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<blockquote data-quote="pemerton" data-source="post: 6056373" data-attributes="member: 42582"><p>In his column, Wyatt says that </p><p></p><p style="margin-left: 20px">An adventure where characters venture into the forest to politely ask the dryads to stop scaring away the woodcutters might work, but it makes little use of the dryad's combat abilities, which leaves us with the question of why the creature takes up space in a Monster Manual. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">When you read about dryads and nymphs and leprechauns, you learn . . . how you might use them in adventures (not necessarily as combatants). . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>t is often possible to negotiate with a hag, and they possess great knowledge about the areas around their homes. A deal with a hag is a dangerous thing, however, since hags seem to delight in watching mortals cause their own downfall. A hag's terms almost always involve compromising one's principles or giving up something dear-particularly if the thing lost diminishes the enjoyment of the thing gained.</em></p><p><em></em></p><p><em></em></p><p><em>What entries on the fey need, then, is advice to a GM on how to design an encounter in which (for example) a PC trades something with a hag on terms that will produce the sort of ironic outcome that Wyatt describes.</em></p><p><em></em></p><p><em>Traditionally D&D Monster Manuals have not contained that sort of information; to the extent that D&D books have that sort of advice at all, it has been in the DMG.</em></p><p><em></em></p><p><em>In deciding what to put in the MM, and how to stat it up, I hope that the design team are thinking about the sorts of scenarios a given monster will be part of, and what stats are needed for action resolution of that sort of scenario (if it is not going to be combat, for example, then AC and hp aren't needed) and how those stats (and action resolution methods) relate to the point of the scenario.</em></p><p><em></em></p><p><em>If the entry on hags tells me about their love of pacts and bad bargains, but the only stats and action resolution I have are the current combat ones, I will be pretty disappointed.</em></p></blockquote><p></p>
[QUOTE="pemerton, post: 6056373, member: 42582"] In his column, Wyatt says that [indent]An adventure where characters venture into the forest to politely ask the dryads to stop scaring away the woodcutters might work, but it makes little use of the dryad's combat abilities, which leaves us with the question of why the creature takes up space in a Monster Manual. . . When you read about dryads and nymphs and leprechauns, you learn . . . how you might use them in adventures (not necessarily as combatants). . . [I]t is often possible to negotiate with a hag, and they possess great knowledge about the areas around their homes. A deal with a hag is a dangerous thing, however, since hags seem to delight in watching mortals cause their own downfall. A hag's terms almost always involve compromising one's principles or giving up something dear-particularly if the thing lost diminishes the enjoyment of the thing gained.[/I][/indent][I] What entries on the fey need, then, is advice to a GM on how to design an encounter in which (for example) a PC trades something with a hag on terms that will produce the sort of ironic outcome that Wyatt describes. Traditionally D&D Monster Manuals have not contained that sort of information; to the extent that D&D books have that sort of advice at all, it has been in the DMG. In deciding what to put in the MM, and how to stat it up, I hope that the design team are thinking about the sorts of scenarios a given monster will be part of, and what stats are needed for action resolution of that sort of scenario (if it is not going to be combat, for example, then AC and hp aren't needed) and how those stats (and action resolution methods) relate to the point of the scenario. If the entry on hags tells me about their love of pacts and bad bargains, but the only stats and action resolution I have are the current combat ones, I will be pretty disappointed.[/i] [/QUOTE]
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