burns 10,000 XP and summons 30 red slaad for a day of service as a standard action would be just fine.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3351246, member: 4937"] Thanks. Loarsraol is one of my personal favorites too. The biggest problem with him is that he is a VERY challenging NPC to run. If you use him, let me know how it goes. :) This is completely an artifact of 3rd edition mechanics as I was trying to figure out what feats to give him, and the idea just crept in. I'm happy with how it came out. In each of the SL's cases, there SLA are supposed to be not so much magic but something that they can do as a result of the aspect of the natural world they represent. For example, most of Dixtolredi's SLA's are supposed to be the literally the side effect of the noise he can create. In this case, the idea is that when Loarsraol turns something into something else he is giving it a new natural form, as if the character has really been a poodle the whole time and something else had given it the illusion of being a powerful Paladin or Wizard and he's just restoring the natural order. Loarsraol is supposed to be about the second most powerful Slaad Lord in the pantheon, behind only the current top dog Ssendam. As one of Ssendam's biggest rivals, he has to be able of being a credible foe. You'll note he's the only one on the list that gets real wishes and not limited wishes. It's a bit of cheese, but Laorsraol is supposed to be a credible threat to minor dieties so he has to have some credible fearsome ability. Consider what this ability looks like to Modron, Archon, or Devil. Loarsraol is a credible, even terrifying, threat to almost any being on the other side of the wheel, and that was the idea. Primus or Asmodeus takes Loarsraol seriously. I don't see a reason to up his AC. At most, the difference in AC between CR 24 and CR 27 should be 2-3 points. He's got plenty of abilities superior to Baserax, whose AC you noted as being significant for his CR, and IMO he doesn't need to be superior in every way. The main reason his AC is low is I consider it thematic for a Paradox to be clumsy and unappealing by comparison to some other impulses. Nobody really feels comfortable with paradoxes, so the being that incarnates them is somewhat less appealing than some of his other incarnate ideas. You'll be happy to know that in his next iteration, it will be going up to 34. That's two above the DR 0 template. That's as high as I'm going, so deal with it (you can always cheese him up to fit your needs). I'll look into it. I could be missing something, but as I read the Epic Spell rules, he neither needs a caster level nor does he need a spell list. He's intended to be able to cast any Epic Spell he could theoretically devise with his +45 bonus to spellcraft (and ability to 'reroll' spellcraft checks) remembering that he's probably 1000's of years old, doesn't sleep, and spends most of his time devising Epic spells. His caster level, when it even matters for an Epic Spell since they don't normally have a caster level as far as I can tell, is intended to be 25. I kinda was leaving the spells he'd use up to the DM since especially as written, the best you can say about Epic Spells is that they can serve as a plot device, but I can look into including a suggested list of spells if you think it would help. Absolutely no reason why he couldn't except that the Epic spell casting rules are notoriously conservative and probably need a second look (its so bad that from a player's perspective, I see no reason to burn the feat on it). But, I personally as a rough guide to what would be reasonable I would think that an epic spell that burns 10,000 XP and summons 30 red slaad for a day of service as a standard action would be just fine. [/QUOTE]
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