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<blockquote data-quote="KirayaTiDrekan" data-source="post: 6516406" data-attributes="member: 6755061"><p>Quick announcement...</p><p></p><p>For this campaign only, I am going to allow players to choose options from...</p><p></p><p><a href="http://dnd.wizards.com/articles/features/unearthed-arcana-eberron" target="_blank">Unearthed Arcana - Eberron</a></p><p></p><p>Some minor modifications follow...</p><p></p><p>Warforged are artificially created soldiers produced in significant quantities by the Dragon Empire and used as ground troops during the invasion of Earth 1,000 years ago. Most of them were destroyed during the natural disasters that followed the Shattering, but about 1,000 inactive Warforged were found by Blackmoor in the section of the Dragon Empire capital ship they found a few years ago. Blackmoor's artificers spent years trying to figure out how to activate them and, when they did, they accidentally erased the previous programming put in place by the dragons. As a result, the newly activated Warforged are free-willed and able to develop on their own as sentient beings.</p><p></p><p>Shifters are the result of experimentation by Blackmoor wizards, attempting to combine humans and animals. Other experiments in this field of resulted in creatures like owlbears, so shifters are usually kept caged and confined. Some have escaped, however, and eke whatever existence they can in the wilds. </p><p></p><p>Changelings were spies sent to Earth by the Dragon Empire as far back as ancient Egypt, hiding among the populace, influencing world religions and politics to keep humans from advancing culturally and technologically, and reporting back to the dragons on a regular basis. Those that survived the Shattering were abandoned by the dragons and forced to fend for themselves. The race's origins are unknown. A handful dwell in Blackmoor, keeping to themselves or discreetly hiring themselves out as spies and assassins. </p><p></p><p>Artificers are wizards of Blackmoor who have studied the technology and magic of the crashed Dragon Empire ship. In addition to the abilities presented in the PDF, they can use their Infuse Weapons and Armor ability to recharge laser pistols and rifles with a 2nd level spell slot and antimatter rifles with a 5th level spell slot. Artificers are very rare and very secretive, hoarding their knowledge as a means to ensure their power and influence over the Blackmoor government. New apprentices must endure a, shall we say, unpleasant initiation which will be covered IC if anyone wishes to play an artificer.</p><p></p><p>We won't be using Action Points or Dragonmarks.</p></blockquote><p></p>
[QUOTE="KirayaTiDrekan, post: 6516406, member: 6755061"] Quick announcement... For this campaign only, I am going to allow players to choose options from... [URL="http://dnd.wizards.com/articles/features/unearthed-arcana-eberron"]Unearthed Arcana - Eberron[/URL] Some minor modifications follow... Warforged are artificially created soldiers produced in significant quantities by the Dragon Empire and used as ground troops during the invasion of Earth 1,000 years ago. Most of them were destroyed during the natural disasters that followed the Shattering, but about 1,000 inactive Warforged were found by Blackmoor in the section of the Dragon Empire capital ship they found a few years ago. Blackmoor's artificers spent years trying to figure out how to activate them and, when they did, they accidentally erased the previous programming put in place by the dragons. As a result, the newly activated Warforged are free-willed and able to develop on their own as sentient beings. Shifters are the result of experimentation by Blackmoor wizards, attempting to combine humans and animals. Other experiments in this field of resulted in creatures like owlbears, so shifters are usually kept caged and confined. Some have escaped, however, and eke whatever existence they can in the wilds. Changelings were spies sent to Earth by the Dragon Empire as far back as ancient Egypt, hiding among the populace, influencing world religions and politics to keep humans from advancing culturally and technologically, and reporting back to the dragons on a regular basis. Those that survived the Shattering were abandoned by the dragons and forced to fend for themselves. The race's origins are unknown. A handful dwell in Blackmoor, keeping to themselves or discreetly hiring themselves out as spies and assassins. Artificers are wizards of Blackmoor who have studied the technology and magic of the crashed Dragon Empire ship. In addition to the abilities presented in the PDF, they can use their Infuse Weapons and Armor ability to recharge laser pistols and rifles with a 2nd level spell slot and antimatter rifles with a 5th level spell slot. Artificers are very rare and very secretive, hoarding their knowledge as a means to ensure their power and influence over the Blackmoor government. New apprentices must endure a, shall we say, unpleasant initiation which will be covered IC if anyone wishes to play an artificer. We won't be using Action Points or Dragonmarks. [/QUOTE]
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